Fallout 76

Fallout 76

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KitKat Dec 29, 2024 @ 5:02am
Holy Fire 1st star
For the longest time I've been running the base Vampire's Holy Fire. Then added 4-star Pyromaniac's.

Now thinking of changing 1-star to something else. Why? I don't feel like I really need a ranged Vampire's weapon, since I have a Vampire's Auto-axe... and Stimpacks, lots of em. On top of high Damage Reductions from PA + Overeater's + high DR/ER stats. So Vampire's on this one feels like a waste that doesn't give me any bonus dmg.

What should be better?
- AA? With Stabilized perk, wouldn't that be overkill due to diminishing returns?
- Aristocrat's? Kinda hate the dependency on caps amount tho...
- Furious? Would it even affect the DoT?
- Gourmand's? Since I'm keeping my hunger/thirst at max anyway, for Overeater's PA.
- Juggernaut's? Since I've got a lot of DR thanks to PA.
- Mutant's? Since I've got multiple mutations.
- Two-shot? Seems to be only beneficial here, at least according to stats...
- Quad? Not sure if it's thaaaaaat useful, considering it's not bonus damage, but... Eh.
- Keep Vampire's?

Bloodied won't work, as I run Full HP, so...
Last edited by KitKat; Dec 29, 2024 @ 5:03am
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Showing 1-3 of 3 comments
AtmaDarkwolf Dec 29, 2024 @ 5:18am 
AA is almost always a good bet, even IF you have inherent armor pen via perks or otherwise. In nearly every single example, baring of course the racial specific damage boost (or bloody with ultra-low health) anti armor will win out for damage.

For all the rest, I would still hold vamp above the rest, just for the sheer utility and comfort knowing u are healing as long as u are hurting something. (Esp with dot style/fast attacking weapons)

I am unsure if two shot even has any benefit on flamers, totally in dark here, but I DO know that for most stuff it is just sad sad panda results. (IE on shotgun it adds 1 extra pellet, which is abysmal additional damage, for a vast increase to the are said shots can land. for a m79, two shot is actually quite nice, but for anything else is is not worth it. Again just from the tests I have done, which does not include flamers)

About the rest, I have found quad nice for heavy (slow reloading weapons) but other than that, never really found it all that worthwhile. It is 300% added to BASE original ammo count, does NOT count extra mag size from mods to weapon. And furious i found was somewhat pathetic too(Have NOT tested it at all since last update so cannot be sure it was improved, but before the extra damage was just pathetic, even on really hard hitting weapons and it also only counts if uSTAY on target, a single missed shot, even if 1 pellet from a shotgun, resets it back to zero. Same if u hit a diff target, etc. Never found it worth even with something like a autoaxe.)

The only other above I would ever consider, like you did, is gourmands. And only as an alternative placeholder till u get the one u 'really' want (IE aa, etc) (For same reason too, I hate being reliant on how many caps I have, since I tend to zero out my caps pretty constantly)
[2]Friendly Dec 29, 2024 @ 5:21am 
Originally posted by KitKat:
For the longest time I've been running the base Vampire's Holy Fire. Then added 4-star Pyromaniac's.

Now thinking of changing 1-star to something else. Why? I don't feel like I really need a ranged Vampire's weapon, since I have a Vampire's Auto-axe... and Stimpacks, lots of em. On top of high Damage Reductions from PA + Overeater's + high DR/ER stats. So Vampire's on this one feels like a waste that doesn't give me any bonus dmg.

What should be better?
- AA? With Stabilized perk, wouldn't that be overkill due to diminishing returns?
- Aristocrat's? Kinda hate the dependency on caps amount tho...
- Furious? Would it even affect the DoT?
- Gourmand's? Since I'm keeping my hunger/thirst at max anyway, for Overeater's PA.
- Juggernaut's? Since I've got a lot of DR thanks to PA.
- Mutant's? Since I've got multiple mutations.
- Two-shot? Seems to be only beneficial here, at least according to stats...
- Quad? Not sure if it's thaaaaaat useful, considering it's not bonus damage, but... Eh.
- Keep Vampire's?

Bloodied won't work, as I run Full HP, so...

Someone recently carried out a test, and ari + stabi was always the best combo

Klicki - https://www.youtube.com/watch?v=QJh1Y6qVFyM
Last edited by [2]Friendly; Dec 29, 2024 @ 5:25am
KitKat Dec 29, 2024 @ 9:14am 
Originally posted by 2Friendly:
Someone recently carried out a test, and ari + stabi was always the best combo

Klicki - https://www.youtube.com/watch?v=QJh1Y6qVFyM
Thank you. That's very good input. I just really dislike the requirement for Aristocrat. Tying damage to something like caps aka currency for trading, with the max bonus at 30k, while also the max cap of 40k is just... why tho?

I will consider it. But just like AtmaDarkwolf said above, I think I'll keep the Vampire's then, mostly for utility, really. Even if I can craft AA/Ari already.
Last edited by KitKat; Dec 29, 2024 @ 9:15am
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Date Posted: Dec 29, 2024 @ 5:02am
Posts: 3