Fallout 76

Fallout 76

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gauss minigun
got it explosion damage `?
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Showing 1-11 of 11 comments
Eriskumma Dec 15, 2022 @ 5:46am 
Yes, all gauss guns have explosive damage.
SOUNDBLASTERGC7 Dec 15, 2022 @ 5:50am 
nice
zephyrillo Dec 15, 2022 @ 8:44am 
Nice gun to have, expensive ammo, I go around in Gauss shotgun build to get extra ammo for it since the Armco Ammunition box does not make it.
Razer Dec 15, 2022 @ 9:00am 
Originally posted by zephyrillo:
Nice gun to have, expensive ammo, I go around in Gauss shotgun build to get extra ammo for it since the Armco Ammunition box does not make it.
That's a good suggestion with regards for the Gauss Shotgun. Although the ammo isn't that expensive. If you compare to the 5mm ammo it technically is only 2.2 times more expensive and it does not require gunpowder which is a plus. It is very very heavy though when comparing to other ammo types. Batteries Included is a must have perk if you're planning to use this ammo. And even then it's still heavy.
Bored Peon Dec 15, 2022 @ 9:19am 
Originally posted by Razer:
Originally posted by zephyrillo:
Nice gun to have, expensive ammo, I go around in Gauss shotgun build to get extra ammo for it since the Armco Ammunition box does not make it.
That's a good suggestion with regards for the Gauss Shotgun. Although the ammo isn't that expensive.
Ok, but you aint looking at the numbers or the ultracite.

I can go into a Daily Operation with a Gauss Rifle or Gauss Shotgun with a prime receiver, which uses ultracite rounds with 100 ammo and then when I finish exit with about 600-800 ammo.

In other words, my characters using those weapons never have to farm for steel, lead, acid, cloth, etc.
Razer Dec 15, 2022 @ 9:21am 
Originally posted by Bored Peon:
Originally posted by Razer:
That's a good suggestion with regards for the Gauss Shotgun. Although the ammo isn't that expensive.
Ok, but you aint looking at the numbers or the ultracite.

I can go into a Daily Operation with a Gauss Rifle or Gauss Shotgun with a prime receiver, which uses ultracite rounds with 100 ammo and then when I finish exit with about 600-800 ammo.

In other words, my characters using those weapons never have to farm for steel, lead, acid, cloth, etc.
That's fair. I was talking about normal ammo though, not ultracite.
SerialGamer Dec 15, 2022 @ 9:42am 
But the explosive radius is a lot smaller than the actual tier-1 legendary explosive effect. Enemies have to be practically right next to each other to take explosive damage. So don't expect a gauss minigun/shotgun/pistol to be as deadly as one of those legacy explosive weapons. This screenshot ( https://i.imgur.com/94RBmcI.jpg ) shows how puny the effect is. The numbers on the enemy are the damage numbers. My gauss pistol deals 208 head shot damage to a trog superior, but only 15 explosive damage to its lower body. The explosive radius is so small that it barely spans the length of its relatively short body.

If you add a Tesla mod to a gauss minigun, it adds a small electric damage, but it deals another set of explosive damage of equal amount. This essentially doubles the explosive damage. But it makes little difference because the original damage is so low.

Explosive damage is supposed to be 20% of the ballistic damage. But the small radius negates much of that as my screenshot shows.
Last edited by SerialGamer; Dec 15, 2022 @ 9:43am
Bored Peon Dec 15, 2022 @ 9:55am 
Originally posted by SerialGamer:
But the explosive radius is a lot smaller than the actual tier-1 legendary explosive effect. Enemies have to be practically right next to each other to take explosive damage.
Grenadier perk doubles the area.
Demolition Expert increases the damage.
SerialGamer Dec 15, 2022 @ 4:20pm 
Originally posted by Bored Peon:
Originally posted by SerialGamer:
But the explosive radius is a lot smaller than the actual tier-1 legendary explosive effect. Enemies have to be practically right next to each other to take explosive damage.
Grenadier perk doubles the area.
Demolition Expert increases the damage.

Those perks raise explosive damage from 15 to 30+, big woop (screenshot: https://i.imgur.com/D8Qv7ys.jpg). Even with the double radius, the benefit is small because the damage is small to begin with. And very often you don't deal explosive damage at all because the effect doesn't always hit multiple body parts.

When you see the damage number of a gauss gun on your Pip-Boy, DEDUCT 20% to get the real damage for all practical purposes because you don't always get the explosive damage.
Razer Dec 15, 2022 @ 4:40pm 
Originally posted by SerialGamer:
Originally posted by Bored Peon:
Grenadier perk doubles the area.
Demolition Expert increases the damage.

Those perks raise explosive damage from 15 to 30+, big woop (screenshot: https://i.imgur.com/D8Qv7ys.jpg). Even with the double radius, the benefit is small because the damage is small to begin with. And very often you don't deal explosive damage at all because the effect doesn't always hit multiple body parts.

When you see the damage number of a gauss gun on your Pip-Boy, DEDUCT 20% to get the real damage for all practical purposes because you don't always get the explosive damage.
I don't think it works that way. Explosive damage should be 20% of the base weapon damage. So not the value you see in the weapon stats display. I'm not even sure if explosive damage is visible in the stats at all actually. If your gun deals 50 base damage and has the explosive effect, but you also have psycho active, heavy gunner and all sorts of goodies to improve weapon damage you may see a value of 100 or more in your stats screen or something. Explosive damage however only adds 10 damage. Increasing this with perk makes it go to 16. not sure if anything else affects it though.
Bored Peon Dec 15, 2022 @ 4:43pm 
Originally posted by Razer:
Originally posted by SerialGamer:

Those perks raise explosive damage from 15 to 30+, big woop (screenshot: https://i.imgur.com/D8Qv7ys.jpg). Even with the double radius, the benefit is small because the damage is small to begin with. And very often you don't deal explosive damage at all because the effect doesn't always hit multiple body parts.

When you see the damage number of a gauss gun on your Pip-Boy, DEDUCT 20% to get the real damage for all practical purposes because you don't always get the explosive damage.
I don't think it works that way. Explosive damage should be 20% of the base weapon damage. So not the value you see in the weapon stats display. I'm not even sure if explosive damage is visible in the stats at all actually. If your gun deals 50 base damage and has the explosive effect, but you also have psycho active, heavy gunner and all sorts of goodies to improve weapon damage you may see a value of 100 or more in your stats screen or something. Explosive damage however only adds 10 damage. Increasing this with perk makes it go to 16. not sure if anything else affects it though.
Displayed damage also tends to stack numbers on top of each other.
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Date Posted: Dec 15, 2022 @ 5:45am
Posts: 11