Fallout 76

Fallout 76

View Stats:
Geastrum Sep 8, 2024 @ 7:58pm
CRYOLATOR - Explosive Problem!!!
In this update, energy weapons have been given an explosive property. Yesterday I got an explosive cryolator but there is no explosion effect on it. Weapon modification also does not fix this bug!!! Help spread this information so that the developers can see it!
Last edited by Geastrum; Sep 8, 2024 @ 8:13pm
< >
Showing 1-9 of 9 comments
Phantom Sep 8, 2024 @ 8:25pm 
flamer type weapons intentionally do not apply an explosive effect, it glitches into infinite range fast fire projectile weapons they tried and failed to correct that code so no explosions for it

you might get it if you make it a snowball thrower cryo
Geastrum Sep 8, 2024 @ 10:11pm 
Originally posted by Phantom:
you might get it if you make it a snowball thrower cryo

It doesn't work, first of all I changed the gun barrel to shoot snowballs, and by default it also doesn't work when I returned it.
Geastrum Sep 8, 2024 @ 10:15pm 
Originally posted by FoxyRaven:
EDIT: The devs know about this as they tested it on the PTS and it was too powerfull as Phantom also wrote, infinite range with different elements like cryo and fire was insane with 200+ ammo in a clip in most cases and instant fire and insane fire rate, so they changed this 2 weeks before the update went live.
So if the developers tested, why didn't they remove the explosive property from the cryolator? I didn't craft it, I got this cryolator from an event. And I expected it to have an explosion effect and not just snowballs...
Geastrum Sep 8, 2024 @ 10:24pm 
Originally posted by FoxyRaven:
As you might be able to see here, this is the normal plasma rifle with the said mods on and the explosive effect, you can see the splash damage on thise pics, as enemie has reflective skin i wont be able to target them directly with my bullets but trust me when i say that thise orbs deals over 400 damage to enemies weak spots and around 200 damage each to what ever els part on them and then the explosive effect on top, if all flamers was able to do this it would break the game TBH.
Ohh and it dosnt matter what range the enemies are at, infinite range really.
Side note, they will fix this as its an old broke code they fixed once with this plasma rifle and said mods on it, so its just a matter of time really, have fun with it as long as you can :)

I have been hearing about the fix and installation of a beta wave modulator on the flamethrower barrel of the plasma carbine for a long time, supposedly this modification is from the plasma caster, this conversation was two years ago and supposedly it was fixed. And I created such a weapon two years ago and continue to create, they did not fix anything, perhaps they decided to leave this bug or it was intended with this flamethrower shooting at a long distance, especially since it did not give any imbalance since it is difficult to hit at a long distance with it through VATS and the damage is low ...
Geastrum Sep 8, 2024 @ 10:27pm 
Originally posted by FoxyRaven:
As you might be able to see here, this is the normal plasma rifle with the said mods on and the explosive effect, you can see the splash damage on thise pics, as enemie has reflective skin i wont be able to target them directly with my bullets but trust me when i say that thise orbs deals over 400 damage to enemies weak spots and around 200 damage each to what ever els part on them and then the explosive effect on top, if all flamers was able to do this it would break the game TBH.
Ohh and it dosnt matter what range the enemies are at, infinite range really.
Side note, they will fix this as its an old broke code they fixed once with this plasma rifle and said mods on it, so its just a matter of time really, have fun with it as long as you can :)
By the way, do you have explosive modules? We can exchange...
Geastrum Sep 9, 2024 @ 1:33am 
Originally posted by FoxyRaven:
Same reason as you can get reload speed on melee weapons, what you gonna reload on them? xD Its just as always bethesda at their best, after 2000+ hours as i can see you have in game you should know that it just dosnt work.
I hoped that this patch would finally be serious and thought out by the developers )))
Geastrum Sep 9, 2024 @ 1:39am 
Originally posted by FoxyRaven:
Originally posted by Geastrum:
By the way, do you have explosive modules? We can exchange...
I can craft them yes, but i only got 19 legendary modules right now and cost 30 legendary modules + 1 bubblehead explosive.

EDIT:
But there is nothing i need, i can craft every single weapon legendary effect now and like 30% of armor, been insanely lucky when scrapping to learn the plans.

You have pumped up Luck )))
I sent a friend request or find me in the game with the same nickname as here. Let's agree on a modification, I would give you the legendary modules if of course it is possible, or in exchange I gave the -25% AP module, though I also need to save up 60 modules for it
Simple Sep 9, 2024 @ 3:46am 
I hope they fix this. I had quad explosive back in the legacy days and I loved using it against the Scorchbeast queen.
nOv1c3 Sep 9, 2024 @ 4:51am 
Is the Lobber mod back in the game ?
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Sep 8, 2024 @ 7:58pm
Posts: 9