Fallout 76

Fallout 76

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Oliver Tree Dec 26, 2024 @ 1:59pm
Can i be a ghoul today?
Are you able to make a ghoul now?
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Showing 1-15 of 20 comments
BizarreMan Dec 26, 2024 @ 2:19pm 
Only in the PTS.
Oliver Tree Dec 26, 2024 @ 3:12pm 
Originally posted by BizarreMan:
Only in the PTS.
Thank you
Traveler Dec 26, 2024 @ 4:23pm 
Is it just some perk cards?
BizarreMan Dec 26, 2024 @ 4:25pm 
No, it is full on ghoulification.
Mooman Dec 26, 2024 @ 5:26pm 
It's actually a really, really short 'story'. The main 'meat and potatos' of the update is levelling up perks.

Funny thing is being a Ghoul is all benefits if you have already done all your quests. Quests aren't locked out though as you can wear a disguise with some debuffs and it's same as normal.

In fact you don't even have to be a 'Ghoul' as such. I've been running around as a no rads Ghoul (full What Rads? legendary perk) that completely blocks the glow mechanism (you can get glow in high radiation areas but it is quickly absorbed).

Everyone, including Power Armour players, has no reason not to go Ghoul as it's all bonuses for every play style. The only reason not to is if you have all Junkies gear (which I do...).

I liked the idea at first, put after looking into it carefully on the PTS it's... there... but without consequences (at least Ghouls should have been blocked from mutations).

That all go no slow is what will make it 'must have' and ultimately boring as it does nothing to shake up metas by creating new ones...
Last edited by Mooman; Dec 26, 2024 @ 5:27pm
XxninjastabxX Dec 26, 2024 @ 5:41pm 
only in the pts atm
OGPG Dec 26, 2024 @ 5:44pm 
Originally posted by Mooman:
I liked the idea at first, put after looking into it carefully on the PTS it's... there... but without consequences (at least Ghouls should have been blocked from mutations).

I agree. There is going to be no point in being Human anymore.
"So small. So weak"
Ghouls should at least be unable to use Mutations as being a Ghoul is a complete Mutation in itself.

IMO Bethesda should make 4 different playable "Races".
Human, Mutated Human, Super Mutant and Ghoul.
Each with their own unique benefits and hindrances.
Last edited by OGPG; Dec 26, 2024 @ 5:44pm
Xetelian Dec 26, 2024 @ 6:08pm 
Originally posted by OGPG:
Originally posted by Mooman:
I liked the idea at first, put after looking into it carefully on the PTS it's... there... but without consequences (at least Ghouls should have been blocked from mutations).

I agree. There is going to be no point in being Human anymore.
"So small. So weak"
Ghouls should at least be unable to use Mutations as being a Ghoul is a complete Mutation in itself.

IMO Bethesda should make 4 different playable "Races".
Human, Mutated Human, Super Mutant and Ghoul.
Each with their own unique benefits and hindrances.
5

We need synths
Traveler Dec 26, 2024 @ 6:41pm 
They need a new origin story. Something like you didn't get into the vault and got changed by the rads and fev, or something.
Traveler Dec 26, 2024 @ 6:43pm 
Originally posted by OGPG:
Originally posted by Mooman:
I liked the idea at first, put after looking into it carefully on the PTS it's... there... but without consequences (at least Ghouls should have been blocked from mutations).

I agree. There is going to be no point in being Human anymore.
"So small. So weak"
Ghouls should at least be unable to use Mutations as being a Ghoul is a complete Mutation in itself.

IMO Bethesda should make 4 different playable "Races".
Human, Mutated Human, Super Mutant and Ghoul.
Each with their own unique benefits and hindrances.

Except that after lvl 100 the player is progressively ever more op until around 400 you become a demigod at the least.
Celtacross Dec 26, 2024 @ 6:54pm 
Originally posted by Xetelian:
Originally posted by OGPG:

I agree. There is going to be no point in being Human anymore.
"So small. So weak"
Ghouls should at least be unable to use Mutations as being a Ghoul is a complete Mutation in itself.

IMO Bethesda should make 4 different playable "Races".
Human, Mutated Human, Super Mutant and Ghoul.
Each with their own unique benefits and hindrances.
5

We need synths

Either synths or robot. I lean more on the later for real.
OGPG Dec 26, 2024 @ 6:55pm 
Originally posted by Xetelian:
Originally posted by OGPG:

I agree. There is going to be no point in being Human anymore.
"So small. So weak"
Ghouls should at least be unable to use Mutations as being a Ghoul is a complete Mutation in itself.

IMO Bethesda should make 4 different playable "Races".
Human, Mutated Human, Super Mutant and Ghoul.
Each with their own unique benefits and hindrances.
5

We need synths

Arent Syths exclusive to the Institute in Boston?
Is there any reference to them in Appalachia?
BizarreMan Dec 26, 2024 @ 7:32pm 
Originally posted by OGPG:
Originally posted by Mooman:
I liked the idea at first, put after looking into it carefully on the PTS it's... there... but without consequences (at least Ghouls should have been blocked from mutations).

I agree. There is going to be no point in being Human anymore.
"So small. So weak"
Ghouls should at least be unable to use Mutations as being a Ghoul is a complete Mutation in itself.

IMO Bethesda should make 4 different playable "Races".
Human, Mutated Human, Super Mutant and Ghoul.
Each with their own unique benefits and hindrances.


People have been asking bloodied be nerfed. Seems they did. IMHO there are not enough negatives to being a ghoul. Just like there aren’t enough negatives to being mutated more than an X man.
Oliver Tree Dec 26, 2024 @ 8:02pm 
I love this game, but its like once i start playing I dont really find groups just afk groups fighting randomly. I dunno wanna enjoy it but the builds seem to be the same ones since launch
Mooman Dec 26, 2024 @ 9:27pm 
Originally posted by BizarreMan:

People have been asking bloodied be nerfed. Seems they did. IMHO there are not enough negatives to being a ghoul. Just like there aren’t enough negatives to being mutated more than an X man.

You can still be 'bloodied'/unyielding as a Ghoul. You just have to find other ways to keep your health low. Rads was/is the lazy way.

There are even many Ghoul perks that don't need glow to function such as faster reloads (stacks) and health regen on kills.

These perks have absolutely no downsides as the legendary perk will keep the feral meter in check with every kill. You can ignore chems entirely.

It is early days and anything could happen. Every PTS has had a two step release schedule of first the weak idea then the strong to make it look was progress was made.
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Date Posted: Dec 26, 2024 @ 1:59pm
Posts: 20