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Pros:
*You don't have to eat babies anymore, its not like its their fault, they are rotskins afterall... I mean you can, but you don't have to
*You don't look like someone broiled cat puke basted rat guts in the sewers before lovingly smearing it on your face and body
*Full access to the games content, no need to play barbies dress up adventure to visit places
*Unyielding + Bloodied still the best... 4000 per supermutant easily achievable right now, I completed the scoreboard in about 1.5 hours of grinding over friday & saturday
*Not a ghoul
*Not subject to quite as many utterly game breaking bugs and issues {still however subject to a lot}
*Not everybody wants to kill you
Cons:
*You don't smell of putrid sardines left outside of a garbage dump in the hot Virginia sun... if that is what you are into perfume wise
*You aren't only able to speak sounds mocked from the cries of your innocent victims, which means your words have weight to them rather than just a sickening reenactment of that time you brutally murdered an entire village of kind and pure beings
*Your eyes are regular human eyes instead of the glowing ones
*Lower melee damage {pretty absurd how high ghouls melee can reach}, lower min/max ranged damage {very minimal difference}, absurd health pool of the ghouls not reachable {granted you can easily hit 1,000 health and functionally be immortal anyway}
*Less perk cards to pick from
*Completely rational dislike of the rotskin zombies running around
And are you counting perks like ones to gain rad resistance...? Or ones to decrease rads from food...?
There are a few perk cards which are human-only. None of them are as significant as the ghoul perk cards.
The low-health bloodied/unyielding build can only be done as a human. It is not advised to use it in raids. The damage dealt by bloodied is slightly behind ghoul builds with Overkill, in some situations.
Con: Pruney, stayed-in-the-pool-too-long skin
- Brotherhood sites are friendly. (they shoot ghouls on sight)
- Full access to all quests without having to mummify yourself.
- No CHA penalty or ghoul sanity mechanics.
- Can use perk cards that benefit from being well-fed and hydrated, or protect you from radiation.
Cons:
- Radiation is dangerous, lots of recovery spots for ghouls are stage hazards for humans.
- No health, melee, or SPECIAL from ghoul sanity.
- Can't use perk cards that benefit from being irradiated.
https://youtu.be/E0E0ynyIUsg?si=QUyyUR_y6u3kH0IO
I assume it's related to that little bar on the right of the hud. It's never run out for me. I'm still not sure what it does.
There are also two perk cards that take effect when empty - Feral Presence and Feral Rage. The first reduces enemy damage by up to -30% on hit, and the second cuts the glow (rad counter for ghouls) cost of other perk cards by up to half.
Look in the in-game help menu. There is an entry for the feral meter. It says exactly what it does for each threshold. You generally want to be full or completely empty. Melee benefits the most from being completely empty and ranged is best full.