Fallout 76

Fallout 76

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auto ax
Finally got the plans. Please recomend me some mods and legendaries.
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Showing 1-11 of 11 comments
Zylli Apr 5 @ 11:51am 
The current meta for Auto Axe is the Electrified mod. In general, enemies tend to have lower energy resistance.

For the first star, you have a few options. Furious and Bloodied are top damage dealers, depending on your build. Vampire's gives up damage in exchange for crazy amounts of healing, but that isn't advisable on a ghoul. Anti-Armor is effective, but not as good as other legendary mods.

For the second star, Heavy Hitter's gives a nice 40% bonus to power attack damage. All attacks with it count as heavy attacks.

The third star also only has one useful mod, which is Strength.

If you manage to get Pounder's for the fourth star, it will deal a lot more damage.
Phantom Apr 5 @ 11:52am 
* Furious (highest damage currently... a good argument for bloodied exists especially in the next patch)
** Heavy Hitters (40% extra damage, as every attack is power)
*** Strength (15% extra damage [IIRC], 15 carry weight)
**** Pounder’s - more stacking of the furious


As for the weapon

I like the asthetic of electrified but min/max en06

Poisoned is 0.5% better than electrified

Looking up mods for it... Turbo might be great but I've never used it (200% attack speed) would ramp furious/pounder's far quicker, but the loss of damage probably makes it worse
Can you reroll legendaries? Or need to recraft the weapon and / or manually change the legendary?
You manually change legendaries with legendary mod boxes.
Originally posted by lockwoodx:
You manually change legendaries with legendary mod boxes.
Ok I understand thanks.
Phantom Apr 5 @ 12:34pm 
You can only roll them once now, so you roll it to 3*

But you can add on loose legendary mods to things very cheaply

Furious is currently popular, but their is a cheap easy to mass craft furious weapon

Face breaker will be a 3* that gives furious, power attack, strength allowing you 3 shots at 1.5% for the loose mods and 3 shots at 1% for the plans

probably your best bang for the buck

Otherwise just look at player vendors or ask high level ones if they are willing to help or give you the mods

You won't be given a pounders, but the others aren't particularly valuable
Mooman Apr 5 @ 12:37pm 
Originally posted by Phantom:

Looking up mods for it... Turbo might be great but I've never used it (200% attack speed) would ramp furious/pounder's far quicker, but the loss of damage probably makes it worse

Turbos no good because it does nothing useful, just speeds up the 'ready' animation.

Besides... a turbo on a 2 stroke engine? No... (Looks nice mounted on a wall as it'll spin).
Originally posted by Mooman:
Originally posted by Phantom:

Looking up mods for it... Turbo might be great but I've never used it (200% attack speed) would ramp furious/pounder's far quicker, but the loss of damage probably makes it worse

Turbos no good because it does nothing useful, just speeds up the 'ready' animation.

Besides... a turbo on a 2 stroke engine? No... (Looks nice mounted on a wall as it'll spin).
Ok thanks so looks like poisoned is the way to go.
Phantom Apr 5 @ 12:48pm 
Originally posted by Mooman:
Originally posted by Phantom:

Looking up mods for it... Turbo might be great but I've never used it (200% attack speed) would ramp furious/pounder's far quicker, but the loss of damage probably makes it worse

Turbos no good because it does nothing useful, just speeds up the 'ready' animation.

Besides... a turbo on a 2 stroke engine? No... (Looks nice mounted on a wall as it'll spin).

I did wonder about that since 40% faster attack doesn't do anything other than that

but was like why would they put it on if its totally useless :P probably why I didn't go with it
first star furious, anti armor, and vampires(obviously each has different use but all 3 are worth)
2nd star always without any other option, not even a close match, heavy hitters.
3rd is weightless(or lightweight, forgot, -90% weight one) and 2nd best is str. Reason is cuz with the -90% one your ap cost is VASTLY reduced. So much so that without it u may run the axe for lets say 10 seconds max with basic ap, 14 or so with boosted from food/perks, but WITH the mod u will run it for 18 sec (no ap boost) to a whole 28 seconds (with any ap boost foods) and with ANY ap regen (IE coffee, nuka cola, etc) u can run it indefinably as long as the ap regen food lasts. Is absolutely priceless ability to have during boss fights, or when swamped by much weenie.
+3 str is a decent choice if you can't get lightweight(or weightless... again, forgot which lol) cuz 15% extra dmg is great, BUT remember auto axe (all auto melee) typically hit for tiny numbers so often enough 15% added won't really wow you. The tradeoff for your shorter use time is not worth imo(spend much more time waiting for ap replenish unless you guzzle quantums)

for 4th star, pounders is still hands down best pick, but the others can work quite well too (ie the poisoning one with poison mod on axe, which isn't TOO much less than electrical, but with it, u do silly damage. Same with the crippling one, when u cripple an enemy limb, which is very easy with automelee, u will see a huge jump in damage.)

Also when modding the base axe, if u do not have a poisoners 4th star, electrified is the best. the game has some funkduggery about electricity damage(it is NOT counted as physical OR energy, and even though a tiny portion of the damage is electrical, it allows the entire dmg of the axe to bypass certain resists, allowing it to do MUCH higher damage than it should -- but even though its NOT 'energy damage' when it comes to resists, science perks DO work to increase damage with it.)
Last edited by AtmaDarkwolf; Apr 5 @ 2:48pm
I cannot get 4 stars. But craft anything but weightless on that list so it is good.
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