Fallout 76

Fallout 76

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Offline singleplayer...
I was really hoping for some post Fallout Day announcement about fully modable private server, offline singleplayer or just offline mode where we could finally download loads and loads of mods and adjust the experience to our liking... I love Fallout 76 but I refuse to play the game in coop cuz that is not fun when level 600 joins and he one shots everything or the enemy level adjust to his level and we get one shot by everything and cant even play... If the game had multiplayer in the sence of optional 4 people coop (or 8, doesnt matter how much, but coop should be optional, not forced) then offline single player enjoyers could still enjoy the game while coop freaks could roll in their coop lobbies in vanilla game while I could roll alone in endlessly modded world... I currently have about 830 mods installed in Fallout 4 and about 400 in Skyrim and I can say one thing, Fallout 4 and Skyrim, despite being severly overplayed to the point where I need to download full overhauls that change item locations, increase enemy spawns and make survival much harder, I still enjoy playing those way more than Fallout 76 which I almost never played... I got just to level 26 I think and that was it... Fallout 4 is epic due to settlement building so you can do something to chill out, Fallout 76 CAMP's are pure trash that do nothing to your benefit, cant gather settlers and make your own farm empire or jet empire or full blown settler army... Also the level system for items is so bad that IDK what weapon to use... New gun I receive is either too high of a level or too low to the point where its just useless...

They mentioned in the pre-recorded stream that "We listen to fans" and from what I saw on Reddit, Twitter and here, what people mostly wanted in the past and still want till now is privacy... An offline experience that could be modded to oblivion and back... I guess that 80% of players that love the game still have to wait till Bethesda wakes the hell up and gives us what we actually want... Aint nobody is interested in Fallout 1st or paid skins... We want an offline experience and even if I had to pay 20 additional bucks to be able to play completely offline and mod the game, I would gladly pay that over anything else... The best Fallout map being locked behind multiplayer only experience that is horrible... Also constant issues with servers, being kicked from groups and so on... Bethesda really needs to learn how to read and actually do what players want cuz after Starfield fiasco, they should do whatever it takes to keep the company up...
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Once the server do eventually shut down;a way of doing this/hosting is hopefully around, developed & configurable. Won't be from Bethesda at that point in 76's s life.
*Mute a écrit :
Once the server do eventually shut down;a way of doing this/hosting is hopefully around, developed & configurable. Won't be from Bethesda at that point in 76's s life.
We talked about this 4 or 5 years ago but I dont think this is an option. Fallout 76 is tied to Bethesda servers and to make hosting possible, it would take too much work and it would be much easier for them to just cut it out and make client explore the world without internet/server dependency (which is also currently not possible even via mods cuz the game refuses to load). I think if they left the game the way it is but just added the option for offline single player for anyone that doesnt want to play on a server with other people or private server cuz the game is laggy, the option to play on no server at all is much easier to do (development wise ofcorse) than making the game compatible for hosting services. I fear the worst that as you say, at the end of 76's life they just shut down the servers and we gonna be left without the ability to do anything cuz Bethesda is an American company and the law for games to be able to be played offline or allowed to be hosted outside of original servers, that is EU only and as we already know, Americans dont care about EU laws.

So what you described is an actual law in EU to prevent people from losing money they spent on a game, but this law is invalid outside of EU countries.
Yeah, as HUGE fan of the old versions...
Immediately as I entered the world of 76, I see players running around like an MMORPG...
Entire atmosphere of Fallout is dead.

Wandering the wastelands alone... Nope, got people running around like every generic MMORPG.
I knew I'd hate 76, which is why I only played it now, as it had a couple days free.
Just terrible. Franchise killer. Fallout died with 76.
Modding a MP game has always been a headache for modders even with tools

n0n4m3 a écrit :
Yeah, as HUGE fan of the old versions...
Immediately as I entered the world of 76, I see players running around like an MMORPG...
Entire atmosphere of Fallout is dead.

Wandering the wastelands alone... Nope, got people running around like every generic MMORPG.
I knew I'd hate 76, which is why I only played it now, as it had a couple days free.
Just terrible. Franchise killer. Fallout died with 76.
People still can't decide wether Fallout died with the series, 76, 4 or even when it stopped being Interplay property? Lol :VBOY:
BottleCap a écrit :
Modding a MP game has always been a headache for modders even with tools

n0n4m3 a écrit :
Yeah, as HUGE fan of the old versions...
Immediately as I entered the world of 76, I see players running around like an MMORPG...
Entire atmosphere of Fallout is dead.

