Fallout 76

Fallout 76

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guitarwiz1 Dec 3, 2024 @ 7:56am 
Thanks! :cozybethesda:
lockwoodx Dec 3, 2024 @ 8:03am 
Adjustments to Explosion VFX
We’ve reduced the radius in which screen flash effects appear for a multitude of explosions throughout the game. This is purely a visual change and does not impact the radius in which damage is dealt.

Big explosions are part of what makes this game great. This looks a move by Bethesda to mark a checkbox claiming the game is more friendly for the overly sensitive at the expense of making it less cool for everyone else.
Originally posted by LockwoodX:
Adjustments to Explosion VFX
We’ve reduced the radius in which screen flash effects appear for a multitude of explosions throughout the game. This is purely a visual change and does not impact the radius in which damage is dealt.

Big explosions are part of what makes this game great. This looks a move by Bethesda to mark a checkbox claiming the game is more friendly for the overly sensitive at the expense of making it less cool for everyone else.
I agree, to a point; Have you ever used the Overkill? Its one of my main weapons along with a 2 shot Quantum thirst zapper and nuka grenades. The explosion VFX is almost half the size of your mother >:)
Darkness Dec 3, 2024 @ 8:39am 
-_- I see nothing at all about them fixing caravans. It's that top right corner of the biome that is the main issue.
Festivized-Nugget Dec 3, 2024 @ 8:42am 
Originally posted by Darkness:
-_- I see nothing at all about them fixing caravans. It's that top right corner of the biome that is the main issue.
"Fixed an issue that caused Caravan completion fanfare to be shown out of order.
Disconnecting and reconnecting at the start of the caravan event no longer causes encounters to not spawn.
Fixed pathing issues across some Caravan routes.
Fixed an issue that could cause the Brahmin to not be visually carrying the correct size of cargo.
Supplies now correctly displays a description in the Currency section in the Pip-Boy.
Fixed an issue where objectives for Caravans were displayed under separate quests.
Fixed an issue where players were unable to craft or build certain rewards after learning their corresponding recipes.
All encounter groups now correctly match their shipment sizes.
Fixed an issue with Vendor inventories not refreshing after upgrade without re-entering the Milepost Zero interior.
Players no longer drop lootbags when dying during a caravan.
Fixed an issue that could cause brahmin death to fail the caravan once the player has reached the drop box.
Fixed an issue preventing players from speaking to Marley while the "A Bump in the Road" completion fanfare plays.
Fixed an issue where player was not receiving Cryptid bait when they have completed the quiz.
"Defeat the Liberator" objectivenow correctly gets marked as completed and updated.
Fixed a bug causing caravans to run endlesly around Skyline Drive.
Ineke now correctly spawns after talking to Marley.
The following caravan encounters now appear at the appropriate difficulty options: Super Mutants, Mole Miners, Broken Down Caravan.
Fixed an issue where Ineke was not updating to a vendor until leaving and re-entering the MPZ interior.
A Bump In The Road: Fixed an issue where the Holotape does not autoplay if the player moves away from the Blue Ridge Worker corpse too quickly, preventing quest progression.
Encounter locations are now appearing correctly on map.
Cryptids now correctly spawn and are not running away during encounters.
Encounters now spawn correctly after being selected from the Caravan Manager.
A Bump in the Road: Players not on the quest are no longer able to loot the dead Brahmin.
Fixed a bug where "A Bump in the Road" could not be tracked via the Paper Map.
A Bump in the Road: Fixed an issue when objectives are not checkpointed correctly and need to be completed again after the relogging if the player was disconnected."
Simple Dec 3, 2024 @ 8:43am 
Originally posted by Darkness:
-_- I see nothing at all about them fixing caravans. It's that top right corner of the biome that is the main issue.

Maybe for an amateur player but in general now there are raids, 4-star legendary gear and pets which is the main thing.
Last edited by Simple; Dec 3, 2024 @ 11:04am
Darkness Dec 3, 2024 @ 9:00am 
Originally posted by Festivized-Nugget:
Originally posted by Darkness:
-_- I see nothing at all about them fixing caravans. It's that top right corner of the biome that is the main issue.
"Fixed an issue that caused Caravan completion fanfare to be shown out of order.
Disconnecting and reconnecting at the start of the caravan event no longer causes encounters to not spawn.
Fixed pathing issues across some Caravan routes.
Fixed an issue that could cause the Brahmin to not be visually carrying the correct size of cargo.
Supplies now correctly displays a description in the Currency section in the Pip-Boy.
Fixed an issue where objectives for Caravans were displayed under separate quests.
Fixed an issue where players were unable to craft or build certain rewards after learning their corresponding recipes.
All encounter groups now correctly match their shipment sizes.
Fixed an issue with Vendor inventories not refreshing after upgrade without re-entering the Milepost Zero interior.
Players no longer drop lootbags when dying during a caravan.
Fixed an issue that could cause brahmin death to fail the caravan once the player has reached the drop box.
Fixed an issue preventing players from speaking to Marley while the "A Bump in the Road" completion fanfare plays.
Fixed an issue where player was not receiving Cryptid bait when they have completed the quiz.
"Defeat the Liberator" objectivenow correctly gets marked as completed and updated.
Fixed a bug causing caravans to run endlesly around Skyline Drive.
Ineke now correctly spawns after talking to Marley.
The following caravan encounters now appear at the appropriate difficulty options: Super Mutants, Mole Miners, Broken Down Caravan.
Fixed an issue where Ineke was not updating to a vendor until leaving and re-entering the MPZ interior.
A Bump In The Road: Fixed an issue where the Holotape does not autoplay if the player moves away from the Blue Ridge Worker corpse too quickly, preventing quest progression.
Encounter locations are now appearing correctly on map.
Cryptids now correctly spawn and are not running away during encounters.
Encounters now spawn correctly after being selected from the Caravan Manager.
A Bump in the Road: Players not on the quest are no longer able to loot the dead Brahmin.
Fixed a bug where "A Bump in the Road" could not be tracked via the Paper Map.
A Bump in the Road: Fixed an issue when objectives are not checkpointed correctly and need to be completed again after the relogging if the player was disconnected."


