Fallout 76
Non-auto rifle build help
I maxed out every perk regarding rifle and overall dmg except low health bonues, my ballistic rifle still deal around 100 damage max, for any gun, to most enemies. I can't solo anything like those endgamers and I'm almost lv130... The weapon I'm using now is tesla rifle, which deals like 150-70 damage on most enemies, the best weapon I think I have in hand.
Anyone recommend best weapons for non-auto rifle build? What legendary bonus?
Is low health bonus and blooded build necessary for op endgamers?
< >
Visualizzazione di 16-30 commenti su 39
Messaggio originale di sascomander:
Messaggio originale di Enraged Zoidberg:

Understandable. I forgot to mention before you replied do you have a link to your build and what mutations do you have / use? Just curious as I want to try out a new build, but I'm so high level now I kind of have to make a new hero to test it out. >.<

https://nukesdragons.com/fallout76/perks?v=1&s=6cd622f&d=sg2s00sb1pk2pp1p00pd2pl2ee2ek1et0eo2ei2c71cr0cu1x02xq0x72xp2xe1i11s12a11lt2li1lg1l22l71lu2&m=9fh&n=Berserker%20rifleman

I also have a video of the build if you are willing to sit thru my terrible ability to speak.
https://www.youtube.com/watch?v=nqV37HaDmXA&t=926s

Watching it now. Thanks for the help and I too use nuke dragons. ^^
Messaggio originale di Morbious:
https://steamcommunity.com/sharedfiles/filedetails/?id=2325537174

op if you tell me your ingame you can have that for free its not the best by any streatch i wont use it i thought id scripted it

just went thru my stash
bloody gauss rifle 367
bloody lever action 213
quad gauss 268
railway bloody 203
2 shot gauss 465

there not modded so they can be boosted but thought comparrisons
Yes I'd love to have the bloody and 2 shot. My social is SCPD
I run rifleman

Bloodied are powerful, I run stealth, I will run scrub enemies with the low health bonuses and a chinese suit, the full unyielding stealth armour will be my eventual, but getting vault steel to maybe get a set you want is garbage... script is already hard enough to come by without having to spend even more of it on gear

AA Faster fixer is my choice

Bloodied Faster Fixer actually does less damage vs most enemies for me at full bloodied stealth

Bloodied faster fixer in full unyield does out perform the AA fixer but then I don't have utterly broken stealth powers
I formerly rifleman that changed to commando (exact same perk load out except the 3 cards), but still come back to rifleman occasionally for fun! For my rifleman, with Bloodied Gauss Rifle +50% crit, I can hit up to 1800 every crit on Earle, and took him down solo 3-4 min with it and had no stealth problem because it has suppressor on it.

But yeah, tried non-auto tesla and it's nothing compared to the auto-one. I suggest changing your main weapon to Gauss Rifle or Lever Action, and only use tesla for publil event such as radiation rumble and line in the sand.
Messaggio originale di sascomander:

https://nukesdragons.com/fallout76/perks?v=1&s=6cd622f&d=sg2s00sb1pk2pp1p00pd2pl2ee2ek1et0eo2ei2c71cr0cu1x02xq0x72xp2xe1i11s12a11lt2li1lg1l22l71lu2&m=9fh&n=Berserker%20rifleman

I also have a video of the build if you are willing to sit thru my terrible ability to speak.
https://www.youtube.com/watch?v=nqV37HaDmXA&t=926s
Do broken armors have 0 dr? Do they still keep legendary effect when broken?
Messaggio originale di S.C.P.D.:
Messaggio originale di sascomander:

https://nukesdragons.com/fallout76/perks?v=1&s=6cd622f&d=sg2s00sb1pk2pp1p00pd2pl2ee2ek1et0eo2ei2c71cr0cu1x02xq0x72xp2xe1i11s12a11lt2li1lg1l22l71lu2&m=9fh&n=Berserker%20rifleman

I also have a video of the build if you are willing to sit thru my terrible ability to speak.
https://www.youtube.com/watch?v=nqV37HaDmXA&t=926s
Do broken armors have 0 dr? Do they still keep legendary effect when broken?

Some effects stop working if the armor is broken I think its only third spot effects but I could be wrong. I just remember that some effects don't work if the armor is broke.
Like 80% of the weapons/combat styles in this game it just doesn't seem viable.

Automatic rifles are just better.
Depends on where you are in the game, and what your fighting. e.g. solo or large (6+ player) events.

I do fine with a lever action rifle, most stuff is one shot, L100 super mutants are either 2 shots or one crit. One shot fills my crit meter though, so not a big deal. Tesla rifle seems like a waste, why charge when you could just one shot with a non charging weapon?

The trifecta of accuracy, AP and crit recovery is what makes a bloodied build powerful, not the bloodied weapon (it should really be called an unyielding build).

If going the beserkers route you can use high capacity backpack for its DR penalties.
Ultima modifica da Asmosis; 19 dic 2020, ore 6:22
Messaggio originale di sascomander:
My Berserker is almost tanky as my Power armor builds. Miniguns and explosions will still destroy the build thow

Poison is also nasty.

