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For all the rest, I would still hold vamp above the rest, just for the sheer utility and comfort knowing u are healing as long as u are hurting something. (Esp with dot style/fast attacking weapons)
I am unsure if two shot even has any benefit on flamers, totally in dark here, but I DO know that for most stuff it is just sad sad panda results. (IE on shotgun it adds 1 extra pellet, which is abysmal additional damage, for a vast increase to the are said shots can land. for a m79, two shot is actually quite nice, but for anything else is is not worth it. Again just from the tests I have done, which does not include flamers)
About the rest, I have found quad nice for heavy (slow reloading weapons) but other than that, never really found it all that worthwhile. It is 300% added to BASE original ammo count, does NOT count extra mag size from mods to weapon. And furious i found was somewhat pathetic too(Have NOT tested it at all since last update so cannot be sure it was improved, but before the extra damage was just pathetic, even on really hard hitting weapons and it also only counts if uSTAY on target, a single missed shot, even if 1 pellet from a shotgun, resets it back to zero. Same if u hit a diff target, etc. Never found it worth even with something like a autoaxe.)
The only other above I would ever consider, like you did, is gourmands. And only as an alternative placeholder till u get the one u 'really' want (IE aa, etc) (For same reason too, I hate being reliant on how many caps I have, since I tend to zero out my caps pretty constantly)
Someone recently carried out a test, and ari + stabi was always the best combo
Klicki - https://www.youtube.com/watch?v=QJh1Y6qVFyM
I will consider it. But just like AtmaDarkwolf said above, I think I'll keep the Vampire's then, mostly for utility, really. Even if I can craft AA/Ari already.