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Starfield might be a "yet another Bethesda game" (with all the Bethesda-game-issues), but it's for sure it's own separate thing... In act, it's own separate "can of worms", that is... But at least Starfield is a single player offline experience too, same as F4.
But if you'd like "more Fallout" - the world, the mechanics, the story, the overall vibe - then for sure for F76 instead
Essentially, F76 is... "F4, but with other players running around as well". It's not really all that coop(except public events that kinda make you cooperate), nor really MMO either(up to 24 players per server). It's just... A sandbox. And in more meanings than one.
Sure, it's a sandbox "genre", with crafting, building, survival elements, etc... But it's also just as much of a "sandbox" as it is for young kids of pre-kindergarten age. You see, kids of age 1-3yo or so still don't understand the basic concept of playing together, cooperating, doing something with others. As such, when parents place them into one sandbox, they don't "play together", they don't "cooperate"... They "play nearby" or "play next to each other". Each playing their own separate thing, just with other kids also being in the same sandbox, also playing their own thing. NOT together. Just simply too young to comprehend the concept of playing together.
Same can be said about Fallout 76. Whenever you play - you just play on the same public server as other up to 23 players, but every single one of you... You play your own game. Your own quest progression, your own goals for today, your own desires of what to do now or later, your own gameplay-loop disturbing "problems" you encounter (like having to stop your questing to go back to your base for droping off loot or repairs, for example) and so on. All of this is separate for each player.
Quest progression is not synched, so when you've completed one thing - your friend might have not touched that questline yet at all. You'd want to go farm some resources, while your friend would need to go level up instead. You'd want to keep on going, while your friend might have their gear broken and have to take a pause to go and repair it. And so on. So you'll have to constantly stop and wait for each other or try to manually keep "in sync" with each other... which is way more effort than it should be. And in the end you just shrug it off and play by yourself, separately... "next to each other", next to your friend and other players, mostly only meeting up for public events in the end. But otherwise, still doing your own thing.
It's online, but not really coop. Multiplayer, but not massively... It's a weird thing. A mutant of a game, befitting the "Fallout" series, tbh.
In any case, you've already decided. You're only here to figure out WHY you decided.
In the last five minutes, I bought both Cyberpunk 2077 (seemed a "bit" like Starfield but with much better reviews) and Fallout 76.
CP 2077 is a fully single player story-driven experience, Quite good too. Not without flaws as well (quite a few, actually), but it's solid.
Todd always said about F76 - "It just works". He never said it works flawlessly or without issues. It just works and that's already enough for them, I guess. Same as every other Bethesda game. It's their motto through the years :P
As for the steam summer sale, I've bought FO76 and CyberPunk in the last 30 to 40 minutes after reading through the forums. Going to skip Starfield for now but may reconsider in a couple of years if things change.
Out of the Box:
When you start playing a game and you need to enter a house, you get a loading screen.
When you leave the house you get a loading screen.
When you go into your bunker you get a loading screen.
That is the basic of Starfield.
I thought either buying SF but with the fiasko of F76 and the T-Poses in the beginning, nope not again.