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So what you described is an actual law in EU to prevent people from losing money they spent on a game, but this law is invalid outside of EU countries.
Immediately as I entered the world of 76, I see players running around like an MMORPG...
Entire atmosphere of Fallout is dead.
Wandering the wastelands alone... Nope, got people running around like every generic MMORPG.
I knew I'd hate 76, which is why I only played it now, as it had a couple days free.
Just terrible. Franchise killer. Fallout died with 76.
People still can't decide wether Fallout died with the series, 76, 4 or even when it stopped being Interplay property? Lol
It is not the fact that we want to mod a multiplayer game, it is the fact that we want to mod an offline single player world and basically since release the whole fanbase want that but sadly, Bethesda is being Bethesda and they do nothing what the community actually wants. Same goes for Fallout 4 and them breaking it with the fake "NG" patch that brought nothing NG but only problems instead.
Fallout franchise did not really died with Fallout 76, BUT Fallout 76 died on arrival and they claiming they have 20 milion players, meanwhile I look at the player numbers and it peaked at 20K during this Free to Play event. Bethesda died with Starfield cuz they have shown us that the bigger the bite, the worse experience we get. After I saw ESO and played it for a bit, I played it the same way I play any Bethesda game, which failed miserably due to it being an MMORPG and them wanting me to purchase things so I gave up after a few hundered hours but with Fallout 76, I dont think I got more than 10 hours in the game in total due to it being just bad.
So at this point, 6 years and still no Fallout 5, no Elder Scrolls 6, nothing... It is not that hard to make a game but it is hard to make a game in creation engine from what I saw so I hope they will learn from Starfield disaster and finally change the ancient engine to something else (you can still make the game to feel very similar by using Unreal Engine 5, there are people that made games in UE5 that feel like the good old source engine games with physics and such). The hardest part of making a game is voice acting so that can take a year or two, but as of now, there aint no way a game should take longer than 5 years to make.
We werent asking much from Bethesda, having a simple launcher option to run the game online to play with friends or other players, or run it offline to be able to mod the hell out of the game. This way they can make everyone happy so multiplayer freaks can enjoy playing aswell as us offline freaks could enjoy modding and playing with mods to make the game run better and smoother, add more content and finally explore the lovely appalachia.
Just a note to this, a group of modders were trying to make it offline to have an offline modification but that was deemed to be impossible unfortunately due to everything being forced to get verified on launch and without the verification from the server, the game did not launch so the whole thing was scrapped cuz it needs a specific token that could not be duplicated or replicated at that time and nobody has tried since :C
Fallout 5 will happen after TES6 so you just have to wait, how long? No one knows. The game CAN be modded and has it's own Nexus mod page with some stuff that may catch your eye, but asking to turn 76 into a full singleplayer experience with the same modding potential as 3/4/NV is just delusional, everything about your character progress and world state is stored in their servers and having to clone all of it in to your computer and the steam cloud (if enabled) and forcing the game to disable any and all modifications when switching to multiplayer, knowing how messy the creation engine is and how ♥♥♥♥♥♥ it was when 76 released, is just nuts lol. It is not as easy as just "switch to singleplayer and online" and the mod team that tried knew it and had a very good reason to drop it. If you don't like the game you can always forget it exist and move on, no use on crying over spilled milk.
They were 'surprised' that "so little numbers played the PvP area" (actual Beth statement) lol the entire series, all previous games, were Single-Player oriented with strong story and characters.. They were even 'surprised' at the terrible sales and result of Fallout 76, saying "we thought we were invincible -until Fallout 76" (actual Beth statement)
** Fallout Fans want Single-Player games with strong story, characters, and tons of crafting and building (Majority) - it's not rocket surgery **
Edit: Lesson Learned, could be; "don't compare to others, read the room"
(id est. look at previous audience game series, not other games and try to bring that into an established franchise)
hear that, investors and directors? lol
Unfortunately, the investors/nepocrats wanted "Online Multiplayer" as they saw what WoW and Fortnight could do.... 76 was born and was a mess. It has improved and I personally play it a lot now (Fallout 4 is my favourite).
Still, I will not buy Fallout 5 if it is not Single Player, Offline
(and maybe eventually modifiable i personally do not use game mods much at all).
Game cannot be modded in the sense of being actually modded due to being an online multiplayer game. I wonder how would you want to mod in more weapons, better ballistics, more clothes, more enemies, custom difficulty (you die with headshot aswell as all enemies die on headshot instantly), hardcore survival, map extensions for better camp building, NPC workers aka settlers in camps, multiple camps at the same time and lastly, CBBE or FG bodies, diverse bodies, unique player body, and a bunch of R18 mods that I wont disclose here... I wonder how you wanna do that...
