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回報翻譯問題
Anyway if you equip the ripper and use both attack methods you will see that it consumes AP on both. Power attacks use AP.
I've been waiting to learn **Heavy Hitter for my auto axe.
- Weapon speed doesn't work for auto-melee. So that's useless, I think.
- Auto-melee is counted as a power attack. So that's good, I think.
Note that I've never tested these myself, so you might want to wait for someone more experienced in automatic melee weapons to answer your questions.
edit: Ok I found a regular chainsaw and compared to the heavy hitter one there is no difference in printed damage or applied damage. Only furious seems to matter.
Also I tested the +weapon speed ripper and it is much slower than a regular chainsaw when comparing how fast it drains AP/attacks.
Conclusion:
Weapon Speed and Heavy Hitter are dead stats for automatic melee.
Furious however is a solid gain.
I wasn't even in a melee build so I could test the ramp up on furious instead of instagibbing. edit: both weapons are for sale btw
Weight reduction lowers the AP drain, something to do with weight vs. power attack drain. Using that 3rd star with optimised arm mods can let you attack for much longer.
Here's what I used to test it: https://steamcommunity.com/sharedfiles/filedetails/?id=3341915215
ALL attacks with auto weapons are power attacks. And, due to this, all +Attack speed' boosts ONLY quicken the 'spin up' time(between when u first hit button and when it first starts doing damage) which for ripper(which is instant on) is pointless and for other auto-melee weapons is very near useless(the difference in that spin up is easily ignored/hardly noticeable)
Therefore, due to the same as above (All attacks = power attacks) the +40% power attack damage, -40% damage received when power attacking, etc all apply when the auto-melee weapon is up and spinning(IE when it can actually do damage,not just spin-up time before it starts hamburgering mobs)
For weight reduction (-90% weight Legendary effect NOT mods attached or -weapon weight perks or armor effects) reduce ap use by a fair bit with auto weapons. I think when I did tests, I was able to run (with other buffs mind u but still..) 12 seconds full on WITHOUT 90%, and 22 seconds WITH. (Both had exact same stats,mods, etc other than the 3rd star which was +agi on one, -90% weight on the other)
All that said the GOD level auto melee weapon mods are Anti armor, OR vampire (do more dmg or never die, your choice) +40% Power attack damage(2nd star) and -90% weight(even +3 str won't add as much damage as nearly 2/5ths more runtime will)
Extra info u may or may not want: Medics on auto axe is painfully pointless. IT DOES work but ONLY DURING that specific 'spin up' damage cycle. U have to spin up, wait for the squishy sound(meaning u hit) stop and start again. And the amount healed is just.. sad. For a automelee user, best medic item is a thirst zapper with medic and 25% atspd (if u can find one, rapid is the mod) - 3rd star hardly matters but -90% weight is prob best possible choice (Since none of the other 3stars will help it healing in any way, and u can't use the auto healing effect with vatts anymore so.. bleh) but using a 90% weight mod on it is nearly pointless since it weighs like 1 lb without, and u can slap that mod on your auto axe for infinitely more result.
What doesn't make sense is the non-legendary chainsaw has the same printed damage when equipped.
Both are chainsaws. The furious damage ramps up after u hit (and slowly, honestly,furious is one of the WORSE 1star effects for auto melee, when it really should be the best... it does not rank up damage as fast as u would expect, and even at max % its less than even the piddle racial ones are... even aristocrat is better...)
The damage upgrades(from furious, racial boosts, etc) are applied after each 'hit' (I think even effects such as aristocrats, etc are applied after too) only bloodied shows (and i am not even sure that shows the extra dmg on toolcard from low health)
the +40% power attack dmg won't show on tooltip either since it applies to 'power attacks' (and even though chainsaws do NOT have normal attack, the listed damage is FOR a normal attack)
I don't make that assumption. I am stating observations. Here's another. You should take a chill pill.
Seriously confused here lol... what?
oh ssnap your *THAT* guy.. ok gotcha,lol hava good day :P
Back then it would trigger. Was a fair bit added if i remember right, but idk how it works now.
(This is sort of why test dummies would be nice thing to have, if even just to test out damage effects and such)