Wandering the wastelands alone... Nope, got people running around like every generic MMORPG.
I knew I'd hate 76, which is why I only played it now, as it had a couple days free.
Just terrible. Franchise killer. Fallout died with 76.
People still can't decide wether Fallout died with the series, 76, 4 or even when it stopped being Interplay property? Lol :VBOY:

It is not the fact that we want to mod a multiplayer game, it is the fact that we want to mod an offline single player world and basically since release the whole fanbase want that but sadly, Bethesda is being Bethesda and they do nothing what the community actually wants. Same goes for Fallout 4 and them breaking it with the fake "NG" patch that brought nothing NG but only problems instead.

Fallout franchise did not really died with Fallout 76, BUT Fallout 76 died on arrival and they claiming they have 20 milion players, meanwhile I look at the player numbers and it peaked at 20K during this Free to Play event. Bethesda died with Starfield cuz they have shown us that the bigger the bite, the worse experience we get. After I saw ESO and played it for a bit, I played it the same way I play any Bethesda game, which failed miserably due to it being an MMORPG and them wanting me to purchase things so I gave up after a few hundered hours but with Fallout 76, I dont think I got more than 10 hours in the game in total due to it being just bad.

So at this point, 6 years and still no Fallout 5, no Elder Scrolls 6, nothing... It is not that hard to make a game but it is hard to make a game in creation engine from what I saw so I hope they will learn from Starfield disaster and finally change the ancient engine to something else (you can still make the game to feel very similar by using Unreal Engine 5, there are people that made games in UE5 that feel like the good old source engine games with physics and such). The hardest part of making a game is voice acting so that can take a year or two, but as of now, there aint no way a game should take longer than 5 years to make.

We werent asking much from Bethesda, having a simple launcher option to run the game online to play with friends or other players, or run it offline to be able to mod the hell out of the game. This way they can make everyone happy so multiplayer freaks can enjoy playing aswell as us offline freaks could enjoy modding and playing with mods to make the game run better and smoother, add more content and finally explore the lovely appalachia.

Just a note to this, a group of modders were trying to make it offline to have an offline modification but that was deemed to be impossible unfortunately due to everything being forced to get verified on launch and without the verification from the server, the game did not launch so the whole thing was scrapped cuz it needs a specific token that could not be duplicated or replicated at that time and nobody has tried since :C
とうきょう a écrit :
BottleCap a écrit :
Modding a MP game has always been a headache for modders even with tools


People still can't decide wether Fallout died with the series, 76, 4 or even when it stopped being Interplay property? Lol :VBOY:

It is not the fact that we want to mod a multiplayer game, it is the fact that we want to mod an offline single player world and basically since release the whole fanbase want that but sadly, Bethesda is being Bethesda and they do nothing what the community actually wants. Same goes for Fallout 4 and them breaking it with the fake "NG" patch that brought nothing NG but only problems instead.

Fallout franchise did not really died with Fallout 76, BUT Fallout 76 died on arrival and they claiming they have 20 milion players, meanwhile I look at the player numbers and it peaked at 20K during this Free to Play event. Bethesda died with Starfield cuz they have shown us that the bigger the bite, the worse experience we get. After I saw ESO and played it for a bit, I played it the same way I play any Bethesda game, which failed miserably due to it being an MMORPG and them wanting me to purchase things so I gave up after a few hundered hours but with Fallout 76, I dont think I got more than 10 hours in the game in total due to it being just bad.

So at this point, 6 years and still no Fallout 5, no Elder Scrolls 6, nothing... It is not that hard to make a game but it is hard to make a game in creation engine from what I saw so I hope they will learn from Starfield disaster and finally change the ancient engine to something else (you can still make the game to feel very similar by using Unreal Engine 5, there are people that made games in UE5 that feel like the good old source engine games with physics and such). The hardest part of making a game is voice acting so that can take a year or two, but as of now, there aint no way a game should take longer than 5 years to make.