THE GAME CANNOT BE MODDED AND ALL "MODS" ON NEXUS ARE NOT REALLY MODS...
If we talk about a mod, it means "modifying the game to your liking" which is impossible if the game is dependant on Bethesda servers (it is somewhat possible in games like Rust where the server owner modifies the server to his liking, that aint the case here)... All mods that are currently available for Fallout 76 are so called "non invasive mods" that adjust only minor things for you and you only... I want to change the whole world to have the real Fallout expereince same as I did with Fallout 4 where I have about 830 mods and with Skyrim where I have about 500 mods... Downloading a retexture of something aint really a mod in my opinion, downloading 200 additional pieces of clothing, WW2 weapons like 1911, M1 Garand and so on, upping damage for Mini Nukes to be as lethal as they can to enemies and to player aswell and much much more...
Also, why are you saying "forcing to disable all modifications when going online"? I specifically stated "offline single player for people that DONT WANT TO play it online" which means if I mod the hell out of the game, I wont be touching the "online mode" at all cuz I want to play under my terms... Also, the online character can stay on their servers cuz I dont care about that... I care about currently non existant local character that would be on my PC, created via mods to have it look better and be stored on my PC as all my Skyrim and Fallout 4 characters are (which is about 30GB of save files combined)...
Nobody that wants to play offline would ever be switching in between both modes so your comment is invalid... You are the one spilling the milk, me and all the other normal people that want an offline single player are trying to pick up all the milk molecules that you "online defenders" keep spilling out and we are trying to put the milk molecules back into the box but it appears to be impossible cuz every single time we get close to it, some random person like you comes and tips the box over and spills it yet again.
Yeah I get that but they had ESO for that which kinda popped off for quite some time and is still a decent game... Why ruin Fallout and why lose loads of money just to try a concept that nobody asked for? Fallout 76 was a disaster cuz online only, Starfield was a disaster cuz the game was rushed, is empty and everything, even your own ship and apartment, are "load in" interiors and you cant even traverse the space cuz its all fast travel and at that point I rather play No Mans Sky than Starfield... So it is easy to say that last 2 Bethesda releases were a complete fail (hence why they went bankrupt and HAD TO agree to Mircrosofts offer) but they can atleast make fans happy by making the game available for offline players... Its not that hard to reimplement a few features like settlers into the wasteland, recruiting them into your camp, making multiple camps and running your camp empire while exploring Appalachia without being tied to crappy servers, constant popups to "join" some uninteresting event where overleveled people one tap everything and you cant do anything and the reward you get is for lvl 50 while you are just lvl 20...
If I look at solo devs and then Bethesda, Starfield was made within 3 years or less (the actual game, voice acting excluded)... And this comes from someone that knows how to make games (to any people that say "just make your own game then", I will if you support it with $$$ cuz I aint got enough to rent an office, buy multiple rigs and hire employees to pay them off and I dont want to do it solo cuz that would take me years and for me, that is a waste of time).
If I should guess, Bethesda is not working on Fallout 5 or Elder Scrolls 6 at this point cuz if they were, them games would be out half a decade ago.
You want the game to be as moddable as Skyrim and 4 are? That requires Script Extender and the Creation Kit, the Creation Kit for 76 was never released and may never will BUT the Script Extender for 76 has been released a couple of days ago and is a requirement for a couple of mods that you may or may not like, and that's all you are going to get. You don't think they are mods? Then go and tell it to their authors, or you could just deal with it and move on
And you should trim your saved games folder asap before they get bloated, it's Bethesda we are talking about here
This could still work if executed properly. I use voice chat on private servers like in FiveM, PVPVE Rust servers, Ghost Recon, Overwatch (if I gather people, not with randoms) and so on... I almost never use voice chat or do anything for other players if I dont know them... So to execute this properly would mean again, making the game with offline singleplayer and private locally hosted multiplayer or via hosting services to ensure stability and build a community for each individual server... This wont ever work if you are put into a server with random people, 80% of them have crappy mics that you dont understand, some speak chinese, some russian, some french, some spanish and those whom do speak english, they either use broken english which aint an issue or again, have VERY bad mics with loads of background noise... Also most people like me want to play with actual adults so having an 11 years old child screaming at you "you noob, ♥♥♥" is not really what I want to hear and from streamers perspective, it is VERY DANGEROUS to use voicechat unless you know those people cuz they will be yelling racial slurs and whatnot when they get the chance...
"light mods" and dont need to say anything else cuz your whole comment was made invalid.