Fallout 76

Fallout 76

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Seithan Oct 14, 2022 @ 2:57am
How is the weapon damage perk cards calculated?
Anyone knows?
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Showing 1-7 of 7 comments
Arcanix Oct 14, 2022 @ 3:13am 
Try this calculator. its crude but will give you an idea.

https://akarnokd.github.io/rng-76/weapons.html
Seithan Oct 14, 2022 @ 5:09am 
Thank you. Although its hardly what i'm looking for, I did a test (as I did ingame), trying to calculate the damage done before and after the weapon perks (which is a total of 60% allegedly increase). On both cases, ingame and from the web calculator, the weapon increase is anything but 60%. Actually its much less.

In game, my fixer gains around 9% damage increase per perk card (3stars -> 20%), while on the web calculator, the difference goes upwards to 15.7%.

While there is a big disparency between those two tests (which i believe that ultimately, BETHESDA must be calculating the damage starting with a true barebone weapon/character (no cards, no buffs, no specials probly, nothing), it still is misleading, cause 99.9% of the players will consider each 20% damage increase perk ( x 3) at face value, which is not.
Arcanix Oct 14, 2022 @ 5:28am 
The calculator got the job done.
Seithan Oct 14, 2022 @ 7:20am 
Yeah i get it, it supposingly gets the job done. But the question is HOW. How is the calculation happening. Gonna ask in the git instead, cheerios for the heads up.
Hefutoxin Oct 14, 2022 @ 7:43am 
Originally posted by Seithan:
Yeah i get it, it supposingly gets the job done. But the question is HOW. How is the calculation happening. Gonna ask in the git instead, cheerios for the heads up.

EVERYTHING is applied to the BASE damage of the weapon. So picking up a 20% perk isn't going to increase whatever your current damage is by 20%.
Arcanix Oct 14, 2022 @ 9:02am 
Range and bullet numbers and spread affects damage. Armour and resistances of the guy youre shooting at affects damage done.

Often damage buffs is not additive but diminishing returns. Wasnt always that way.

If you want the very specific numbers of all that, then the calculator have it mostly right. But since the PITT update is not there then its not perfect.

Math doesnt mean all that much, when all is said and done crit builds rule the day. Crit is RNG based not a theory of general relativity.
Mooman Oct 14, 2022 @ 11:20am 
As mentioned boosts are off the base damage for the unmodified weapon. The catch is the UI can't tell you that value as you cannot remove all mods.

This is where I use the datamines on nukacrypt. Here is the base curve damage values for combat rifles that The Fixer is based off (The Fixer parts/bonuses are mods added to a combat rifle).

https://nukacrypt.com/database/json/0014941D

"EDID": "CT_Weapon_CombatRifle_BaseDMG",
"CRVE": "Weapons\\Weap_CombatRifleDMG.json",
"curve_data": {
"1": 0,
"5": 0,
"10": 0,
"15": 0,
"20": 28,
"25": 28,
"30": 32,
"35": 32,
"40": 36,
"45": 36,
"50": 40
Last edited by Mooman; Oct 14, 2022 @ 11:21am
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Date Posted: Oct 14, 2022 @ 2:57am
Posts: 7