Fallout 76

Fallout 76

View Stats:
If I make a new character, does anything carry over?
Will I have to completely restart absolutely everything on a new character or are there some things that carry over? Is it worth it or should I just stay with the character that already has a few hundred levels?

Thanks in advance.
< >
Showing 1-8 of 8 comments
insert food here Sep 15, 2022 @ 9:51pm 
New character is the same as your original character in terms of gear. You can however pass things over to the new character for them to use if you like via fallout 1st on the private server or with the help of a friend.

Atoms are account wide so you can use them on all characters and anything you buy is able to be accessed by all characters.

Legendary perks will still need to be grinded on new characters but if you already unlocked extra slots you can access them right away on any new characters, but only at rank one.

As you are likely fully aware with a few hundred level under your belt, no bullion items transfer over even to your own characters. You have to earn the bullion and but items again on new characters.

I have 4 characters that I play regularly and 1 mule. Main is level 800 or so. Others are 250, 120 and 100. Something like that anyway. For me I just found it easier to make a new character to have a completely different build and play style instead of swapping with the perk machine all the time. Plus you cannot change mutations on the same character easily. If you want completely new mutations you really need a new character. Plus more chances at better loot drops with more characters too.

Also some steam achievements cannot be received one the one play through. If that is something you are at all worried about.
Last edited by insert food here; Sep 15, 2022 @ 9:53pm
Capricorn Anomaly Sep 15, 2022 @ 10:18pm 
Originally posted by insert food here:
New character is the same as your original character in terms of gear. You can however pass things over to the new character for them to use if you like via fallout 1st on the private server or with the help of a friend.

Atoms are account wide so you can use them on all characters and anything you buy is able to be accessed by all characters.

Legendary perks will still need to be grinded on new characters but if you already unlocked extra slots you can access them right away on any new characters, but only at rank one.

As you are likely fully aware with a few hundred level under your belt, no bullion items transfer over even to your own characters. You have to earn the bullion and but items again on new characters.

I have 4 characters that I play regularly and 1 mule. Main is level 800 or so. Others are 250, 120 and 100. Something like that anyway. For me I just found it easier to make a new character to have a completely different build and play style instead of swapping with the perk machine all the time. Plus you cannot change mutations on the same character easily. If you want completely new mutations you really need a new character. Plus more chances at better loot drops with more characters too.

Also some steam achievements cannot be received one the one play through. If that is something you are at all worried about.
Yeah I pretty much wanted to make a new character specifically for different mutations and also different build, such as melee. The one I'm using now is all over the place and I find myself switching from explosive stuff, to sniper, etc, and after a while it gets tiresome.

I thought that maybe having multiple characters dedicated to different builds would be much better. Only problem I see is the grind to level legendary cards, which I am definitely not a fan of. Wouldn't be such a big deal if Triple XP weekend was happening, but I missed that this year due to burnout, so idk what I'm gonna do.
kiltedwarr Sep 15, 2022 @ 11:03pm 
Many atom shop items are account wide, so if you get a camp item in shop, every can use it, usually.
lucg Sep 15, 2022 @ 11:26pm 
New scoreboard = perfect time to start a new character ... ! For me, still fun to grind from zero and up and easier to build.

lol ... , so many stuff to do at the begining ... , let's say for the first 100 levels ... !
Mooman Sep 15, 2022 @ 11:59pm 
The different builds things is a good idea as it helps stash management by focusing on only what you need.

The big downside is you multiply your effort by each character. For example daily ops.

If you have a melee character but win the Crusader Pistol there is no exchanging plans or weapons. You have to 'win' everything many times over at times.
insert food here Sep 16, 2022 @ 1:04am 
Originally posted by Enigmatika:
Yeah I pretty much wanted to make a new character specifically for different mutations and also different build, such as melee. The one I'm using now is all over the place and I find myself switching from explosive stuff, to sniper, etc, and after a while it gets tiresome.

I thought that maybe having multiple characters dedicated to different builds would be much better. Only problem I see is the grind to level legendary cards, which I am definitely not a fan of. Wouldn't be such a big deal if Triple XP weekend was happening, but I missed that this year due to burnout, so idk what I'm gonna do.

This was pretty much my reasoning too. If I wanted to go full melee and use the other melee damage mutation that reduces gun accuracy, well I don't really want that on a hybrid character as it gimps my guns use. Much easier to start a new character that is only melee to avoid the problem. Same for PA heavy guns, I just started a new character instead. Like Mooman points out it also helps with storage, as the melee weapons and heavy weapons i can now store on a separate character which reduces the burden on my main.

I do understand your hesitation to want to grind another character for legendary perks. It is not a small time investment.

Originally posted by Mooman:
The different builds things is a good idea as it helps stash management by focusing on only what you need.

The big downside is you multiply your effort by each character. For example daily ops.

If you have a melee character but win the Crusader Pistol there is no exchanging plans or weapons. You have to 'win' everything many times over at times.

Yep. This is the problem. More characters equals more drop chances but you cannot choose what you get or turn off certain things from dropping. The number of times I have had to feed the scrip machine really good godroll untradeable guns on my melee character is just silly. I have amazing good luck with RNG, thing is it is never on the character i needed it on. :steamhappy:
I've created a blueprint of my starting home, does it carry over to new characters?
Nope, got to build a new house with the new Character. To each his own to be a builder. Most of the stuff from the Atom shop and some things on the Score Board carry over. If your old character has Legendary Perk places from leveling up (like level 50-300) you get those spaces to add to new character as long as you don't delete the first character. Like if your old one is level 350 and has 4 or 5 slots picked on them, then you can get those right after you leave the vault. (Only one level each).
Last edited by Wack-A-Mole MLRS; Feb 14 @ 1:06pm
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Sep 15, 2022 @ 9:36pm
Posts: 8