Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Now the explanation. Next update there'll be plenty of perk cards to boost DR to ridiculous levels, probably over 1000 will be achievable.
Recon armour is classified as heavy, heavy armour gets a % boost to the ricochet perk. Ricochet gets a damage reflection boost from DR.
The combination of high DR and high reflection chance make your armour your most powerful 'weapon'. Minigun and Firestarter Super Mutants will kill themselves, easily.
Edit: Patch notes.
But if u can hit 300 dr without legendary mods, overeaters will hands down, give you far more effective reduction in hurt value being dished at you.
As Derrilin explained above.
Huh? Once you get your caps up it far easier than remembering to constant eat not to mention a lot lighter.
Ghouls don't eat or drink so have no hunger/thirst meters. Currently it is bugged on the PTS where they act like they are fully fed/watered 100% of the time, but they might be fixed before going live.