Fallout 76

Fallout 76

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Traveler Sep 4, 2024 @ 4:18pm
legendary mod or plan vendor?
Is there a new vendor that sells the new legendary mods and/or plans?

I spent 4500 script buying 1* ranged weapons and got one mod and no plans. I'm guessing at some point CAMP vendors will start sell the occasional junk ones.
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Showing 31-45 of 62 comments
Rusty_S Sep 5, 2024 @ 11:51am 
Originally posted by Festivized-Nugget:
Originally posted by Rusty_S:
Only Legendary mod vendors will be those of us players that have learned the mods and are currently crafting them and throwing them on the market for a premium in these early days.

Ive been selling the following quite well.

*Assassin's : 2,000 caps
*Executioner's : 4,000 caps
*Weightless : 10,000 caps
*Zealot's : 4,000 caps

I havent crafted the **Intelligence and ***Acrobat's mods yet havent even thought of how much I will throw them up for. I know Acrobat will have to be 10,000+ caps as it uses mutation serums to craft like weightless.
Holy hell, I have tried to sell mine for 800 caps and no one has even looked at my base; I mean I am not selling anything else, but 2 mods for sale should pique your interest right?

Right now its very stupid that mods and legendary mods share the same icon and name/category

It makes it impossible to see if a person is selling legendary mods or simply a pipe revolver longer barrel box mod...

I have a full fledged store, I sell everything, I have everything for sell from Food to Aid to Plans/recipes to Legendary Mods to scrap to ammo.

Currently I have x6 legendary mod modules in my store, x2 Assassins, x2 Executioners, and x2 Weightless, I have x2 more executioners sitting in my inventory, I dont put more than two up at a time for sale to prevent people from buying me out and then dumping it on their vendor for more money, I am thinking about changing the pricing how ever when I hop in game today. Maybe default everything that doesnt use serums to 10,000 caps and bump the ones using serum up to 15,000 to 20,000 caps. I did have to buy the plan and they arent cheap to craft as weightless requires bird bone serum to craft which to craft bird bone serum requires stabilized flux.

Yep it is stupid that they dont have separate icons for the previews. But they could save a lot of time but isolating even the ammo icon into two, ballastic and energy. I dont know how many camps I went to with 5,000+ ammo looking for fuel to buy only to be met with the same old only 5mm rounds for sale nothing else ammo wise.
Rusty_S Sep 5, 2024 @ 11:56am 
Originally posted by AtmaDarkwolf:
Originally posted by Rusty_S:
https://imgur.com/a/1hZvowo

I did somehow miss the 60 module cost, but .. and this is cuz idk maybe the language changed, but pretty sure that says cork.

Ah ok, thats where its different, you are talking about ***Lightweight where as I am talking about *Weightless. They both give you -90% weight but one is a * while the other is a *** star. I prefer the * for weight reduction as it keeps the *** free for more useful effects. To craft what I have the *Weightless, it can be applied to weapons or armor, I got it from one of the many * weapons I were scrapping on day two that only had Weightless effect. As you can see in this image, mine takes Bird Bone Serum to craft, which isnt cheap to make. The ***Lightweight using just cork and a bunch of legendary modules to craft, its not that valuable in my eyes cause every event drops modules now and ones that used to only drop cores are not dropping modules. To get modules in game is not hard, do 5 events and you got enough modules to craft x5 *legendary pieces which require 15 modules to craft.

https://steamcommunity.com/sharedfiles/filedetails/?id=3325214959
Rusty_S Sep 5, 2024 @ 12:00pm 
Originally posted by DocBravo:
Originally posted by Traveler:
You don't find Aristocrat to be one of the best legendarily? We must be running very different perk builds and play styles.

One of my two characters might have a piece but I prefer permanent effects not tied to Eating/Drinking/Money

What happens when you buy something expensive then the effects go down.

After seeing how I saw no change in damage to my Aristocrat Cremator when I spent almost 20,000 caps on buying the bird bone serum I am thinking about crafting a *Weightless mod and replacing my *aristocrat mod with weightless so I can knock that down and lighten my load a bit. I also am not a fan of anything that is tied to your current condition be it health, hunger, thrist, or wealth. I have always had a preference towards weightless, two shot, and quad ammo. Quad ammo is great on high rate of fire weapons like the gatlin gauss gun or on the laser gatlin which I have one with the zealot perk that I stacked the prime ammo perk ontop of for double the scorch damage ontop of the quad ammo perk. I just dont have weightless on it cause I liked the roll and didnt want to lose the zealot and quad ammo roll.
lockwoodx Sep 5, 2024 @ 12:00pm 
Demand is high. Expect prices to reflect it.
Rusty_S Sep 5, 2024 @ 12:06pm 
Originally posted by AtmaDarkwolf:
Originally posted by Deklend:

Holy moly...who ever is in charge of the numbers game at BGSA needs to actually start playing the game before making these decisions.
Yea.

I am hoping that it was just a really bad miscommunication with whomever was in charge of these costs and the other guy who decided module costs. Cuz 30x price to craft random 3 star items, (before was 1 module now 15,modules cost 2x as much as before, etc)

Honestly the 'ORIGINAL' recipe using birdbones serum is hellishly cheap compared.

