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No. Faster fire rate is still a 2* mod. It can only replace the 2nd star still. So it would replace explosive.
Correct. It still seems that certain legendary gear can still be made directly though, but only the craftable ones with fixed rolls, like the Medical Malpractice pistol.
Prefix [first star] (aka quad, bloodied etc) is the cheapest to change
Major [second star] (aka explosive, weapon speed etc) is mid price to change
Minor [third star] (aka faster reload, vats ap cost etc) is most expensive
IIRC it was 15, 30, 60 but I'm not 100% on the costs of modules (or script... one costs modules one costs script)
Your railway as Quad Explosive you could add a minor effect to it
You CANNOT have Quad Explosive Weapon speed as this is Prefix + Major + Major
You COULD replace the explosive with weapon speed
Railways are getting a HEAVY nerf in the patch too... they fire dramatically slower and vats is nerfed too so the gun will be about 1/4th of its current effect
You can get box mods in 3 ways
1 - You scrap the item and it has a check (randomly assigned to each star) of 1.5% to drop the loose mod - aka it will check prefix, major, minor... next time it could go minor, major, prefix... then prefix, minor, major... its a random check of the available stars on the item
In this case the item is something you can freely and immediately attach to a legendary item for the cost in modules
2 - You scrap the item and it has a check (as above) of 1.0% to drop the plan to learn the mod (its not clear if it goes plan first then checks for loose mod or vice versa or if you can get both a mod and a plan from one scrap... it is clear that you can only get 1 plan or 1 mod from scrapping once it rolls a success it stops)
In this case you can then craft the mod an infinite amount of times... crafting it will require an item [ex. explosive requires an explosive bobblehead] plus a number of script or modules (again its one or the other I don't recall which)
You can craft as many as you have materials to do and then attach them as above
3 - You vendor hop and find a player who is selling the loose mod, either because they know the plan or had it drop
Legendary crafting of things that are FIXED will still craft as their fixed thing (their is one that is 100% always a 1 star bloodied for instance)
Legendary crafting of things that had crafted as a random legendary 1-3 star (aka secret service) will now just craft as a regular SS and then you have to spend modules to get a random roll THEN you can mod it
Lol I'm already getting the feeling tho that vendor hopping will suddenly be getting VERY expensive caps wise in the near future
They misspoke. It’s not cores, it’s all modules. Of additional interest is the fact that the price of modules from mama mumbles is going up.
1. Don't spend all my Script as it's still needed.
2. Make note of which items that craft with FIXED effects.
3. Mass craft these items which have the effects I want.
4. Optimally do this the night before.
5. Can scrap Legendary items at ANY work bench? Yes/No.
*Have already stored & bought items for crafting should I get a plan.
Am I wrong on any of this?
So yes, any 3 star item with 2 decent effects and u swap out the 3rd(regardless which star it is) is prob best way to go. (would cost I THINK 10-15 modules) where switching a 2nd item (Even if u were dumb enough to swap the SAME star out) cost like 30 modules.