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You can only spend the atoms on the launcher you bought them, but anything bought will be on the account regardless of which you play from.
In April the Bethesda launcher will be scrapped and all accounts moved to Steam. Any unused atoms on Bethesda launcher will be moved to Steam account then.
Fallout 1st gives you a container that holds an unlimited amount of raw resources. You can scrap junk from your inventory and it goes directly into that container. Without fallout 1st and the scrap container, you will run out of storage space in your main bank and if you're OCD about collecting stuff, will go slowly insane. For me, the game is unplayable without it.
You also get the ability to put down a temporary tent base, with some basic crafting stuff in it, which doesn't count as or more your existing camp location (can have both out at once). The tent has one of those scrap boxes too, can be used for fast travel, etc.
You also get atoms each month, and some unique cosmetics and camp building parts too, which are cool.
1st gives you:
1) the Scrapbox - an unlimited storage for raw resources.
Pro: No need to balance your Stash/Inventory for building/crafting resources, for me this freed up about 1000 pounds of Stash space (I'm a hoarder).
Con: Only stores resources, not junk items, so any junk you store there gets scrapped into raw resources - this restriction is relevant for those materials that are required to create stable flux from raw flux: glowing mass, irradiated whatnot etc. That needs to be stored in your stash.
For me (since I don't like managing ressources vs. inventory space) that alone is the main Reason why I pay.
2) the survival tent - a convenient additional travel point with scrap-box (to empty your Junk on the road), a cooking station, a tinker workbench, a bed and an instrument to get the rested and tuned buffs anywhere.
While being nice, it's not enough reason for me to pay 1st.
3) exclusive cosmetics in the Atom store
Cosmetics.... 'nuff said. Those can be unlocked about once each year when they offer a free week of 1st trial (usually around the anniversary).
4) your own private world.... This is actually the one thing Bethesda promised before and during Launch of the game "soon[tm]". Took them >2 years to deliver this promise, and only for subscribers.
Now with PvP being (a dark and sad) history, private servers are no longer badly needed (like they were in the first 2 years).
They are still nice to ensure completion of Daily Challenges like "kill 3 deathclaws" which can be a tedious pain in the literal dark place on crowded public servers where all the deathclaw spawns are on cool down because they got hunted to extinction and Bethesda refuses to turn the one internal instance with multiple Deathclaw spawn points into private/quest mode, so it's just another part of the public map.
Other than finishing particular annoying daily challenges I haven't used a private server since PvP was essentially stripped.
So before they killed PvP in Adventure mode this feature briefly was enough rason to pay for 1st. This no longer applies.
As for where to buy: use the platform where you play on, you can only earn Atoms through Challenges once, if you play on Bethesda.net you erarn the atoms there and should also buy 1st there, and if you play on Steam you should buy 1st on steam.
Of course with Microsoft killing Bethesda.net, this information may change. But for now it's still true.
Cheers
5) your own custom world with your own rules. This is fun, although progress inside the custom world is not synced back to your public chars.
This might be very interesting for those who want something like a moderately modded FO4 with the improved graphics/game engine.
👏 A very good write-up
If you like to craft and hoard 1st a is a must the scrap box makes it worth it alone, then you got the tent you can place most places go back to that for free any time so no need for 4 camps in 4 corners of map to reduce fast travel cost wich costs atoms aka money to unlock, and might not always get your camp spots. I mean that questing as hoarding fun as hell "oh too full, scrap ♥♥♥♥ at tent put in boxes, hmmm I want to go back to base for that other workbench, or to get other buffs I got there, fast travel there free, fast travel back right next to where I left off in my quests"
Depends how you want to play. If you'll invest in camp building then yes. You will need the scrapbox. Scrap/Junk takes up a lot of space if left in your storage. If camp building doesn't peak your interests and you don't see yourself playing everday, I don't think you'll need it.