The cost disconnect goes elsewhere too, the lifesaving one (which is 1 star, so makes sense) only costs stimpacks

With a month+ they didn't seem to really plan out the end result. The concept/idea is there, but hopefully some serious ironing and re-balancing will happen.

(And devs have to get that the 3rd starr is least influential stat on an item, so should be cheapest or at least same cost as 1/2 star.)

Cheap module wise yes, but bird bone serum is not cheap to craft since it requires stabilized flux. Yes it only uses x1 stabilize flux, it still requires you to either A) grind out a nuke zone for high radiation fluid, harden mass, and collecting unstable flux from various plants or simply doing a nuke event that gifts you a few random stabilize flux at the end. For someone that is starting out its going to be expensive to craft especially considering the price of the recipe for Bird Bone serum is 21,000 caps without any cost reductions applied.

The price and value how ever will come down over time as the market stabilizes and more people are able to craft and sell these items. I just didnt expect people to be crazy enough to mark these items for more than 10,000 caps in these early days but I guess I was wrong on that. I can see them being around a 5,000 cap item once prices stabilize how ever.

Another thing that has gone up in value in these early days is bobble heads, I jacked my price up another 200 caps to 400 caps for the bobble heads I am selling. Some legendary modules to craft require bobble heads to make. If people dont buy what I am selling thats fine too, once I learn those plans I will roll those bobble heads into crafting legendary modules which will then go for between 2,000 and 10,000 caps depending on how the market is doing.
Rusty_S Sep 5, 2024 @ 12:09pm 
Originally posted by JG Wentsworth:
Demand is high. Expect prices to reflect it.

Yep, and if my prices or other players prices are too outrageous then dont buy give it a month or two the prices will come down. Rarity makes these items valuable and while the number of people able to craft said items is relatively low the price will stay up there till the market gets flooded with said items then the price comes down. I dont think I would craft and sell any module but my *weightless one after the market stabilizes in a month or two. I just dont see the others selling as easily as something so universally wanted as a mod that drops your items weight by 90%.
Pharis Gough Sep 5, 2024 @ 12:57pm 
Originally posted by Traveler:
Originally posted by Festivized-Nugget:
No, BUT these mods are tradeable, so do expect to see them in vendors quite soon.

Traders have been already selling high and low, kidneys and legs for mod boxes.


Somehow doubt Aristocrat ect will be for sale very often.
IT would and most likely on the cheaper side as well.
Originally posted by Rusty_S:
Originally posted by Festivized-Nugget:
Holy hell, I have tried to sell mine for 800 caps and no one has even looked at my base; I mean I am not selling anything else, but 2 mods for sale should pique your interest right?

Right now its very stupid that mods and legendary mods share the same icon and name/category

It makes it impossible to see if a person is selling legendary mods or simply a pipe revolver longer barrel box mod...

I have a full fledged store, I sell everything, I have everything for sell from Food to Aid to Plans/recipes to Legendary Mods to scrap to ammo.

Currently I have x6 legendary mod modules in my store, x2 Assassins, x2 Executioners, and x2 Weightless, I have x2 more executioners sitting in my inventory, I dont put more than two up at a time for sale to prevent people from buying me out and then dumping it on their vendor for more money, I am thinking about changing the pricing how ever when I hop in game today. Maybe default everything that doesnt use serums to 10,000 caps and bump the ones using serum up to 15,000 to 20,000 caps. I did have to buy the plan and they arent cheap to craft as weightless requires bird bone serum to craft which to craft bird bone serum requires stabilized flux.

Yep it is stupid that they dont have separate icons for the previews. But they could save a lot of time but isolating even the ammo icon into two, ballastic and energy. I dont know how many camps I went to with 5,000+ ammo looking for fuel to buy only to be met with the same old only 5mm rounds for sale nothing else ammo wise.
oh man, that 5k+ 5mm is way too real, I wonder if someone could develop a mod to see that, though then it would not be client sided....
beagle Sep 5, 2024 @ 1:45pm 
Originally posted by Rusty_S:
Only Legendary mod vendors will be those of us players that have learned the mods and are currently crafting them and throwing them on the market for a premium in these early days.

Ive been selling the following quite well.

*Assassin's : 2,000 caps
*Executioner's : 4,000 caps
*Weightless : 10,000 caps
*Zealot's : 4,000 caps

I havent crafted the **Intelligence and ***Acrobat's mods yet havent even thought of how much I will throw them up for. I know Acrobat will have to be 10,000+ caps as it uses mutation serums to craft like weightless.

How did you get so many plans since the update started? I have scrapped close to 100 legendary's, mostly 3 star, and only got 2 agility modules?
Originally posted by beagle:
Originally posted by Rusty_S:
Only Legendary mod vendors will be those of us players that have learned the mods and are currently crafting them and throwing them on the market for a premium in these early days.

Ive been selling the following quite well.