We werent asking much from Bethesda, having a simple launcher option to run the game online to play with friends or other players, or run it offline to be able to mod the hell out of the game. This way they can make everyone happy so multiplayer freaks can enjoy playing aswell as us offline freaks could enjoy modding and playing with mods to make the game run better and smoother, add more content and finally explore the lovely appalachia.

Just a note to this, a group of modders were trying to make it offline to have an offline modification but that was deemed to be impossible unfortunately due to everything being forced to get verified on launch and without the verification from the server, the game did not launch so the whole thing was scrapped cuz it needs a specific token that could not be duplicated or replicated at that time and nobody has tried since :C

Fallout 5 will happen after TES6 so you just have to wait, how long? No one knows. The game CAN be modded and has it's own Nexus mod page with some stuff that may catch your eye, but asking to turn 76 into a full singleplayer experience with the same modding potential as 3/4/NV is just delusional, everything about your character progress and world state is stored in their servers and having to clone all of it in to your computer and the steam cloud (if enabled) and forcing the game to disable any and all modifications when switching to multiplayer, knowing how messy the creation engine is and how ♥♥♥♥♥♥ it was when 76 released, is just nuts lol. It is not as easy as just "switch to singleplayer and online" and the mod team that tried knew it and had a very good reason to drop it. If you don't like the game you can always forget it exist and move on, no use on crying over spilled milk.
/agree

They were 'surprised' that "so little numbers played the PvP area" (actual Beth statement) lol the entire series, all previous games, were Single-Player oriented with strong story and characters.. They were even 'surprised' at the terrible sales and result of Fallout 76, saying "we thought we were invincible -until Fallout 76" (actual Beth statement)

** Fallout Fans want Single-Player games with strong story, characters, and tons of crafting and building (Majority) - it's not rocket surgery **

Edit: Lesson Learned, could be; "don't compare to others, read the room"
(id est. look at previous audience game series, not other games and try to bring that into an established franchise)
hear that, investors and directors? lol

Unfortunately, the investors/nepocrats wanted "Online Multiplayer" as they saw what WoW and Fortnight could do.... 76 was born and was a mess. It has improved and I personally play it a lot now (Fallout 4 is my favourite).

Still, I will not buy Fallout 5 if it is not Single Player, Offline
(and maybe eventually modifiable i personally do not use game mods much at all).
Dernière modification de Tesityr; 29 oct. 2024 à 13h35
BottleCap a écrit :
とうきょう a écrit :

It is not the fact that we want to mod a multiplayer game, it is the fact that we want to mod an offline single player world and basically since release the whole fanbase want that but sadly, Bethesda is being Bethesda and they do nothing what the community actually wants. Same goes for Fallout 4 and them breaking it with the fake "NG" patch that brought nothing NG but only problems instead.

Fallout franchise did not really died with Fallout 76, BUT Fallout 76 died on arrival and they claiming they have 20 milion players, meanwhile I look at the player numbers and it peaked at 20K during this Free to Play event. Bethesda died with Starfield cuz they have shown us that the bigger the bite, the worse experience we get. After I saw ESO and played it for a bit, I played it the same way I play any Bethesda game, which failed miserably due to it being an MMORPG and them wanting me to purchase things so I gave up after a few hundered hours but with Fallout 76, I dont think I got more than 10 hours in the game in total due to it being just bad.

So at this point, 6 years and still no Fallout 5, no Elder Scrolls 6, nothing... It is not that hard to make a game but it is hard to make a game in creation engine from what I saw so I hope they will learn from Starfield disaster and finally change the ancient engine to something else (you can still make the game to feel very similar by using Unreal Engine 5, there are people that made games in UE5 that feel like the good old source engine games with physics and such). The hardest part of making a game is voice acting so that can take a year or two, but as of now, there aint no way a game should take longer than 5 years to make.

We werent asking much from Bethesda, having a simple launcher option to run the game online to play with friends or other players, or run it offline to be able to mod the hell out of the game. This way they can make everyone happy so multiplayer freaks can enjoy playing aswell as us offline freaks could enjoy modding and playing with mods to make the game run better and smoother, add more content and finally explore the lovely appalachia.

