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Could be enemies at mutated public events as they can be much harder if you are not aware of what you are in for.
Armor piercing is the way to go, although that won't negate all of the buffs some of those enemies have gotten. Check perks for your weapons to deal with that. Or equip an Anti Armor weapon.
Heart of the Swamp final enemy (Grafton Monster or Mirelurk Queen) take very very little damage from weapons.
Each 'pulse' takes away about 20% health. No gamma guns or radiation involved
And it shows that the enemy did 10,105,501,512 damage to you with a shot... it happens its just a quirk of their 'flawless' programming
Sometimes its the calculation on hit, sometimes its the enemys base stat damage calculation
if its on hit you could be a brittle boy on that server
if its from the enemy then he will hit everything like an atomic bomb
From your daily ops comment its probably reflective enemies bouncing your own damage back
The reflective mutation switches on and off. You can see that it's on when enemies have a white glow. When the glow is off, the mirror damage is off.
well the problem is that they SHOULD only be reflective when they glow solid white after a few white pulses to indicate the change is coming
but the server often borks that and they are reflective at unpredictable times
So either, just eat the fact that you'll be dying a few times in daily ops
or
get an explosive (grenades, grenade launcher, missile launcher, fatman)
Now they added the "reflection" mutation. If youre a high dps build you get one shotted. The reflection mutation has a x% chance to reflect y% damage. The higher the damage you deal the higher reflection numbers. so, yea, if you run an auto launcher with AoE and hit a group of 5.