Fallout 76

Fallout 76

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Pakratjr Aug 20, 2024 @ 10:01pm
Trying to understand the new legendary crafting.
I've been trying to "keep up" with this but I keep reading and seeing a bunch of conflicting and really kinda confusing info. So I'm going for a specific example type of thing.

I currently have two characters. Both have a 3* rifle, both are 2 good stars and third star is not good.

As I am understanding it, with the new system I will now be able to change the third star and only the third..... IF..... I am able to find and scrap enough weapons with that effect to hopefully learn it?

My railway is quad explosive, if I want faster fire rate for third I would need to hope to find weapons with that?

I am also not understanding how something like SS armor crafting is going to work now as I have seen mentioned quite often that current "default" legendary items will no longer be legendary straight away?
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LT2483 Aug 20, 2024 @ 10:32pm 
Originally posted by Pakratjr:
As I am understanding it, with the new system I will now be able to change the third star and only the third..... IF..... I am able to find and scrap enough weapons with that effect to hopefully learn it?
Yes. You can either learn the mod and then make loose copies, or get a loose copy directly.

Originally posted by Pakratjr:
My railway is quad explosive, if I want faster fire rate for third I would need to hope to find weapons with that?
No. Faster fire rate is still a 2* mod. It can only replace the 2nd star still. So it would replace explosive.

Originally posted by Pakratjr:
I am also not understanding how something like SS armor crafting is going to work now as I have seen mentioned quite often that current "default" legendary items will no longer be legendary straight away?
Correct. It still seems that certain legendary gear can still be made directly though, but only the craftable ones with fixed rolls, like the Medical Malpractice pistol.
Phantom Aug 20, 2024 @ 10:40pm 
TTBOMK

Prefix [first star] (aka quad, bloodied etc) is the cheapest to change
Major [second star] (aka explosive, weapon speed etc) is mid price to change
Minor [third star] (aka faster reload, vats ap cost etc) is most expensive

IIRC it was 15, 30, 60 but I'm not 100% on the costs of modules (or script... one costs modules one costs script)

Your railway as Quad Explosive you could add a minor effect to it
You CANNOT have Quad Explosive Weapon speed as this is Prefix + Major + Major
You COULD replace the explosive with weapon speed

Railways are getting a HEAVY nerf in the patch too... they fire dramatically slower and vats is nerfed too so the gun will be about 1/4th of its current effect

You can get box mods in 3 ways
1 - You scrap the item and it has a check (randomly assigned to each star) of 1.5% to drop the loose mod - aka it will check prefix, major, minor... next time it could go minor, major, prefix... then prefix, minor, major... its a random check of the available stars on the item

In this case the item is something you can freely and immediately attach to a legendary item for the cost in modules

2 - You scrap the item and it has a check (as above) of 1.0% to drop the plan to learn the mod (its not clear if it goes plan first then checks for loose mod or vice versa or if you can get both a mod and a plan from one scrap... it is clear that you can only get 1 plan or 1 mod from scrapping once it rolls a success it stops)

In this case you can then craft the mod an infinite amount of times... crafting it will require an item [ex. explosive requires an explosive bobblehead] plus a number of script or modules (again its one or the other I don't recall which)

You can craft as many as you have materials to do and then attach them as above

3 - You vendor hop and find a player who is selling the loose mod, either because they know the plan or had it drop


Legendary crafting of things that are FIXED will still craft as their fixed thing (their is one that is 100% always a 1 star bloodied for instance)
Legendary crafting of things that had crafted as a random legendary 1-3 star (aka secret service) will now just craft as a regular SS and then you have to spend modules to get a random roll THEN you can mod it
Pakratjr Aug 20, 2024 @ 10:59pm 
Hmmm, thanks. So that actually don't sound too bad then. I suppose the biggest thing then is going to be how "easy" it's going to be getting scrip and modules. If they drop at a similar rate to cores it might not be too bad.

Lol I'm already getting the feeling tho that vendor hopping will suddenly be getting VERY expensive caps wise in the near future :steamhappy:
Sable Noctis Aug 20, 2024 @ 11:32pm 
Once you have learned the legend that's it you have it forever, but crafting the legend mod takes 60 cores per mod.
Wack-A-Mole MLRS Aug 21, 2024 @ 4:49am 
Originally posted by IceValkyrie:
Once you have learned the legend that's it you have it forever, but crafting the legend mod takes 60 cores per mod.
Hummm. I thought they were getting rid of cores, so how will I now get 60 cores if there are none.
BizarreMan Aug 21, 2024 @ 5:12am 
Originally posted by Wack-A-Mole MLRS:
Originally posted by IceValkyrie:
Once you have learned the legend that's it you have it forever, but crafting the legend mod takes 60 cores per mod.
Hummm. I thought they were getting rid of cores, so how will I now get 60 cores if there are none.


They misspoke. It’s not cores, it’s all modules. Of additional interest is the fact that the price of modules from mama mumbles is going up.
DocBravo Aug 21, 2024 @ 5:25am 
So:
1. Don't spend all my Script as it's still needed.
2. Make note of which items that craft with FIXED effects.
3. Mass craft these items which have the effects I want.
4. Optimally do this the night before.
5. Can scrap Legendary items at ANY work bench? Yes/No.
*Have already stored & bought items for crafting should I get a plan.

Am I wrong on any of this?
AtmaDarkwolf Aug 21, 2024 @ 12:23pm 
for one, don't matter which of the 3 stars your changing, it costs the same. It costs more with each new chance u make(regardless of what start u swapping)

So yes, any 3 star item with 2 decent effects and u swap out the 3rd(regardless which star it is) is prob best way to go. (would cost I THINK 10-15 modules) where switching a 2nd item (Even if u were dumb enough to swap the SAME star out) cost like 30 modules.
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Date Posted: Aug 20, 2024 @ 10:01pm
Posts: 8