Just a note to this, a group of modders were trying to make it offline to have an offline modification but that was deemed to be impossible unfortunately due to everything being forced to get verified on launch and without the verification from the server, the game did not launch so the whole thing was scrapped cuz it needs a specific token that could not be duplicated or replicated at that time and nobody has tried since :C

Fallout 5 will happen after TES6 so you just have to wait, how long? No one knows. The game CAN be modded and has it's own Nexus mod page with some stuff that may catch your eye, but asking to turn 76 into a full singleplayer experience with the same modding potential as 3/4/NV is just delusional, everything about your character progress and world state is stored in their servers and having to clone all of it in to your computer and the steam cloud (if enabled) and forcing the game to disable any and all modifications when switching to multiplayer, knowing how messy the creation engine is and how ♥♥♥♥♥♥ it was when 76 released, is just nuts lol. It is not as easy as just "switch to singleplayer and online" and the mod team that tried knew it and had a very good reason to drop it. If you don't like the game you can always forget it exist and move on, no use on crying over spilled milk.

Game cannot be modded in the sense of being actually modded due to being an online multiplayer game. I wonder how would you want to mod in more weapons, better ballistics, more clothes, more enemies, custom difficulty (you die with headshot aswell as all enemies die on headshot instantly), hardcore survival, map extensions for better camp building, NPC workers aka settlers in camps, multiple camps at the same time and lastly, CBBE or FG bodies, diverse bodies, unique player body, and a bunch of R18 mods that I wont disclose here... I wonder how you wanna do that...

THE GAME CANNOT BE MODDED AND ALL "MODS" ON NEXUS ARE NOT REALLY MODS...

If we talk about a mod, it means "modifying the game to your liking" which is impossible if the game is dependant on Bethesda servers (it is somewhat possible in games like Rust where the server owner modifies the server to his liking, that aint the case here)... All mods that are currently available for Fallout 76 are so called "non invasive mods" that adjust only minor things for you and you only... I want to change the whole world to have the real Fallout expereince same as I did with Fallout 4 where I have about 830 mods and with Skyrim where I have about 500 mods... Downloading a retexture of something aint really a mod in my opinion, downloading 200 additional pieces of clothing, WW2 weapons like 1911, M1 Garand and so on, upping damage for Mini Nukes to be as lethal as they can to enemies and to player aswell and much much more...

Also, why are you saying "forcing to disable all modifications when going online"? I specifically stated "offline single player for people that DONT WANT TO play it online" which means if I mod the hell out of the game, I wont be touching the "online mode" at all cuz I want to play under my terms... Also, the online character can stay on their servers cuz I dont care about that... I care about currently non existant local character that would be on my PC, created via mods to have it look better and be stored on my PC as all my Skyrim and Fallout 4 characters are (which is about 30GB of save files combined)...

Nobody that wants to play offline would ever be switching in between both modes so your comment is invalid... You are the one spilling the milk, me and all the other normal people that want an offline single player are trying to pick up all the milk molecules that you "online defenders" keep spilling out and we are trying to put the milk molecules back into the box but it appears to be impossible cuz every single time we get close to it, some random person like you comes and tips the box over and spills it yet again.
Tesityr a écrit :
/agree

They were 'surprised' that "so little numbers played the PvP area" (actual Beth statement) lol the entire series, all previous games, were Single-Player oriented with strong story and characters.. They were even 'surprised' at the terrible sales and result of Fallout 76, saying "we thought we were invincible -until Fallout 76" (actual Beth statement)

** Fallout Fans want Single-Player games with strong story, characters, and tons of crafting and building (Majority) - it's not rocket surgery **

Edit: Lesson Learned, could be; "don't compare to others, read the room"
(id est. look at previous audience game series, not other games and try to bring that into an established franchise)
hear that, investors and directors? lol

Unfortunately, the investors/nepocrats wanted "Online Multiplayer" as they saw what WoW and Fortnight could do.... 76 was born and was a mess. It has improved and I personally play it a lot now (Fallout 4 is my favourite).

Still, I will not buy Fallout 5 if it is not Single Player, Offline
(and maybe eventually modifiable i personally do not use game mods much at all).

