Fallout 76

Fallout 76

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Ghoul = DC Dec 3, 2024 @ 3:08pm
This patch is god awful
  • The raids are impossible. Even with a 4 man team we couldn't even get past the first boss (lvl 600+ everyone).
  • The raids are also super buggy. Randomly disconnects us from the server, won't let us use PA etc.
  • The pets are nothing more than cosmetics. They don't even follow you around.
  • They didn't expand on Milepost 0 (new vendors etc.) eventho they promised it for this patch.
  • There are less rewards in the season scoreboard and you can't even unlock the 2nd bonus page without paying.
  • The nametags are completely useless.
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Showing 1-15 of 43 comments
Phantom Dec 3, 2024 @ 3:11pm 
Just downloading it now

- Pickup teams typically have pickup players who are typically incompetent with builds
I expect my full health build can solo everything with ease except the drill (because of having to protect it too)
Granted I'm going to be about 1200 health, 2400-3200 armour, high richochet, etc and to be fair I'm only going to be at 1400-2200 until I get that tankys unlocked

- I fully expected this
- Cosmetics but they also bring 1-3* legendary mods randomly
- I thought they were going to, but you HAVE TO fully unlock everyone for mumbles to show up
- Nothing unexpected here
- As expected
Ghoul = DC Dec 3, 2024 @ 3:14pm 
Originally posted by Phantom:
Just downloading it now

Yeah, i could tell from your answer
Phantom Dec 3, 2024 @ 8:12pm 
Originally posted by ToBeFair:
Originally posted by Phantom:
Just downloading it now

Yeah, i could tell from your answer

Yeah we did a raid

Definitely underestimated aspects of it

I certainly need to walk that back... its going to be impossible for pickup groups to accomplish, and buddy groups will probably struggle too

Until we unlock 4* stuff that is



Went in wearing unyielding armour with +int and qol 3rd *s
Had to throw on funky duds and spam some healing for the snake


The first boss = cakewalk - easy enough with bloodied builds

The drill = longest part - again easy enough with bloodied builds... just time consuming and I'm 99% certain that the fuel doesn't respawn so keep track of where you've been... also you can 100% get 4+ of the ultra moles running around, and he 100% will teleport in front of you

The 3 miniboss squad = calkwalk... We feel that each generator protects a single guy... but it was inconclusive sometimes we'd have all of them down and they've be shielded... sometimes we'd have one down and be able to pile damage into a guy... I suspect server lag?

The ultra squad = calkwalk, but one of them spawned in the hallway and took us way to long to find... Jetpacks are your friends... we also feel that while its good to make ultra your priority, taking out the enemies that have long stuns is important too


The serpent = yeah... took us a hot second to figure out the rules... a couple deaths here (and a lot of bugs on reloading too)
a - Bridge disappears when you get to the center and spawn the serpent... goes away instantly... slow moving teammates die from this
aii - Everyone gets teleported to the center island after a brief second IF they are not on the bridge... aka just waiting anywhere in the raid
aiii - An invisible wall surrounds the area once the fight starts so no safe cheezy places to hide

b - The snake tail is priority... if it hits the ground it chunks out a large part of the arena floor

c - Vats while risky is necessary for the DPS (one girl on our group just couldn't stay alive to the poison, or the push attack, or the mobility parts) So we did it 3 player vs the snake with most of it from 2

d - Jetpack and being in the air negates the snakes push attack

e - Vats the eyes... I PRESUME that taking down the scales reveals a super weakpoint, but its just not worth it... even with crippling perks we didn't get close to crippling anything on it before it died

f - We needed to readjust to min/max damage (Including magazines and bobbles) so that the three of us who survived were able to do enough damage
fi - Endangerol does NOT work against him... taking one for the team MAY have?? his damage taken was ALL over the place... some vats would be 2500 damage and others would be 70...
fii - We ended up settling on AA versions of the gauss minigun as the highest DPS weapon


Ended up with 2 of us vs the boss (other guy crashed) and girl was dead
The boss does eventually stop fighting and you NEED to lay that DPS down... I presume if you fail to kill him in time then its an instant fail
Once he went into super suck mode we just laid on the DPS until he died... no idea if we had 30 seconds left or if we just got him before he did his attack


I would recommend

Union + Funky duds
1* is unnecessary, nothing does enough damage to really make that an issue... overeaters or maybe troubleshooters for the first boss
2* endurance will be your friend... more poison resist = easier time vs the snake
3* nothing really good, sentinel may help if its fixed vs the first boss, but I've heard its still broken... so through hikers to get the 3* str and 2* endurance QoL weight perks covered is probably best
4* I got a few mods and one unlocked now but I'm not sold... Tankies doesn't seem necessary so the DPS increasing ones will be your best choice

You can pretty easily reach 800 health now and that helps


Going in pretty blind and on an off int exp farming score build and made it so...