Messaggio originale di Phantom:
script is already hard enough to come by

Daily Ops can reward scrip as a basic reward for finishing. On an easy mutation day, spam Ops if all you need is more scrip.

Messaggio originale di Whelp:
Like 80% of the weapons/combat styles in this game it just doesn't seem viable.

Automatic rifles are just better.

People have gotten the idea that soloing group events is normal. If you can't do it with a build then the build is "unviable."

I recently made a non-stealth, non-bloodied VATS Revolver build, because people said Revolver was the worst weapon in the game. So I am roaming the wasteland with a Mutant's /50% crit/ 15% Crit rate Single Action Revolver.

Messaggio originale di Asmosis:
The trifecta of accuracy, AP and crit recovery is what makes a bloodied build powerful, not the bloodied weapon (it should really be called an unyielding build).

That really isn't hard to do on a full health build though.

24 Luck + 15% crit rate weapon = Crit every other shot.
Action Point refresh gear, % Ap regen perks, Hard Lemonade (Alcohol)
Accuracy isn't difficult at all on most weapons + Perception.

Even easier if you are willing to sacrifice Legendary Perk cards to boost a SPECIAL over 15.

Bloodied is just able to stack the most damage boosts.
Messaggio originale di Hefutoxin:
Even easier if you are willing to sacrifice Legendary Perk cards to boost a SPECIAL over 15.

I thought you couldn't go over 15 with legendary perks?
You can't get more than 15 card points, but the perk value can go over it up to the "soft cap". That is, there's a limit for the derived stats so it doesn't make sense to go above ~25 points depending on the stat. You can still do it but it will be wasted.
Messaggio originale di vikpr:
You can't get more than 15 card points, but the perk value can go over it up to the "soft cap". That is, there's a limit for the derived stats so it doesn't make sense to go above ~25 points depending on the stat. You can still do it but it will be wasted.

That...sounds absolutely dumb in my opinion...what's the point if you can't put card perks into it? o-o
Messaggio originale di Hefutoxin:
Daily Ops can reward scrip as a basic reward for finishing. On an easy mutation day, spam Ops if all you need is more scrip.

900 script x 19 if your LUCKY is 17100 script to get the thorn armour of your choice... IF YOUR LUCKY and you ONLY, ONLY care about the 1 * affect on your armour...

X11 if you care about a second star 188100 script... and make that times 3 divided by 2... 282150 script

x14 if you care about a third star 2633400 script... and make that times 3 for the chance to get a three star 7900200 script


at 150 script a day from the vendor and say you really bang it out of the park and get to 1000 script from other things a day... Some to your legendary mods a day, the rest to vault steel I don't remember how many of those she sells a day but lets say you can get enough...

At 1000 script a day your looking to be able to craft items 5 times a day.

7 thousand 9 hundred days to get the items you want (21 years)... IF YOUR LUCKY! And you grind more than ANY human has ever grinded before for the entirety of the time IF YOUR LUCKY!

and their isn't a problem?
Ultima modifica da Phantom; 19 dic 2020, ore 12:39
Messaggio originale di Phantom:
Messaggio originale di Hefutoxin:
Daily Ops can reward scrip as a basic reward for finishing. On an easy mutation day, spam Ops if all you need is more scrip.

900 script x 19 if your LUCKY is 17100 script to get the thorn armour of your choice... IF YOUR LUCKY and you ONLY, ONLY care about the 1 * affect on your armour...

X11 if you care about a second star 188100 script... and make that times 3 divided by 2... 282150 script

x14 if you care about a third star 2633400 script... and make that times 3 for the chance to get a three star 7900200 script


at 150 script a day from the vendor and say you really bang it out of the park and get to 1000 script from other things a day... Some to your legendary mods a day, the rest to vault steel I don't remember how many of those she sells a day but lets say you can get enough...

At 1000 script a day your looking to be able to craft items 5 times a day.

7 thousand 9 hundred days to get the items you want (21 years)... IF YOUR LUCKY! And you grind more than ANY human has ever grinded before for the entirety of the time IF YOUR LUCKY!

and their isn't a problem?

If that math is completely accurate, and it looks like it is, then that's ludicrous. That's too much farming for such a small chance x.x

I wish we could at least select the style of weapon / armor we want to roll for with scrips.
Messaggio originale di Enraged Zoidberg:
Messaggio originale di vikpr:
You can't get more than 15 card points, but the perk value can go over it up to the "soft cap". That is, there's a limit for the derived stats so it doesn't make sense to go above ~25 points depending on the stat. You can still do it but it will be wasted.

That...sounds absolutely dumb in my opinion...what's the point if you can't put card perks into it? o-o
You still get the benefits like extra carry weight from strength, extra vats from perception, stuff like that. And if a legendary perk makes a stat go over 15 you can transfer that extra to another stat and put the extra perk cards there. Frankly, I also don't think that you need to go over 15 with the legendary perks.
< >
Visualizzazione di 16-30 commenti su 39
Per pagina: 1530 50

Data di pubblicazione: 18 dic 2020, ore 12:13
Messaggi: 39