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VENGEANCE
in small but noticeable ways :)
You still at it with the PvP?
but i feel it's useless since i suspect they just dupe the cores
breaking their spirit :D
paddle balls are awesome for that
i already know in most cases it's an organised gang so i undress and paddle ball their butss
Did Bethesda give any feedback on the NW revamp?
put pvp in a bounty orientated system
the community will feel less divided
You can focus on their fusion cores?
Yeppers! Maybe some naysayer/toxic players will say that Fusion Cores aren't too difficult to restock, but it'll still inconvenience any scumbags who try PvPing in Power Armor. In my experience most PvPers are EGP PA morons, so even if I ultimately die, I can at least bite them in a way that'll make them think twice before being jerks again.
I love laughing at the PvPers too- So many whip out their duped Legacies at the first sign of their ego getting bruised.
So you sneak behind and use VATs to isolate your shots on their fc? Funny how I never knew this. Then again, I never PvP. I want to enjoy the game.
You don't have to sneak behind them at all. Fusion Cores on PA work like those in the Sentry Bots- If you have Concentrated Fire, you can target them regardless of where you and/or they are positioned.
Honestly, never PvP. It's not worth it.
EDIT: Well, not exactly. You can have fun with PvP if you put self-imposed challenges on yourself, like strip down to your skivvies and use boxing gloves, dress up as a Raider/stereotypical robber/thief and shank people before dashing away, or you could screw around with your mates in an arena. PvP /can be fun/; I mean, look at how fun Team Fortress 2 is.
Good point, and it's a permissable way to annoy griefers/hackers.
when they announced custom worlds i expected something exactly like what you said
Alas, it is just a dumping space
just a couple of buttons like "only use melee" " PA no/yes" "timer setting"
a simple get note go to next loacation
maybe be able to place certain enemies wherever you want
i'm not a programmer, but this is not rocketscience i'm sure
I don't play PvP games, such as team fortress, despite acknowledging their quality. I find them to be mind numbingly repetitive, I would genuinely rather be coding or programming (just dig a six foot hole to sleep in while I'm at it). No it's not rocket science, just tedious. NW was irreplaceable fun for the adrenaline junkies and ridiculous enough to make few matches repetitive despite only having two maps. Just because I miss NW doesn't mean I want PvP whatsoever, or that NW would be a good thing (it would if they *actually* put the time in, maybe hired on some of the modders to update and keep it functioning under staff moderators that actually know what the game mode is like to play.) The main issue was they half assed and put budget to selling the thing rather than it being a quality product (fault of the industry, how MMOs have evolved as cash grabs in general forcing single player game developers to adapt or be absorbed by larger companies... Bethesda being case in point.) They could totally fix this, now, and it seems like microsoft/bethesda is aiming for that. The community division is entirely due to a flawed product put on the market before it was ready, and broken features exacerbated by the few who are happier to exploit a game and see it fail than improved upon.
But yeah, that would probably salve it quite a bit. You really need something to gain a bounty beyond messing with other players, such as a quest with a real choice at the end that affects further gameplay.. or just a ranking system for radiers/settlers that allows higher bounties to be taken (settler) or a higher bounty on your head (raider)... You'd have to add higher quest rewards for certain number of bounty dollars (gold scrip works) earned from bounties, rewards for avoiding capture for longer or the ability to gain extra loot from slain settler/brotherhood/scavenger corpses. Just a wanted poster with their names and a big ol reward would be enough for most raider-minded players as a reward so if the extra loot or raiding isn't functionally viable then just the ability to collect bounties as a raider for a lower reward than settlers, provided you don't have a bounty yourself (Which would finally make it viable to play as a Raider Hunter)
(i mean stealing a bottle of water means instant execution lol)
with karma system i mean a fluctuating meter
wanna be billy the kid and steal and kill non-stop, your "wanted" alarm will exponentially rise
the perfect retaliation for a merchant who just got robbed would be to throw hard cash on the bounty
i feel this would be pvp done right
everyone that spends time in what they do best should be rewarded
merchants get bigger shop volume and deductions
camp builders get bigger budget, bigger building area
both merchants and builders could merge (but lets not daydream for now)
starting with a shack, then grow to motel then hotel
unlock places to build, like being able to build in an actual city like watoga
meanwhile the bountyhunters would not even need a camp
they could basically live in one of the hotel rooms those merchants/camp builders invested in
Big reward + free napping