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Keep rolling ... !!!
GL
It is very easy to get your full scrip amount done each day which allows you to buy leg modules from mama mumbles at the rusty pick. Cores you can get infinitely from doing events so it is normal to have more cores than modules.
Well for secret service armour it is better to craft a new piece each time rather than re rolling the one piece as the crafting cost is way less at only 1 module per craft. Gauss minigun i think is similar but been a very long time since i made those as i already have good ones.
This way you can put the bad ones back into scrip machine to get something back instead of rolling the same one over and over.
Next major update we are supposed to get a new legendary crafting that gona bring another massive grind lol
https://fallout.bethesda.net/en/article/5zcmPPBTXDh7V6q8MxkmBJ/inside-the-vault-milepost-zero-public-test-server
Cores go away and are replaced by legendary sprinkles. From what I have heard, they can be put in the scrap box. (So are treated like junk and would drop upon death). They also weigh 0.05.
So if you are sitting on a bunch of them. Get ready to need stash space.
Apologies, I have been notified that they are not legendary sprinkles, but legendary particles.
Now the next PTS is doing away with them altogether... BGS really has a problem on what these are ever for.
It was an ok idea to get players to attend events. More players meant more 'content'. I just hope they realise the real reason for attendance now and particularly after those changes will be legendary gear.
This should come with revisions of all public events to include more legendary creatures. Events like Line in the Sand are useless (odd because it's 'endgame' in zone and story).
It definitely looks promising, but it's still a ways away. They made it clear that the odds of it being in the next patch are very, very low.
Continually changing a particular item becomes more expensive each time.
Quote:
We’re still evaluating how we want to manage Legendary Cores moving forward.
Now let us explain how this system works.
Before you can start swapping Legendary Mods onto your items, you’ll need to obtain your desired mod in one of two ways:
Trading for the mod with another player;
Scrapping Legendary items with your desired mod on it.
Every time you scrap a Legendary item you will obtain Legendary Particles as well as have a chance to learn one of the Legendary mods on that item. After obtaining a mod plan from an item, you can head over to your Tinker Bench to craft it by spending Legendary Particles.
Once crafted, you can either trade that mod with another player or head over to your Workbench to swap it onto a Legendary item.
Please Note When you swap a Legendary Mod onto an item that item becomes character-bound which makes it untradeable and not droppable in the world. Each time you replace a mod on an item, the cost will increase.