Good stuff, not sure how I did not see that. I can still think of at least one bug. But it is not game breaking as the ones they fixed. Mainly your cow's upgrades not triggering. So super slow.
Originally posted by Darkness:
Originally posted by Festivized-Nugget:
"Fixed an issue that caused Caravan completion fanfare to be shown out of order.
Disconnecting and reconnecting at the start of the caravan event no longer causes encounters to not spawn.
Fixed pathing issues across some Caravan routes.
Fixed an issue that could cause the Brahmin to not be visually carrying the correct size of cargo.
Supplies now correctly displays a description in the Currency section in the Pip-Boy.
Fixed an issue where objectives for Caravans were displayed under separate quests.
Fixed an issue where players were unable to craft or build certain rewards after learning their corresponding recipes.
All encounter groups now correctly match their shipment sizes.
Fixed an issue with Vendor inventories not refreshing after upgrade without re-entering the Milepost Zero interior.
Players no longer drop lootbags when dying during a caravan.
Fixed an issue that could cause brahmin death to fail the caravan once the player has reached the drop box.
Fixed an issue preventing players from speaking to Marley while the "A Bump in the Road" completion fanfare plays.
Fixed an issue where player was not receiving Cryptid bait when they have completed the quiz.
"Defeat the Liberator" objectivenow correctly gets marked as completed and updated.
Fixed a bug causing caravans to run endlesly around Skyline Drive.
Ineke now correctly spawns after talking to Marley.
The following caravan encounters now appear at the appropriate difficulty options: Super Mutants, Mole Miners, Broken Down Caravan.
Fixed an issue where Ineke was not updating to a vendor until leaving and re-entering the MPZ interior.
A Bump In The Road: Fixed an issue where the Holotape does not autoplay if the player moves away from the Blue Ridge Worker corpse too quickly, preventing quest progression.
Encounter locations are now appearing correctly on map.
Cryptids now correctly spawn and are not running away during encounters.
Encounters now spawn correctly after being selected from the Caravan Manager.
A Bump in the Road: Players not on the quest are no longer able to loot the dead Brahmin.
Fixed a bug where "A Bump in the Road" could not be tracked via the Paper Map.
A Bump in the Road: Fixed an issue when objectives are not checkpointed correctly and need to be completed again after the relogging if the player was disconnected."


Good stuff, not sure how I did not see that. I can still think of at least one bug. But it is not game breaking as the ones they fixed. Mainly your cow's upgrades not triggering. So super slow.
We just have to wait and see what new bugs come ;)
Darkness Dec 3, 2024 @ 9:01am 
Originally posted by Simple:
Originally posted by Darkness:
-_- I see nothing at all about them fixing caravans. It's that top right corner of the biome that is the main issue.

Maybe for an amateur player but in general now there are raids, 4-star legendary gear and pets which is the main thing. Also Text chat (after years lol).


We shall see how much of it works. We know the deal. They come out with stuff, and the next big update it may or may not all work at that time lol.
StayFrosty ⚓ Dec 3, 2024 @ 9:21am 
Thank you fello vault dweller *flips cap* :VBCOOL:
rtothereeves Dec 3, 2024 @ 9:24am 
So are they going to fix the bug that makes it so we can not see other players?
Wack-A-Mole MLRS Dec 3, 2024 @ 9:34am 
I hope the new Bugs are fun, I like a good challenge from time to time. Anyone can just run through a no Bug Quest-But a real Dweller learns to adapt and overcome. Besides I want to be the first to tell how to do it. I call it "Moles-Bug-Around Tips and Tricks". Gonna get Rich, I just know it.
Hey guys! is there any new story content? Or is it typical Season-farm update?
Mooman Dec 3, 2024 @ 10:29am 
Originally posted by Wack-A-Mole MLRS:
I hope the new Bugs are fun, I like a good challenge from time to time. Anyone can just run through a no Bug Quest-But a real Dweller learns to adapt and overcome. Besides I want to be the first to tell how to do it. I call it "Moles-Bug-Around Tips and Tricks". Gonna get Rich, I just know it.

If ahh... some of the bugs from the PTS slip through, we're in for a ride...

Scorched Beast sonic blast spam, Mirelurk Queen poison one shots... (all previously 'fixed' BTW).

Haven't logged in yet to check but patch day and waiting for the complaints is like my Christmas (yeah, I'm a horrible person...).
Last edited by Mooman; Dec 3, 2024 @ 10:29am
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Date Posted: Dec 3, 2024 @ 7:26am
Posts: 15