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but again with the perks going from 3 to 1 means either I get some points back (Yay) or i can now use the card to full effect instead of just lv 1-2 of it.(I do wish they would do away with ALL of the ranked cards and instead go 1 for 1, then re-balance the special costs to equip around that... cuz lockpicking with 3 separate cards for 'lv 3' is kinda .. if u doing that do the same thing with weapon types, etc...)
This change to perks to use high values of stats is bad. Needs a reverse or they actually just buffed Unyielding -again- while nerfing every single other build that is not Unyielding.
Few people actually bother reading terminals, notes, talking to NPCs and actually engaging with the story Fallout 76 has to tell.
I've even seen people not bothering with the game because ''too much to read.''
And those who didn't left, skip all the dialogues and go straight to the bang-bang.
My first character has every single note, holotape and piece of lore that the game allowed me to pick up.
I've seen games ripping off the lore their game had because people were asking for skins, not lore.
Also i've seen people complaining about every content they add to the game, people just likes to hate at this point.
I hope they don't stop adding secret quests, secret stories, terminals, notes, npcs.
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ThanX!
I hadn't seen that episode before.
Very funny.
the story IMO is 0 effort slog full of characters that I care nothing about
Builds using Fixer, Handmade, Assault Rifle, Railway etc in Vats are going to be immortal while scoring crits and getting extra AP per crit as well to stay in Vats longer. It needs to change. No chance it is going to make it to live the way it is.
There's also the fixes to empath and speed demon mutations to damage mitigation. Lots of players are going to be very squishy soon. Maybe it's a good thing to finally add the glass to glass canon.
But the problem with things like evasive is at around 15 agility it's only a 5% chance to avoid damage. Serendipity at around 15 luck was 13% chance to avoid damage.
If you get those stats up then I don't know if combined (independent chances) players would have similar to now's Serendipity damage avoidance. If they do it takes the glass back out again.
But... why bother to avoid damage when ricochet in heavy/PA armour is really strong... Again with ricochet gaining a % boost with luck.
I popped into the PTS for a little bit to check everything out. My perks did not change all that much, basically 4 pts across a few specials. However, I love the changes to the lever action and the revolver. I basically use both when I am roaming and the damage greatly incresed.