Fallout 76

Fallout 76

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Mattman Aug 5, 2024 @ 7:54am
FSR.
so before i hear excuses from the fangirls in this thread.

this game is in constant development. bringing updates, and content regularly on a decent time span.

so is Warframe, a game engine that was original released in 2013. the game engine has received improvements upon release adding QOL features, and great optimization.
and yet a game engine originally designed in what 2011/2012? when ever they started making warframe, has Fsr 2.2 it has FSR! and the engine is how much older?
bethesda a billion dollar company getting absolutely smoked in the coding side of things by a f2p game company worth millions.

a billion dollar company is too incompetent to pay their coders to update the game engine for better performance (optimization) and qol features like frame gen aka DLSS/FSR/XESS.

a billion dollar company getting clapped by their own greed.

next gen update on fallout 4. LOL okay. the current gen we're on is basically all frame gen optimization. aka FSR/DLSS/XESS. how would you call the current (next gen) update on fallout 4 next gen when it's not even considerably close to next gen.... dlss released 2018, fsr released 2021. and that's before last gen... like okay.

next gen update. think they mean gender.
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Showing 1-15 of 16 comments
Percello Aug 5, 2024 @ 8:45am 
Let's see if I understand this.

You start off the post by taking a subtle shot at those that like to defend the game for what it is. You then proceed to complain about engine updates by comparing two completely different games to one another. Then you claim that because a company has billions of dollars, they should basically update their engine, while forgetting the fact that most people buy their games because they run on lower end PCs. You then end the post with subtle bigotry.

I understand the point you're trying to make here, but at the same time, some of the most popular games out there don't have up-to-date engines.
shonasof Aug 5, 2024 @ 9:24am 
Originally posted by Percello:
Let's see if I understand this....
It's not worth it. They're obviously baiting for an argument.
Eleni Aug 5, 2024 @ 10:37am 
Two completely different games built on two completely different engines. Yeah I guess that's a fair comparisson lmao.
Mooman Aug 5, 2024 @ 12:20pm 
For the sake of the argument and not the OPs casual misogyny, look at Creation Engine 2.

Creation Engine 2 hasn't been developed in house. Bethesda outsourced it to a company called The Forget to add FSR and DLSS compatibility.

In house their lighting expert quit. The current Creation Engine uses deferred lighting which is an old standard now.

The process isn't so simple as swapping engines, these aren't cars.
Zazzone Oct 22, 2024 @ 4:25am 
you keep saying it's not easy but the modder puredark has already done it in a few hours of work in fallout 4 and other games and it works great including frame generation





Originally posted by Mooman:
For the sake of the argument and not the OPs casual misogyny, look at Creation Engine 2.

Creation Engine 2 hasn't been developed in house. Bethesda outsourced it to a company called The Forget to add FSR and DLSS compatibility.

In house their lighting expert quit. The current Creation Engine uses deferred lighting which is an old standard now.

The process isn't so simple as swapping engines, these aren't cars.
Celtacross Oct 22, 2024 @ 5:13am 
Another troll in the wall...
Mattman Oct 22, 2024 @ 12:03pm 
there's actually a couple other modders that were able to make frame gen injectors for many games.
in fact rsr works pretty well on fallout 4, but on fallout 76 the screen settings prevent rsr from working half the time, and the graphics aren't upscaled when it does work, it just increases the 1080p to 4k making everything look just as bad as the game looks.

remove frame gen, and the game has this ugliness to it. it's like 12 different painters painted everything on the canvas and they all each used different materials, like oils, regular, watercolor, pastel, color pencil, crayons. you get the point. the game is hideous with rsr, and on the verge of it even without rsr.

i assume the framegen not being in 76 is because of said reason, it looks horrendously bad.
no pov settings, the worse ambient occlusion, and literally weirdly colored meshes that make the game have this euugghh.

while fallout 4 is more hd, and runs smoother even when the city dips happen. no cringy mobs that are 50-60 levels higher than you taking 4,003 bullets to kill, no worrying about people not coming to your base to buy your extremely cheap items like food/ ammo/ guns/ legendaries.

