Fallout 76

Fallout 76

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LandiePete 12 AGO 2020 a las 23:58
Improvements on my rifleman build
On the suggestion posted by Bored Peon I posted my build here

https://nukesdragons.com/fallout76/perks?v=1&s=7f838a5&w=sv1su1sd2pd2pp2pk2pl2p02ej0e10e71e81eo1c71i10i30ic4iq0a72an2ar2a30lt1li1ld0&m=c29fb3

I'm using the Chinese Stealth armor. Please suggest how I can make my rifleman build more effective.

Incidentally, being the idiot that I am I scrapped Dragon rifle hoping I'd be able to build a new one. I scrapped the first one because at the time I had no use for it. So now I have to find a new one, since I got zilch for it.
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Mostrando 1-12 de 12 comentarios
Gearotic 13 AGO 2020 a las 0:22 
At first glance, you could change rank 3 shotgunner to rank 1 shotgunner/rank1 expert shotgunner/rank1 master shotgunner. That way you use the same 3 points but get 30% damage instead of 20%

Edit: and I would remove tormentor for starched genes, when you're using mutations.
Última edición por Gearotic; 13 AGO 2020 a las 0:30
Bullied by Pigeon 13 AGO 2020 a las 0:32 
why do you have so much in endurance? riflemans are supposed to be ranged so you should barely take any damage you say u use stealth suit so dont need endurance at all, i would suggest move everythign from endurance to agility and get adrenalin .. and also trust me on this one Rifles suck in fallout76..i mean all of em.. anything you think rifles do good an automatic variant does it better.. ive been there done that .. i still use railway rifle as my primary, switched to automatic reciever and the difference is huge.. you can still tap fire it to be a sort of like DMR or rifle and when u need sustained DPS unload full clip.. single shot from auto reciever with all commando perks does almost same damage as fully speced rifleman.. which is what changed my mind to switch..
Lord of Cinder 13 AGO 2020 a las 0:36 
If you are rifleman, you probably don't need so much strength and endurance. I'd keep strength 2 or 3 for bandolier/travelling pharmacy, leave endurance 1 to 3 as well for fireproof and max out agility for stealth perks. Luck has many good things, but starched genes is a must have regardless of build.

My rifleman also has 8 int because 5 int is required for Gunsmith and + 3 Batteries included helps me keep my Gauss rifle in good condition with little ammo weight. If you don't intend to use Gauss better lower the intellect.
Bored Peon 13 AGO 2020 a las 1:19 
You are missing Escape Artist.
This is a very important ability that will help you regain your stealth during combat.

Weapon Artisan is a swap in perk.
This is a card you swap in at your camp when you need the skill. It is completely useless the moment you leave the workbench.

Strong back
Do the math. Traveling Pharmacy and Bandolier can reduce far more weight than those 20 lbs it provides.
People have the "Fallout 4 nostalgia" and grab this perk out of instinct.

Ironclad/Rad Resist
These perks simply do not give enough of a bonus to justify the point spent.

Skeet Shooter (Missing)
When using shotguns this perk makes a huge difference in your damage because it allows more pellets per shot to hit.
Rifle/Shotgun combo kinda make it rough to have this in your build.

Longshot
This is a perk that is overlooked quite often. Every gun has a "fall off range" where past that range you start doing less damage. You can see this much easier by having your display show damage numbers.
This is a VERY beneficial perk for Scorched Earth since you cna do more damage while the queen is airborne and you can snipe her on the ground form farther away and maintain stealth easier.

Iron Stomach
I have never caught a disease from eating cooked food in Fallout 76.
Carnivore/Herbivore mutation also makes this perk useless.
(You could move this to Luck and get Starched Genes and grab Carnivore or Herbivore)

Lead Belly
Personally I vendor at lest 30-50 Radaway every day. So with Radaway being that common it seems kind of like a waste of perk points.

