Fallout 76

Fallout 76

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tbloyzz Jul 4, 2024 @ 11:46pm
Legendary Cores and Modules
Is there anything I can do with legendary cores except crafting legendary stuff? I have the feeling that there is a huge mismatch between cores and modules. I am rock bottom with modules every day, but I have hundreds of cores in my inventory. Is that normal?
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Showing 1-11 of 11 comments
lucg Jul 5, 2024 @ 12:18am 
Yes ... !!! But when you go farming for modules with expeditions and by scripting, you will run out of legendary cores too, eventually.

Keep rolling ... !!!

GL
insert food here Jul 5, 2024 @ 12:34am 
Only used for rolling legendary effects or crafting certain legendary items like SS armour.

It is very easy to get your full scrip amount done each day which allows you to buy leg modules from mama mumbles at the rusty pick. Cores you can get infinitely from doing events so it is normal to have more cores than modules.
tbloyzz Jul 5, 2024 @ 2:33am 
Thanks! I guess me crafting gauss gatlings rather than re-rolling the legendaries on other stuff adds to the problem. I wish Bethesda could create another use for the cores.
insert food here Jul 5, 2024 @ 2:42am 
Originally posted by tbloyzz:
Thanks! I guess me crafting gauss gatlings rather than re-rolling the legendaries on other stuff adds to the problem. I wish Bethesda could create another use for the cores.

Well for secret service armour it is better to craft a new piece each time rather than re rolling the one piece as the crafting cost is way less at only 1 module per craft. Gauss minigun i think is similar but been a very long time since i made those as i already have good ones.

This way you can put the bad ones back into scrip machine to get something back instead of rolling the same one over and over.
tbloyzz Jul 5, 2024 @ 8:55am 
Originally posted by insert food here:
Originally posted by tbloyzz:
Thanks! I guess me crafting gauss gatlings rather than re-rolling the legendaries on other stuff adds to the problem. I wish Bethesda could create another use for the cores.

Well for secret service armour it is better to craft a new piece each time rather than re rolling the one piece as the crafting cost is way less at only 1 module per craft. Gauss minigun i think is similar but been a very long time since i made those as i already have good ones.

This way you can put the bad ones back into scrip machine to get something back instead of rolling the same one over and over.
That´s the thing. I do craft gauss miniguns all the time, which costs 2 modules and 0 cores. A 3 star legendary perk on an existing weapon would cost you 5 cores and 4 modules, if I remember right.
nOv1c3 Jul 5, 2024 @ 9:35am 
you will never run out of cores lol The max is 5K and i been siting on that many for years

Next major update we are supposed to get a new legendary crafting that gona bring another massive grind lol

https://fallout.bethesda.net/en/article/5zcmPPBTXDh7V6q8MxkmBJ/inside-the-vault-milepost-zero-public-test-server
BizarreMan Jul 5, 2024 @ 9:38am 
Originally posted by nOv1c3:
you will never run out of cores lol The max is 5K and i been siting on that many for years

Next major update we are supposed to get a new legendary crafting that gona bring another massive grind lol

https://fallout.bethesda.net/en/article/5zcmPPBTXDh7V6q8MxkmBJ/inside-the-vault-milepost-zero-public-test-server



Cores go away and are replaced by legendary sprinkles. From what I have heard, they can be put in the scrap box. (So are treated like junk and would drop upon death). They also weigh 0.05.

So if you are sitting on a bunch of them. Get ready to need stash space.

Apologies, I have been notified that they are not legendary sprinkles, but legendary particles.
Last edited by BizarreMan; Jul 5, 2024 @ 9:38am
lordoftheapes79 Jul 5, 2024 @ 10:12am 
Originally posted by BizarreMan:
Cores go away and are replaced by legendary sprinkles. From what I have heard, they can be put in the scrap box. (So are treated like junk and would drop upon death). They also weigh 0.05.

So if you are sitting on a bunch of them. Get ready to need stash space.

Apologies, I have been notified that they are not legendary sprinkles, but legendary particles.
I'm ok with that. If they go in the scrapbox I'll never even look at what they're called.
Mooman Jul 5, 2024 @ 12:27pm 
I remember back in the day there were 3 kinds of core (PTS). Instead of one size fits all it was a different one for each star level.

Now the next PTS is doing away with them altogether... BGS really has a problem on what these are ever for.

It was an ok idea to get players to attend events. More players meant more 'content'. I just hope they realise the real reason for attendance now and particularly after those changes will be legendary gear.

This should come with revisions of all public events to include more legendary creatures. Events like Line in the Sand are useless (odd because it's 'endgame' in zone and story).
lordoftheapes79 Jul 5, 2024 @ 12:51pm 
Originally posted by Mooman:
I remember back in the day there were 3 kinds of core (PTS). Instead of one size fits all it was a different one for each star level.

Now the next PTS is doing away with them altogether... BGS really has a problem on what these are ever for.

It was an ok idea to get players to attend events. More players meant more 'content'. I just hope they realise the real reason for attendance now and particularly after those changes will be legendary gear.

This should come with revisions of all public events to include more legendary creatures. Events like Line in the Sand are useless (odd because it's 'endgame' in zone and story).
The system needs this change. Bethesda has never been good with crafting systems, Skyrim probably had the best one, but even that turned into a broken mess after a longer playthru. Looks like we'll be getting less RNG overall and that's a good thing, we'll be scrapping legendary weapons, so we won't be limited by the scrip cap so much, and instead of selling 10-20lbs weapons in our vendor, we'll be selling the half pound mods, meaning more stash space.

It definitely looks promising, but it's still a ways away. They made it clear that the odds of it being in the next patch are very, very low.
Last edited by lordoftheapes79; Jul 5, 2024 @ 12:52pm
spoggie Jul 5, 2024 @ 9:59pm 
Was just reading about what they have come up with for testing.
Continually changing a particular item becomes more expensive each time.

Quote:
We’re still evaluating how we want to manage Legendary Cores moving forward.

Now let us explain how this system works.

Before you can start swapping Legendary Mods onto your items, you’ll need to obtain your desired mod in one of two ways:

Trading for the mod with another player;
Scrapping Legendary items with your desired mod on it.

Every time you scrap a Legendary item you will obtain Legendary Particles as well as have a chance to learn one of the Legendary mods on that item. After obtaining a mod plan from an item, you can head over to your Tinker Bench to craft it by spending Legendary Particles.

Once crafted, you can either trade that mod with another player or head over to your Workbench to swap it onto a Legendary item.

Please Note When you swap a Legendary Mod onto an item that item becomes character-bound which makes it untradeable and not droppable in the world. Each time you replace a mod on an item, the cost will increase.
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Date Posted: Jul 4, 2024 @ 11:46pm
Posts: 11