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Like if your in a low population area it will limit server hoping, like for instance i'm in Australia and i feel i keep getting put into the same 3-4 server instances because it's keeping me in my ping range.
I'd imagine places like the US and Europe with a much higher population, servers and time zones for server bases, that server hoping is much more effective.
It also creates lag due to users and their camps being injected into the world.
It removes a spot for a person who might have been joining to stay on the server(meaning less full servers).
I could go on...but it's generally a bad thing.
I don't see server hopping as bad, they really should have added a few things
Search on the default auto join - prioritize seasonal events, prioritize specific event (aka rad rumble) just toggles that you can click and if the ping isn't absurd it'll place you in a world where that is going if possible
Ex. you go to join world and you've selected that you want to do the eviction notice event it will do its best to land you on a server with it
Friends list should have an icon for each nuke boss, an icon for seasonal event active, and then in words what event that server is doing
Ex. you can see if a nuke boss is active, if the seasonal event is active - then you can choose which friend to join up with
So bugfesta has 24 max for a server, but they really only expect any event to host no more than 8 people (hence the cap on earle and private servers as they expect if they have 8 buddies they will be hanging out together) more tends to make things laggy... more people, more actions, more explosions, more lag... people jetpacking to the moon
With regards to THIS event
It takes about 45 seconds to a minute to hop a server, load in and know the event is a go or no go - LARGELY because of the number of players, here is where those dozen or so AFK'ers really add up on the server load - We all feel the pain, but those of us longtimers know which friends are afk or slow and we can go with a bunch of buddies bang out an 8-10 minute one and then get extras
IF you finish your event at the 8 minute mark (very fast) you probably can hop to any world and get it like 90% of the time (as that minute delay really hurts)
By 10 minutes 40% or so of the events will have finished, and your chance of getting a double dip is about 40% (that minute again)
By 12 minutes 80% or so of the events will have finished, your odds of getting one are pretty slim 10% or so
By 14 minutes you might as well give up, unless the other server was REALLY slow to start you won't find one, and a lot of people pre-game the requirements so only the musician and sometimes eggs are a slowdown
Getting a 4x dip requires some world to be late... This is already an act of Todd to get that many, more than that is Toddivine intervention
Regarding server hopping it does feel like there is a delay a lot of times specially after the event completed pops up.
Now with server hopping the golden time is 8 min anything after that even at 9 min 90% of the time its already done. I was talking about this with a friend that it seems that even though their is a lot of afkers, most of the events are being finished by 2-3 people very fast this time around. If you are within thst golden time chances are they are still fighting super mutants so you can help, plus get another legendary from the mini boss.
I personally carry 50+ wood 15-20beeswax,and 10+ porcelain steins. So i can do 3 bots instantly(depending on if they are the marchers that spawn or not). Another thing is arriving early to prepare (collect extra wood, steins or beeswax in case you are low)
What if Bethesda adds checking to the world join mechanic like it has with Raid joining? You know how we can't join a raid while a stage is in session? How about if we can't join a world while a public event is in session.
Genius!
Blocks a lot of people who join in the first few minutes though
Realistically they should tie rewards to participation
rejig rewards to paper mache
1 for worst
2 for low 65% chance of happening
15 for average 20% chance of happening
50 for great 10% chance of happening
250 for best 5% chance of happening
if you don't participate you get the minimum every time
So afkers get 1 paper mache per hour
if you do a minimum of things (find robots, complete tasks, shoot things, stay within 15m or whatever, of the march) your participation bar fills up... finding robots 2% completing robots 3%. Damaging an enemy 2%, marching with the event 1% per 5 seconds, being within 15m of an enemy dying 1%, looting enemies corpses 1%, any hey I'm active and doing stuff contributes
Have it have 25%, 50%, and 100% fill rates
at 25% you drop the 1 mache thing from the possible pool of rewards
at 50% you drop the 1 mache and 2 mache thing
at 100% you drop the 1 mache, 2 mache and 15 mache thing
SO at 0-24% you ONLY get 1
at 24-49% you are able to get 2,15,50,250 but its % chance
at 50-99% you are able to get 15,50,250 and the odds are 85%, 10%, 5%
at 100% you are able to get 50 or 250 and the odds are 95%, 5%
Then add a vendor
Common masks for 5 mache
Uncommon masks for 25
oldest rare for 50
old rare for 75
oldest glowing for 100
old glowing for 150
new glowing for 250
now if you are active your best and typical result would be 5 events for the mask of your choice
5 hours of time to get what you want
This would serve the dual purpose
Elimination of afk'ers
Elimination of server hopping
as neither would reward well
But once again maybe I’m just lucky. But doing maybe two parades a day between 9pm and 11pm eastern time I have never had an issue with getting a perfect run. There are always lots of people doing things so even the AFKers have no impact on my enjoyment of the event.
The only time I’ve had a less than perfect run was on a private world joining a in progress with only two other people and healing fire wasn’t working so we lost three bots. Next hour, the same three of us got a perfect run.
Although yesterday when I was running my character that is fresh out of the vault and has been doing most of the parade work the robots decided to go on strike halfway through the parade and refused to move.
I went to a new world but their parade was over.
Later that day the newbie was doing another parade which completed in the usual time.
I switched characters to do a Daily Ops and upon loading in I saw the parade on that world was still active.
Surprisingly the marchers had only got as far as toad corner so I did another parade before the Daily Op.