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I will disagree that FO1st is “single player mode”. Yes, you can play with yourself, but beyond quests, all content is balanced for multiplayers. So you’re not getting easier events. You’re not able to do all this stuff solo. Because it’s a multiplayer game.
2. Griefers are such a rare and pathetic group.
3. Some parts will be harder and Events are designed by default to do in groups and with solo players.
Simply put, because it's not designed to be a single player game any more than any other multiplayer online game. You can play alone, which is as close to single player as you need to be; but the content will not be balanced with that goal in mind. Most things you can do just fine but some things will seem hard or impossible to do single player.
Warcraft is a great example (although I admit that WoW is a true MMORPG, whereas Fallout 76 isn't really 'massively' multiplayer in the same sense). All the warcraft games up until WoW were designed to be playable by a single player, with multiplayer options for battles; whereas WoW was never designed to be anything but a multiplayer game. Same thing here; they just wanted to offer something different, and that doesn't take anything away from previous games or this game.
Long answer: It was easy to make a game without NPCs because this didn't require voice actors or complex quests.
Players were meant to be the NPCs. Some devs tried to sneak NPCs in but one of the leads, Ferret Boudin (RIP), went around removing them all.
This initial idea wasn't widely popular and a major point in public backlash. Bethesda eventually decided to add NPCs in via the Wastelanders update.
Nice idea, except it made the game awkward as the original main quest and the new one were run in parallel for new characters/players. People were being told everyone is dead while encountering people everywhere...
But it worked, the game became more popular for a time. Might not be strictly a single player Fallout, but it got as close as it could while maintaining the online nature.
The downfall of fan service from Bethesda began with a game in the series that introduced actively nuking settlements of npcs NOT with 76. These themes in New Vegas changed consumer expectations as well as the series itself, setting up any future player-to-player incarnation of the series (76). A game that permits nuking other players or even encourages it isn't going to be as popular as a game that lets people build things together (minecraft, for the Lords sake. Minecraft.)
Thankfully the devs finally grasped this shred of common sense and shifted the mechanics to permit the online interaction to be one of the best features of the game. as it should be. Playing single player I think you'll find not nearly as fun as with a good group of players.
More facts, it was originally intended as a DLC to fallout 4, but due to them selling far more 'season passes' than they expected, and realizing doing so would pretty much hand it for free to everyone, they decided to make it a stand alone game, which was when the 'story' (IE location, time the game events happen, etc) was formulated.
Single player was never part of the game, was never intended as part of the game, and will never happen. Ever. When they decide to pull the plug and end it, fo76 will go poof and vanish.
You could say the game was built on the bones of another PvP game that failed, ish, but whether the game was designed with NW as the core or not it was never the core of the active game. *It would be more accurate to say fallout 4 was it's core, from the map to resources a lot of it got reused.
"Nuclear Winter was a 52-player battle royale gameplay mode in Fallout 76. It was first released as part of the Nuclear Winter update on June 10, 2019"
https://fallout.fandom.com/wiki/Fallout_76_updates