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https://akarnokd.github.io/rng-76/weapons.html
In game, my fixer gains around 9% damage increase per perk card (3stars -> 20%), while on the web calculator, the difference goes upwards to 15.7%.
While there is a big disparency between those two tests (which i believe that ultimately, BETHESDA must be calculating the damage starting with a true barebone weapon/character (no cards, no buffs, no specials probly, nothing), it still is misleading, cause 99.9% of the players will consider each 20% damage increase perk ( x 3) at face value, which is not.
EVERYTHING is applied to the BASE damage of the weapon. So picking up a 20% perk isn't going to increase whatever your current damage is by 20%.
Often damage buffs is not additive but diminishing returns. Wasnt always that way.
If you want the very specific numbers of all that, then the calculator have it mostly right. But since the PITT update is not there then its not perfect.
Math doesnt mean all that much, when all is said and done crit builds rule the day. Crit is RNG based not a theory of general relativity.
This is where I use the datamines on nukacrypt. Here is the base curve damage values for combat rifles that The Fixer is based off (The Fixer parts/bonuses are mods added to a combat rifle).
https://nukacrypt.com/database/json/0014941D