Yeah I get that but they had ESO for that which kinda popped off for quite some time and is still a decent game... Why ruin Fallout and why lose loads of money just to try a concept that nobody asked for? Fallout 76 was a disaster cuz online only, Starfield was a disaster cuz the game was rushed, is empty and everything, even your own ship and apartment, are "load in" interiors and you cant even traverse the space cuz its all fast travel and at that point I rather play No Mans Sky than Starfield... So it is easy to say that last 2 Bethesda releases were a complete fail (hence why they went bankrupt and HAD TO agree to Mircrosofts offer) but they can atleast make fans happy by making the game available for offline players... Its not that hard to reimplement a few features like settlers into the wasteland, recruiting them into your camp, making multiple camps and running your camp empire while exploring Appalachia without being tied to crappy servers, constant popups to "join" some uninteresting event where overleveled people one tap everything and you cant do anything and the reward you get is for lvl 50 while you are just lvl 20...

If I look at solo devs and then Bethesda, Starfield was made within 3 years or less (the actual game, voice acting excluded)... And this comes from someone that knows how to make games (to any people that say "just make your own game then", I will if you support it with $$$ cuz I aint got enough to rent an office, buy multiple rigs and hire employees to pay them off and I dont want to do it solo cuz that would take me years and for me, that is a waste of time).

If I should guess, Bethesda is not working on Fallout 5 or Elder Scrolls 6 at this point cuz if they were, them games would be out half a decade ago.
とうきょう a écrit :
BottleCap a écrit :

Fallout 5 will happen after TES6 so you just have to wait, how long? No one knows. The game CAN be modded and has it's own Nexus mod page with some stuff that may catch your eye, but asking to turn 76 into a full singleplayer experience with the same modding potential as 3/4/NV is just delusional, everything about your character progress and world state is stored in their servers and having to clone all of it in to your computer and the steam cloud (if enabled) and forcing the game to disable any and all modifications when switching to multiplayer, knowing how messy the creation engine is and how ♥♥♥♥♥♥ it was when 76 released, is just nuts lol. It is not as easy as just "switch to singleplayer and online" and the mod team that tried knew it and had a very good reason to drop it. If you don't like the game you can always forget it exist and move on, no use on crying over spilled milk.

Game cannot be modded in the sense of being actually modded due to being an online multiplayer game. I wonder how would you want to mod in more weapons, better ballistics, more clothes, more enemies, custom difficulty (you die with headshot aswell as all enemies die on headshot instantly), hardcore survival, map extensions for better camp building, NPC workers aka settlers in camps, multiple camps at the same time and lastly, CBBE or FG bodies, diverse bodies, unique player body, and a bunch of R18 mods that I wont disclose here... I wonder how you wanna do that...

THE GAME CANNOT BE MODDED AND ALL "MODS" ON NEXUS ARE NOT REALLY MODS...

If we talk about a mod, it means "modifying the game to your liking" which is impossible if the game is dependant on Bethesda servers (it is somewhat possible in games like Rust where the server owner modifies the server to his liking, that aint the case here)... All mods that are currently available for Fallout 76 are so called "non invasive mods" that adjust only minor things for you and you only... I want to change the whole world to have the real Fallout expereince same as I did with Fallout 4 where I have about 830 mods and with Skyrim where I have about 500 mods... Downloading a retexture of something aint really a mod in my opinion, downloading 200 additional pieces of clothing, WW2 weapons like 1911, M1 Garand and so on, upping damage for Mini Nukes to be as lethal as they can to enemies and to player aswell and much much more...

Also, why are you saying "forcing to disable all modifications when going online"? I specifically stated "offline single player for people that DONT WANT TO play it online" which means if I mod the hell out of the game, I wont be touching the "online mode" at all cuz I want to play under my terms... Also, the online character can stay on their servers cuz I dont care about that... I care about currently non existant local character that would be on my PC, created via mods to have it look better and be stored on my PC as all my Skyrim and Fallout 4 characters are (which is about 30GB of save files combined)...