*Assassin's : 2,000 caps
*Executioner's : 4,000 caps
*Weightless : 10,000 caps
*Zealot's : 4,000 caps

I havent crafted the **Intelligence and ***Acrobat's mods yet havent even thought of how much I will throw them up for. I know Acrobat will have to be 10,000+ caps as it uses mutation serums to craft like weightless.

How did you get so many plans since the update started? I have scrapped close to 100 legendary's, mostly 3 star, and only got 2 agility modules?
Most likely crafted them; you do know you can get two things out of scrapping right? Plans and Mods.
beagle Sep 5, 2024 @ 1:49pm 
Originally posted by Festivized-Nugget:
Originally posted by beagle:

How did you get so many plans since the update started? I have scrapped close to 100 legendary's, mostly 3 star, and only got 2 agility modules?
Most likely crafted them; you do know you can get two things out of scrapping right? Plans and Mods.

Yes, I know. I haven't gotten any plans and only 2 agility mods.
Originally posted by beagle:
Originally posted by Festivized-Nugget:
Most likely crafted them; you do know you can get two things out of scrapping right? Plans and Mods.

Yes, I know. I haven't gotten any plans and only 2 agility mods.
Very very stupid question, but you did check the tinkers workbench right? and not your inventory?
beagle Sep 5, 2024 @ 2:22pm 
Originally posted by Festivized-Nugget:
Originally posted by beagle:

Yes, I know. I haven't gotten any plans and only 2 agility mods.
Very very stupid question, but you did check the tinkers workbench right? and not your inventory?

Yeah, checked tinkers bench. Actually got a plan after i posted. Not worth it for the amount of grind and scrapping.
lockwoodx Sep 5, 2024 @ 3:24pm 
I'm scrip machining all 1 stars. Scrapping all 2 stars. And selling all 3 stars. :Fistofdosh:
Rusty_S Sep 5, 2024 @ 3:57pm 
Originally posted by Festivized-Nugget:
Originally posted by Rusty_S:

I have a full fledged store, I sell everything, I have everything for sell from Food to Aid to Plans/recipes to Legendary Mods to scrap to ammo.

Currently I have x6 legendary mod modules in my store, x2 Assassins, x2 Executioners, and x2 Weightless, I have x2 more executioners sitting in my inventory, I dont put more than two up at a time for sale to prevent people from buying me out and then dumping it on their vendor for more money, I am thinking about changing the pricing how ever when I hop in game today. Maybe default everything that doesnt use serums to 10,000 caps and bump the ones using serum up to 15,000 to 20,000 caps. I did have to buy the plan and they arent cheap to craft as weightless requires bird bone serum to craft which to craft bird bone serum requires stabilized flux.

Yep it is stupid that they dont have separate icons for the previews. But they could save a lot of time but isolating even the ammo icon into two, ballastic and energy. I dont know how many camps I went to with 5,000+ ammo looking for fuel to buy only to be met with the same old only 5mm rounds for sale nothing else ammo wise.
oh man, that 5k+ 5mm is way too real, I wonder if someone could develop a mod to see that, though then it would not be client sided....

It is, and what sucks for me is I am close to 100,000 5mm ammo in my ammo stash, I havent used 5mm ammo in multiple years. Only reason I throw what I loot in my ammo stash is I have an ammo converter I can throw the ammo into the converter, convert it into points and convert it into ammo I use. I just wont spend caps on the ammo unless its an ammo I use like Fuel. Besides that I save my caps.



Originally posted by beagle:
Originally posted by Rusty_S:
Only Legendary mod vendors will be those of us players that have learned the mods and are currently crafting them and throwing them on the market for a premium in these early days.

Ive been selling the following quite well.

*Assassin's : 2,000 caps
*Executioner's : 4,000 caps
*Weightless : 10,000 caps
*Zealot's : 4,000 caps

I havent crafted the **Intelligence and ***Acrobat's mods yet havent even thought of how much I will throw them up for. I know Acrobat will have to be 10,000+ caps as it uses mutation serums to craft like weightless.

How did you get so many plans since the update started? I have scrapped close to 100 legendary's, mostly 3 star, and only got 2 agility modules?

Had a saved a bunch of legendary items in my stash box and on my character for scrapping. By the 1st I couldnt fast travel I spent five days leading up to the 3rd update hoarding legendaries my character weight was up to 600 lbs by the night of the 2nd when I logged out. I also hoarded about 20 low level 3 star legendary T45 arms I crafted to pad things out a bit since I didnt want to lose the cores I had for a horrible 1:1 exhange rate.

Besides that I dont know if its because I have the scrapper perk card that gives more items when scrapping I dont know if that has an effect on legendary plan/mod drop rate or not.



Originally posted by JG Wentsworth:
I'm scrip machining all 1 stars. Scrapping all 2 stars. And selling all 3 stars. :Fistofdosh:

Im starting to do that as well unless it has a effect I want but I havent seen one yet only more *Weightless which I already learned. I did scrap three weapons today with ***Lightweight legendary effect but havent got anything to drop today but I am only at 4 weapons and 3 armor scrapped.
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Date Posted: Sep 4, 2024 @ 4:18pm
Posts: 62