no worrying about a questless feeling game where the whole entire gameplay feels like i need more caps and to kill things without looting, no worrying about not looting because your stash is full.

fallout 76 sucks. literally in every aspect.

play some fallout 4 survival, and get off this trash can called 76.
Pax Oct 22, 2024 @ 12:42pm 
You don't need to mod frame generation into games when there is Lossless Scaling. Search for it on Steam store. Works very well for me.
Tesityr Oct 22, 2024 @ 2:16pm 
if i may - and i am not 100% sure what you are saying - but FSR works fine with this game... at least with an AMD GPU (6700xt) in Windows 11.

Make sure to run Fullscreen and select a resolution different than your Desktop Resolution, and FSR is enabled in the Control Panel (Radeon Software).

Not sure why it wouldn't be working after that, sorry
HUN MadRacer Nov 7, 2024 @ 12:35pm 
Originally posted by Tesityr:
Make sure to run Fullscreen and select a resolution different than your Desktop Resolution, and FSR is enabled in the Control Panel (Radeon Software).

In the Radeon Software you can enable RSR, thats not FSR only similar.

https://www.amd.com/en/products/software/adrenalin/radeon-super-resolution.html

FidelityFX Super Resolution requires game integration, whereas Radeon Super Resolution is a driver-based solution included in AMD Software (hardware requirements apply) that will work with thousands of games, specifically with any game running in exclusive full screen mode on AMD RDNA™ architecture-based or newer graphics hardware.

RSR and FSR will live alongside each other. RSR will benefit most on games that do not natively support FSR. However, if a game does have FSR, then we recommend using FSR as an in-game implementation that will typically yield better results.
Last edited by HUN MadRacer; Nov 7, 2024 @ 12:46pm
Coolverine Nov 7, 2024 @ 2:55pm 
One of the biggest issues is that this game engine is super outdated, the lighting is all wrong and there's not even shadows in lots of interior spaces. Don't think there's much more they can do with it.
HUN MadRacer Nov 25, 2024 @ 1:01pm 
I cannot even enable the RSR, status inactive, exclamation mark, but no explanation.
Tesityr Nov 25, 2024 @ 11:19pm 
Originally posted by HUN MadRacer:
I cannot even enable the RSR, status inactive, exclamation mark, but no explanation.
That's so wierd, it totally works with this game, I used it with my 6700xt lol

I'd suggest getting AMD's Driver Uninstaller from their website and trying an older WHQL version of their Drivers for Windows - then if it doesn't work with those - do a Full Update/Reinstall from the Radeon Software itself, Restart, and see if the game utilizes it then. GL with it
lockwoodx Nov 26, 2024 @ 2:17am 
FSR sucks and Frame gen makes input laggy while your frames look higher standing still. It requires massive amounts of Vram to even work and 8GB cards were obsolete yesterday because of it. All for the sake of lazy devs who'd rather texture dump than put in the effort with DX12. I roll my eyes at titles that feature FSR the same way I roll my eyes at games "made with Unity". They're both crutches.
Last edited by lockwoodx; Nov 26, 2024 @ 2:25am
Tesityr Nov 26, 2024 @ 3:32am 
Originally posted by LockwoodX:
FSR sucks and Frame gen makes input laggy while your frames look higher standing still. It requires massive amounts of Vram to even work and 8GB cards were obsolete yesterday because of it. All for the sake of lazy devs who'd rather texture dump than put in the effort with DX12. I roll my eyes at titles that feature FSR the same way I roll my eyes at games "made with Unity". They're both crutches.
It only 'makes things more laggy' when the Framerate is not higher than the target rate - it will seem choppier if you can only get 40fps anyway, in a game, because it wants like 120fps so it has more data to spare for the interpolation, filling in the frames as it needs... it is a gimmick though yes (for both NVIDIA and AMD) you're right lol
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Date Posted: Aug 5, 2024 @ 7:54am
Posts: 16