Fallout 76

Fallout 76

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Tag Jul 11, 2024 @ 7:00am
Legendary modules & Vendor Sale
With the coming sale I wonder if someone can shed light on whether the modules are included in the sale?

Is it economically better to stack up on scrip for the sale and wait for cheaper modules... or...

I also read some players get the 3 star weapon during sale, then sell it back if it rubbish - this still a thing, this is still a thing right?
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Showing 1-10 of 10 comments
lordoftheapes79 Jul 11, 2024 @ 7:14am 
No. Only the random rolls.
Tag Jul 11, 2024 @ 7:20am 
hmm well how about we change that
AtmaDarkwolf Jul 11, 2024 @ 11:40am 
Modules and steel never goes on sale, would 'break the economy' or something idk.. (not that u can run 15 freaking expeditions an hour for 15-30 modules isn't somehow worse?)

IMO if u need modules just make a group of expedition runners and run the boardwalk or flooded city ones over and over(both VERY spammable and u can get them down to 3-5min runs each if u get good at it) - join a group and once the link is 100% on all 4 people, switch to casual for int bonus to maximize xp gain. (Will cap out at 20k per run, double that if double event is happening, plus any kills in the quest itself)

Currently the only 'limiter' is against ppl trying to farm out a decent set of v94 armor (solar/thorn) - for everyone else, a couple runs of any expedition = another attempt at your godroll!
Mooman Jul 11, 2024 @ 12:04pm 
I'll only go for random rolls when I'm bored. It can be fun to try use a weapon you'd never bother with.

But I'd hold off going too crazy right now, save up some scrip. With the proposed changes on the PTS at the moment scrip will be highly useful for modules and extra gear to scrap.

It's probably some months off but the other change was modules had doubled in price to 100 scrip, so hoarding a stockpile now could be worth it (good work BGS allowing the pickaxe bug and exploiters to remain...).

At the very least I'd say hold 1000 scrip minimum for 10 modules (or 10 modules directly) as that's the cost to add an effect.

The update is probably not going to see the light of day for a while though as it has some serious design flaws. But considering it now can save you from feeling too bad later.
Last edited by Mooman; Jul 11, 2024 @ 12:05pm
Tag Jul 11, 2024 @ 12:11pm 
Originally posted by AtmaDarkwolf:
snip
expedition pays out modules??!?!?
intlgunmonkey Jul 11, 2024 @ 1:26pm 
Originally posted by Tag:
Originally posted by AtmaDarkwolf:
snip
expedition pays out modules??!?!?
Not every time, but frequently they do.
lordoftheapes79 Jul 11, 2024 @ 1:35pm 
Originally posted by intlgunmonkey:
Originally posted by Tag:
expedition pays out modules??!?!?
Not every time, but frequently they do.
+5 legendaries that are usually crap, so it might as well.
lordoftheapes79 Jul 11, 2024 @ 1:36pm 
Originally posted by Tag:
hmm well how about we change that
That's a possibility once the new crafting system drops, but they're too cheap in the current one imo.
Last edited by lordoftheapes79; Jul 11, 2024 @ 1:36pm
intlgunmonkey Jul 11, 2024 @ 1:54pm 
Originally posted by lordoftheapes79:
Originally posted by intlgunmonkey:
Not every time, but frequently they do.
+5 legendaries that are usually crap, so it might as well.
Huh?
That sentence doesn’t really make sense.

But…anyway, they’re random lengendaries, just like you get from any other drop or even roll.
Wack-A-Mole MLRS Jul 11, 2024 @ 2:11pm 
I wish I would get a "God Roll" on every Expedition and every Main Event that I did. I should get a "God Roll" from Mum every time I buy one from her. If I could do that for just 3 days then I could log off and install a new game.
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Date Posted: Jul 11, 2024 @ 7:00am
Posts: 10