Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That game dosnt deserve it to be compared to any other game, it took them what? 5 years after release to get Multiplayer? I remember that lieing POS Owner saying mere days before release that it has Multiplayer.
Also pretty sure Hello Games has a bigger dev team working on NMS then Bethesda has on 76.
If it isn't going to dramatically raise their income, they do not care.
You can hate all you want because they lied and released a incomplete game, but, while all other dev would just fix somethings and move on to the next project they keep releasing new expansion FOR FREE for years, I dont even know how they are making money, and you should look on why the game was released that way.
The statement, "It's such an easy fix" is the giveaway.
If it helps MS basically told them the use of the creation engine is over. Thank god. Just being able to get stable fps with modern hardware without ini and downgraded settings for once. So at least going forward there's more hope.
Calm. Everyone has a right to critic. If you look into its history thanks to some YouTube creators who went above and beyond digging everything up we learn the biggest issues and strengths with Bethy MD was the long standing core group of small guys who have been there from the start but post Starfield most have left I'm guessing due to MS. Basically using the same engine since Elder Scrolls 3 had it limits but also allowed those core people to work more efficiently but at a cost. They could never make any true next gen leaps with their games due to that engine beyond finding less then optimal work arounds. Beyond just being comfortable with software and this applies to all fields when you have any group of people that have been together that long its hard for them to accept change or criticism.
Yep, MS sunset a bunch of older core members. "Time for them to retire since they were using archaic methods" is hopefully true and not just cutting costs. I put little faith in any youtubers that profit; their agenda will always be income, not caring about the subject. I think MS could have managed that fine on their own.
2nd just deal with it, this is what you get and it is not bad, play the game from day one and still enjoy it.
Sure i love to see some things chanced but i'm very realistic and i know it won't happen... ever. I just deal with it and still have a blast with Fallout 76.