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I think everyone will just to fit most of the cards they had before, will need 15 base endurance (or 15 with legendary)
It a lazy, lazy way to try nerf unyielding. Sadly it does nothing when other stats are getting boost perks and the inherent effects that special gives anyway.
It really does seem like a lazy way, esp since now they force so many cards to complete with a single stat, almost every other stat is a dump stat. Before at least, even while endurance had the least 'impactful' perks, the other stats all had great perks to slot, so a build was a choice of which stats to prioritize, while NOW everyone just loads up on endurance and never looks back(then slaps a few points into whichever 2-3 special are 'required' for your specific build)
Seems like a somewhat lazy fix. The other changes are good, and I do feel SOME of the cards should be in endurance (IE starched genes, etc) but many of them really do not.
you couldn't get far without
Im using I think seven endurance perks rn
i am using rad resist which i think does not even work lol
because I did the golf course with it and they still game me +35 rph
What I see is them majorly buffing survivability in a game where it's already trivial. Serendipity armor changes. in particular, lead me to believe they have an actual balance plan in mind.
I expect a major damage buff to enemies in the future.
Bloodied will still be top DPS, but they will be a glass cannon.