Nobody that wants to play offline would ever be switching in between both modes so your comment is invalid... You are the one spilling the milk, me and all the other normal people that want an offline single player are trying to pick up all the milk molecules that you "online defenders" keep spilling out and we are trying to put the milk molecules back into the box but it appears to be impossible cuz every single time we get close to it, some random person like you comes and tips the box over and spills it yet again.
by definition the stuff in the nexus 76 page are indeed mods, just not the ones you were expecting but still, they modify the game in some way. The closest thing you will get for the actual 76 game is the private servers from Fallout 1st that allow you to create a custom world or something like that. (1st is not worth the money at all) or you could just grab FO4, install the mod "76 weathers" with some autumn trees mod, dig around the internet if you can find those 76 items ported to 4 mods and improvise. If complaining about bethesda not announcing a singleplayer offline moddable mode for a game that was explicity announced and sold as an always-online multiplayer 6 years ago on the stream that was explicity said that was going to be about the newest update THAT WAS announced weeks before is not crying over spilled milk then i dont know what is.
You want the game to be as moddable as Skyrim and 4 are? That requires Script Extender and the Creation Kit, the Creation Kit for 76 was never released and may never will BUT the Script Extender for 76 has been released a couple of days ago and is a requirement for a couple of mods that you may or may not like, and that's all you are going to get. You don't think they are mods? Then go and tell it to their authors, or you could just deal with it and move on :VBOY:

And you should trim your saved games folder asap before they get bloated, it's Bethesda we are talking about here :VGIRL:
Dernière modification de BottleCap; 30 oct. 2024 à 0h41
Pookie101 a écrit :
Tesityr a écrit :
/agree

They were 'surprised' that "so little numbers played the PvP area" (actual Beth statement) lol the entire series, all previous games, were Single-Player oriented with strong story and characters.. They were even 'surprised' at the terrible sales and result of Fallout 76, saying "we thought we were invincible -until Fallout 76" (actual Beth statement)

** Fallout Fans want Single-Player games with strong story, characters, and tons of crafting and building (Majority) - it's not rocket surgery **

Edit: Lesson Learned, could be; "don't compare to others, read the room"
(id est. look at previous audience game series, not other games and try to bring that into an established franchise)
hear that, investors and directors? lol

Unfortunately, the investors/nepocrats wanted "Online Multiplayer" as they saw what WoW and Fortnight could do.... 76 was born and was a mess. It has improved and I personally play it a lot now (Fallout 4 is my favourite).

Still, I will not buy Fallout 5 if it is not Single Player, Offline
(and maybe eventually modifiable i personally do not use game mods much at all).

Some observations I made when the trailers were first released and I first played the game.
- Bethesda are basically ignoring decades of multiplayer game development and the game is missing basic features that most multiplayer games have. It was like they are trying to invent multiplayer gaming.
- The trailers mentioned all these stories from the developers about how they played the game and what happened. Which told me that they assumed a bunch of complete strangers who are only familiar with the single player games will play FO76 just like a bunch of people who work in the same office and who know each other.
- They assumed everyone would love PVP, they assumed everyone would use voice chat, they assumed people would take on the roles of NPC's.

This could still work if executed properly. I use voice chat on private servers like in FiveM, PVPVE Rust servers, Ghost Recon, Overwatch (if I gather people, not with randoms) and so on... I almost never use voice chat or do anything for other players if I dont know them... So to execute this properly would mean again, making the game with offline singleplayer and private locally hosted multiplayer or via hosting services to ensure stability and build a community for each individual server... This wont ever work if you are put into a server with random people, 80% of them have crappy mics that you dont understand, some speak chinese, some russian, some french, some spanish and those whom do speak english, they either use broken english which aint an issue or again, have VERY bad mics with loads of background noise... Also most people like me want to play with actual adults so having an 11 years old child screaming at you "you noob, ♥♥♥" is not really what I want to hear and from streamers perspective, it is VERY DANGEROUS to use voicechat unless you know those people cuz they will be yelling racial slurs and whatnot when they get the chance...
BottleCap a écrit :
とうきょう a écrit :

Game cannot be modded in the sense of being actually modded due to being an online multiplayer game. I wonder how would you want to mod in more weapons, better ballistics, more clothes, more enemies, custom difficulty (you die with headshot aswell as all enemies die on headshot instantly), hardcore survival, map extensions for better camp building, NPC workers aka settlers in camps, multiple camps at the same time and lastly, CBBE or FG bodies, diverse bodies, unique player body, and a bunch of R18 mods that I wont disclose here... I wonder how you wanna do that...

THE GAME CANNOT BE MODDED AND ALL "MODS" ON NEXUS ARE NOT REALLY MODS...

