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I can go into a Daily Operation with a Gauss Rifle or Gauss Shotgun with a prime receiver, which uses ultracite rounds with 100 ammo and then when I finish exit with about 600-800 ammo.
In other words, my characters using those weapons never have to farm for steel, lead, acid, cloth, etc.
If you add a Tesla mod to a gauss minigun, it adds a small electric damage, but it deals another set of explosive damage of equal amount. This essentially doubles the explosive damage. But it makes little difference because the original damage is so low.
Explosive damage is supposed to be 20% of the ballistic damage. But the small radius negates much of that as my screenshot shows.
Demolition Expert increases the damage.
Those perks raise explosive damage from 15 to 30+, big woop (screenshot: https://i.imgur.com/D8Qv7ys.jpg). Even with the double radius, the benefit is small because the damage is small to begin with. And very often you don't deal explosive damage at all because the effect doesn't always hit multiple body parts.
When you see the damage number of a gauss gun on your Pip-Boy, DEDUCT 20% to get the real damage for all practical purposes because you don't always get the explosive damage.