Fallout 76

Fallout 76

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Sistalis Jul 29, 2024 @ 8:41am
Doing Poseidon energy a 2nd time
Is really not worth it... I was there hunting Holidays scorched and found 3 but then I thought, let's power up Poseidon again for fun... The rewards were underwhelming.

In wiki, they say it powers up some of the neighborhood. But I don't see the extra benefit to that...
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Showing 1-6 of 6 comments
3rd Charger Jul 29, 2024 @ 8:51am 
You can use Poseidon Energy to power nearby workshops should you claim them. Due to commonly provoking PVP, not many players bother with powering their claimed workshops (Billings homestead, Grafton Steel, Lakeside Cabins, Sunshine Meadows industrial farm, Wade Airport) from Poseidon.
BizarreMan Jul 29, 2024 @ 9:17am 
In addition to powering. The aforementioned workshops. There are three generator plans you get for free from doing the event. Large, Windmill, Fusion Generator. You get a random unknown plan each time you succeed.

It also allows you to power the fusion core processor at the power plant to create fusion cores for your consumption.
The Bayroog Jul 29, 2024 @ 9:29am 
I would add that the FO76 is not my favorite wiki, so far -- I don't think it's gotten the love and care that some of the other Fallouts have gotten.

I can rabbit hole the entries from FO1 all the way over to FO4, but the FO76 wiki is about as detailed as any 90s era Prima Official Strategy Guide and doesn't seem to go much deeper than that
MOON LEGS Jul 29, 2024 @ 9:59am 
When you power up the plant and claim the workshop at the location as well, there will be an energy box or two located along at the structure or the perimeter. Be careful not to remove the conduit that the box's wire is attached to. You'll want to hook up your continued power to that conduit (the box likely wont let you attach a wire).

Now that you have finished the quest and the nuclear plant is powered again, you will have somewhere around 100 or 400 power per workshop claimed through the same energy box conduit hookup. I think the idea for the plant's power supply is to have easy and safer access to power workshops for you and your group of friends who want to claim workshop in that region (or just power for the people). You may be able to claim multiple workshops playing solo, but the more you invest in a workshop - the more raids and maintenance is required. So there is a drawback to having high resource yield to compensate for such a large workshop. It's almost not worth it with a small player force. I find the best way to do a workshop is to provide 10 or 20 power and have 1 or 2 generators operational at a time (such as aluminium or lead or concrete). In addition to a simple power supply, I like to add a simple "first room" where you can scrap your junk, get drinks, change load-out, get ammo, stash things, or lock yourself all within a 1x1 foundation. (do note a non-first room requires a 1x2 foundation to compensate for a full workbench)

The rewards are good in a sense that it keeps you well-stocked. The way I see it - you are getting random plans you haven't found elsewhere yet (common ones) and getting weapons or armour to scrap to help you discover more mods. I think it's the XP and combat tensions that this emphasis'. I really enjoy these missions. Looting the nuclear factory itself is highly profitable. Higher LUCK and higher INTELLIGENCE may help enhance this missions payout overall. Maybe try to use a daddy-o or day tripper throughout out the mission.
Last edited by MOON LEGS; Jul 29, 2024 @ 10:12am
Mooman Jul 29, 2024 @ 11:20am 
Originally posted by BizarreMan:
In addition to powering. The aforementioned workshops. There are three generator plans you get for free from doing the event. Large, Windmill, Fusion Generator. You get a random unknown plan each time you succeed.

It also allows you to power the fusion core processor at the power plant to create fusion cores for your consumption.

To add to this you need those base generator plans for some purchased/awarded alternative styles.

For example, the Waterwheel and Large Windmill both need the Windmill plan (there is also a small Windmill datamined for next season).
Sistalis Jul 29, 2024 @ 11:38am 
Thanks for the answers everyone :) Unfortunately I run usually Solo and I take a workshop only if there is a Score challange. So powering up a workshop is meh, ( I guess if it helps the others) I was more annoyed I spent 20~25 mins doing the quest perfect and I got 100 Caps, a few fussion cores some 45 ammon and a few other trinkets. ( I have all the power plants plans already) to bad the rewards don't scale to level.
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Date Posted: Jul 29, 2024 @ 8:41am
Posts: 6