If we talk about a mod, it means "modifying the game to your liking" which is impossible if the game is dependant on Bethesda servers (it is somewhat possible in games like Rust where the server owner modifies the server to his liking, that aint the case here)... All mods that are currently available for Fallout 76 are so called "non invasive mods" that adjust only minor things for you and you only... I want to change the whole world to have the real Fallout expereince same as I did with Fallout 4 where I have about 830 mods and with Skyrim where I have about 500 mods... Downloading a retexture of something aint really a mod in my opinion, downloading 200 additional pieces of clothing, WW2 weapons like 1911, M1 Garand and so on, upping damage for Mini Nukes to be as lethal as they can to enemies and to player aswell and much much more...

Also, why are you saying "forcing to disable all modifications when going online"? I specifically stated "offline single player for people that DONT WANT TO play it online" which means if I mod the hell out of the game, I wont be touching the "online mode" at all cuz I want to play under my terms... Also, the online character can stay on their servers cuz I dont care about that... I care about currently non existant local character that would be on my PC, created via mods to have it look better and be stored on my PC as all my Skyrim and Fallout 4 characters are (which is about 30GB of save files combined)...

Nobody that wants to play offline would ever be switching in between both modes so your comment is invalid... You are the one spilling the milk, me and all the other normal people that want an offline single player are trying to pick up all the milk molecules that you "online defenders" keep spilling out and we are trying to put the milk molecules back into the box but it appears to be impossible cuz every single time we get close to it, some random person like you comes and tips the box over and spills it yet again.
by definition the stuff in the nexus 76 page are indeed mods, just not the ones you were expecting but still, they modify the game in some way. The closest thing you will get for the actual 76 game is the private servers from Fallout 1st that allow you to create a custom world or something like that. (1st is not worth the money at all) or you could just grab FO4, install the mod "76 weathers" with some autumn trees mod, dig around the internet if you can find those 76 items ported to 4 mods and improvise. If complaining about bethesda not announcing a singleplayer offline moddable mode for a game that was explicity announced and sold as an always-online multiplayer 6 years ago on the stream that was explicity said that was going to be about the newest update THAT WAS announced weeks before is not crying over spilled milk then i dont know what is.
You want the game to be as moddable as Skyrim and 4 are? That requires Script Extender and the Creation Kit, the Creation Kit for 76 was never released and may never will BUT the Script Extender for 76 has been released a couple of days ago and is a requirement for a couple of mods that you may or may not like, and that's all you are going to get. You don't think they are mods? Then go and tell it to their authors, or you could just deal with it and move on :VBOY:

And you should trim your saved games folder asap before they get bloated, it's Bethesda we are talking about here :VGIRL:

"light mods" and dont need to say anything else cuz your whole comment was made invalid.
とうきょう a écrit :
BottleCap a écrit :
by definition the stuff in the nexus 76 page are indeed mods, just not the ones you were expecting but still, they modify the game in some way. The closest thing you will get for the actual 76 game is the private servers from Fallout 1st that allow you to create a custom world or something like that. (1st is not worth the money at all) or you could just grab FO4, install the mod "76 weathers" with some autumn trees mod, dig around the internet if you can find those 76 items ported to 4 mods and improvise. If complaining about bethesda not announcing a singleplayer offline moddable mode for a game that was explicity announced and sold as an always-online multiplayer 6 years ago on the stream that was explicity said that was going to be about the newest update THAT WAS announced weeks before is not crying over spilled milk then i dont know what is.
You want the game to be as moddable as Skyrim and 4 are? That requires Script Extender and the Creation Kit, the Creation Kit for 76 was never released and may never will BUT the Script Extender for 76 has been released a couple of days ago and is a requirement for a couple of mods that you may or may not like, and that's all you are going to get. You don't think they are mods? Then go and tell it to their authors, or you could just deal with it and move on :VBOY:

And you should trim your saved games folder asap before they get bloated, it's Bethesda we are talking about here :VGIRL:

"light mods" and dont need to say anything else cuz your whole comment was made invalid.
What you want is happening on baby steps and may never fully mature to Skyrim or 4 levels and you still complain, Mods are mods, Face it and move on.
Dernière modification de BottleCap; 30 oct. 2024 à 7h45
we got to wait for Fallout 5 for this, i pray it will be good.
lololololol Why the ♥♥♥♥ would you think any of that?!?!?!?!?!?
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Posté le 26 oct. 2024 à 12h35
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