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https://bethesda.net/en/article/4s5RUHJqub4qCarXtUQ7m6/fallout-76-gleaming-depths-improvements-and-fixes-release-notes
Big explosions are part of what makes this game great. This looks a move by Bethesda to mark a checkbox claiming the game is more friendly for the overly sensitive at the expense of making it less cool for everyone else.
Disconnecting and reconnecting at the start of the caravan event no longer causes encounters to not spawn.
Fixed pathing issues across some Caravan routes.
Fixed an issue that could cause the Brahmin to not be visually carrying the correct size of cargo.
Supplies now correctly displays a description in the Currency section in the Pip-Boy.
Fixed an issue where objectives for Caravans were displayed under separate quests.
Fixed an issue where players were unable to craft or build certain rewards after learning their corresponding recipes.
All encounter groups now correctly match their shipment sizes.
Fixed an issue with Vendor inventories not refreshing after upgrade without re-entering the Milepost Zero interior.
Players no longer drop lootbags when dying during a caravan.
Fixed an issue that could cause brahmin death to fail the caravan once the player has reached the drop box.
Fixed an issue preventing players from speaking to Marley while the "A Bump in the Road" completion fanfare plays.
Fixed an issue where player was not receiving Cryptid bait when they have completed the quiz.
"Defeat the Liberator" objectivenow correctly gets marked as completed and updated.
Fixed a bug causing caravans to run endlesly around Skyline Drive.
Ineke now correctly spawns after talking to Marley.
The following caravan encounters now appear at the appropriate difficulty options: Super Mutants, Mole Miners, Broken Down Caravan.
Fixed an issue where Ineke was not updating to a vendor until leaving and re-entering the MPZ interior.
A Bump In The Road: Fixed an issue where the Holotape does not autoplay if the player moves away from the Blue Ridge Worker corpse too quickly, preventing quest progression.
Encounter locations are now appearing correctly on map.
Cryptids now correctly spawn and are not running away during encounters.
Encounters now spawn correctly after being selected from the Caravan Manager.
A Bump in the Road: Players not on the quest are no longer able to loot the dead Brahmin.
Fixed a bug where "A Bump in the Road" could not be tracked via the Paper Map.
A Bump in the Road: Fixed an issue when objectives are not checkpointed correctly and need to be completed again after the relogging if the player was disconnected."
Maybe for an amateur player but in general now there are raids, 4-star legendary gear and pets which is the main thing.
Good stuff, not sure how I did not see that. I can still think of at least one bug. But it is not game breaking as the ones they fixed. Mainly your cow's upgrades not triggering. So super slow.
We shall see how much of it works. We know the deal. They come out with stuff, and the next big update it may or may not all work at that time lol.
If ahh... some of the bugs from the PTS slip through, we're in for a ride...
Scorched Beast sonic blast spam, Mirelurk Queen poison one shots... (all previously 'fixed' BTW).
Haven't logged in yet to check but patch day and waiting for the complaints is like my Christmas (yeah, I'm a horrible person...).