I am confident that I could solo

Stage 1, 3 & 4

Stage 2 I question if I could protect the drill and fuel it up... probably not doable since the enemy enrage too frequently and then become spongy

Stage 5 I question if I have the DPS for the final form... I don't know its duration is the problem... When I get 4* weapons and armour I'm confident I'd be able to solo it
OGPG Dec 4, 2024 @ 4:24am 
Originally posted by Phantom:
its going to be impossible for pickup groups to accomplish

Well there goes any chance of me playing this new Raid.
Percello Dec 4, 2024 @ 4:36am 
Originally posted by Phantom:
Just downloading it now

- Pickup teams typically have pickup players who are typically incompetent with builds
I expect my full health build can solo everything with ease except the drill (because of having to protect it too)
Granted I'm going to be about 1200 health, 2400-3200 armour, high richochet, etc and to be fair I'm only going to be at 1400-2200 until I get that tankys unlocked

- I fully expected this
- Cosmetics but they also bring 1-3* legendary mods randomly
- I thought they were going to, but you HAVE TO fully unlock everyone for mumbles to show up
- Nothing unexpected here
- As expected

I've perfected my build around HP, Holy Fire and survival and have about 670 HP and about 600/600 armor non-PA. Not sure where you expect to get double mine since I have all perks relating to defense and HP.

On another note, the first boss is not impossible when you know what to do. The second part is harder even if you know what to do.
Last edited by Percello; Dec 4, 2024 @ 4:37am
Angela Dec 4, 2024 @ 4:45am 
Escape key is acting weird as well. when I press it to exit a menu it seems to stick and somehow the game screen stays frozen, have to press Escape key again to unstick the screen.

Never seen this before.
Wack-A-Mole MLRS Dec 4, 2024 @ 5:29am 
Seems to me that out of 4 or 5 of the new Boss's we have gotten I heard the same thing. Now most players can solo them-give it time and so many will be saying "when will we get something hard, this is a cake walk". The old Vault 64 Raids were the same thing-Teams, gotta work as a Team and allot of Dwellers were believing "They Themselves were the Team".
Exoni Dec 4, 2024 @ 5:46am 
Been watching results not my cup of tea but never say never...Also losing most of my ammo then having to grind for a week to restock thats a no no
AtomicChronic Dec 4, 2024 @ 6:07am 
I stopped being able to look up or down at a crucial moment in a raid, then my score bar was stuck in an infinite loop and I got stuck getting out of power armour prior to that so maybe they should have done some more polish before adding nightmare difficulty. I've been getting stuck almost every single time when entering/exiting power armour since the game first launched, to the point where i gave up on trying to use it for years until this raid was added.
SelenaShroud Dec 4, 2024 @ 6:07am 
Originally posted by Phantom:
- I thought they were going to, but you HAVE TO fully unlock everyone for mumbles to show up


Mumbles isn't on the official server yet so even if you are maxed out (like me) you won't get that npc. They did SAY they were going to add it but they didn't bother to say when. As per usual with Bethesda.
DocBravo Dec 4, 2024 @ 8:10am 
Originally posted by ToBeFair:
  • The raids are impossible. Even with a 4 man team we couldn't even get past the first boss (lvl 600+ everyone).
  • The raids are also super buggy. Randomly disconnects us from the server, won't let us use PA etc.
  • The pets are nothing more than cosmetics. They don't even follow you around.
  • They didn't expand on Milepost 0 (new vendors etc.) eventho they promised it for this patch.
  • There are less rewards in the season scoreboard and you can't even unlock the 2nd bonus page without paying.
  • The nametags are completely useless.

1. My two characters are not made for grouping or that at all. I would waste a space so there's no point in wasting my time. When more of you figure out how to do it, good luck.

2. The game froze 2x in a row at the startup screen which is common.

3. Unless the pets bring in good stuff and not just more JUNK they're not really different than the Collectrons.

4. Huh. Didn't know that.

5. I don't have FOMO so I get what I get for trying. World isn't going to end.
Aestholus Dec 4, 2024 @ 8:38am 
Should have made a hard and light version of the raid.
But that could still be included.
too2fun Dec 4, 2024 @ 9:04am 
I thought this was on the test servers for a long time. Anyone test, or did they just all play?
lockwoodx Dec 4, 2024 @ 9:19am 
My spider senses were tingling so all I did was browse the atom shop yesterday. After finishing this morning dailies here's my take: Damage-Type MATTERS A LOT now.

I decided to test with an overcharged electro enforcer for some big beefy energy damage.

No PA - Not bloodied - No booze/chems - No power attacks
Swings against robots felt good. 2-3 attacks per dyer chemical bot.
Swings against gouls felt below average. 2-4 attacks per freddy's gouls + wendigo.
Swings against humans felt good. 1-2 attacks per mothman cultist.
Swings against mirelurks felt like the game was broken. 10-15 attacks to kill one. WTF?
Swings against supermutants felt average. 1-3 attacks per westek mutant.
Swings against animals felt not good. 3-4 attacks to kill a wolf? bah
Swings against insects felt good. 1-2 attacks per blood bugs.

Conclusion: They broke something with how mirelurks scale. I can crit for 1600+ juiced up but was dinking mirelurks for 20-40 damage per swing this morning. It was if they were reducing the physical damage by 90% and preventing the energy damage from registering.

Something broke with lurks and it's not my build. Since they're still kill-able but super annoying I doubt bethesda will fix it. Haven't even tried the raid yet and frankly I don't want to. Not with the way this season is off to a bad start.
Last edited by lockwoodx; Dec 4, 2024 @ 9:28am
Ghoul = DC Dec 4, 2024 @ 9:30am 
Originally posted by Aestholus:
Should have made a hard and light version of the raid.
But that could still be included.
This is actually a great idea! :VBCOOL:
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Date Posted: Dec 3, 2024 @ 3:08pm
Posts: 43