Publicado originalmente por Lord of Cinder:
My rifleman also has 8 int because 5 int is required for Gunsmith
You can offset reducing Gunsmith by taking Luck of the Draw, especially with automatic weapons. Slower firing weapons is meh because the effect trigger is low.
Also keep in mind Gunsmith only controls how often you have to repair your gun. Keep a rank 5 for modding, but you can make a lower rank card for outside camp. You may also have piles of repair kits form Scorched Earth and Encryptid.
wb3jma 13 AGO 2020 a las 3:24 
We have a very similar build I have Perception and Agility Maxed and Charisma 5 and Luck as 3 and Strength as 5. I'm running maxed out Barbarian, Bandolier, All the Rifleman and Tank Killer but dropped concentrated fire in favor of some sniper and Lonshot, Iron clad, Lone Wander(with travel agent for the 5th). Armorer, Gunsmith, Sneak, Covert Operative, Escape Artist and Lightfooted, Adrenaline(now that it's fixed and Bloody Mess. Agree with the other poster add in escape artist as well as light footed to finish off the Agility. Like you I'm running Chinese Stealth armor but have a 3 star Legendary Fixer is my main weapon given it's enhancement to stealth bonus and faster movement in sneak mode(most underated rifle in the game).

I'm not a black powder guy but don't sweat the Dragon. I scrapped my first and found another non legendary later(looking to sell/trade this).
Última edición por wb3jma; 13 AGO 2020 a las 3:28
LandiePete 13 AGO 2020 a las 21:53 
Ive slowly started shifting points, and have now added the Escape Artist perk. It will be slow going because I don't have any spare points left an I must wait 1 level up to shift a point and then another one to acquire a perk if I dont have it. Ive put the final challenge on the back burner. Now I need to find Grahm.
Bored Peon 13 AGO 2020 a las 22:04 
Well you should use that planner to get an idea of what to aim for and then just save the new link.

Publicado originalmente por landiepete:
Now I need to find Grahm.
Ouch good luck with that. Grahm literally has a path that takes him all over the damn map.

As much as I know about the game I doubt I could find Grahm if I tried, lol.
Última edición por Bored Peon; 13 AGO 2020 a las 22:15
LandiePete 13 AGO 2020 a las 22:46 
I think the trick is waiting for the 'Meat Week' challenge...

I think I need to dive in to what all those 'legendary' perks do in the armor department, and how to acquire them...I've neglected this so far. It looks really complicated...
Bored Peon 14 AGO 2020 a las 0:03 
Publicado originalmente por landiepete:
I think the trick is waiting for the 'Meat Week' challenge...

I think I need to dive in to what all those 'legendary' perks do in the armor department, and how to acquire them...I've neglected this so far. It looks really complicated...
Legendary perks aint until like next month? They still on PTS.

Also I think you might be better off using the legendary perks to raise specials(you can get =3 to a special, but not go over 15), i think you will get far more "bang for your buck."
Última edición por Bored Peon; 14 AGO 2020 a las 0:03
Syrrah 14 AGO 2020 a las 2:52 
Yeah Luck and Agility could use some love. Lose the shotguns and strength, dump endurance and intelligence. Lots of your endurance perk card are not really necessary: dromedary when there is water and radaway everywhere? Iron stomach, lead belly, adamantium skeleton, ... there really is no need for those.

Weapon artisan and hacker are cards you can swap in when you need them.

here is a pretty good guideline: its as vanilla and bland as you can think of, but surprisingly effective:

https://www.falloutbuilds.com/builds/ladydeath/

Tailor your own toon based on those recommendations. But trust me that you really want Gunsmith 24/7.
LandiePete 14 AGO 2020 a las 7:07 
I can't really deal with the constant card swapping, it screws with my suspension of disbelief. As I have no 'starred' weapons or armour at this time, i think I need to find out what I'm doing wrong there...
I do have the Ultricite armour, but I'm saving it for a rainy day.µ
RMPyro 14 AGO 2020 a las 7:55 
I think this one is very good. High damage, and high defense at low health. Might replace gunsmith perk with demolision expert if you use explosive weapons. White Knight is very good, with it you never run out of repair kits from scorch queen.

https://nukesdragons.com/fallout76/perks?v=1&s=2f648ab&d=pd2pp2pk2pl2p02eo2c72ic4a72an2lt2s01eh2ir2la2lu2l71ao0au2&m=c29fb3
Última edición por RMPyro; 14 AGO 2020 a las 8:19
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Publicado el: 12 AGO 2020 a las 23:58
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