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https://en.m.wikipedia.org/wiki/Shutdown_law
If there was no daily limit someone somewhere would play to exhaustion.
Realistically though with the upper cap there is no need for a daily cap and limited stock at the purveyor. If a player hit the cap in a day it doesn't make them more or less powerful than others.
Legendary crafting is still a gamble that mathematically needs a large number of trials to succeed. Limiting that makes the failures hurt more as it will take till the next day to try again.
Maybe that's the point, to limit the chance of the addiction to gambling that could occur.
It won't help a ton but, the reset time on scrip machines is every 20 hours not 24. So, walking the reset clock back, you can get 300 scrip 8 times a week and 17 times every two weeks. Just another grind, I know.
I read the comment about buying 10 modules a day from the purveyor. You can get as many modules a day as you have scrip to pay for them. Just server hop. Each time you do, you can buy 10 more modules.
Unfortunately, doing many Public events every day you play, you will most likely have far more Legendary Cores than available scrip to buy modules with. Hence the need to raise the daily scrip limit to at least 500.
How is it people can actually think they have a point when they do not have the common sense to throw some stuff away.....
Is the "take a break" patch. Fallout 76 is a family game.