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Then once you use one you're like "might as well add some more". And suddenly you're growing a foot out your ass.
I would love it if you could get different super healthy perks.
Crit and cripple. It's like a 1-2 punch. Four leaf clover to build the crit, crit to kill. Cripple robots to kill, cripple big baddies to 'take my time' on the kill, cripple Mole Miners to get them to drop their weapons.
The high crit damage means ammo efficiency. You'll get way more back in all situations than you spent.
It's an overlooked build. Players really need to learn how the game works and they'll notice that far more is viable than just what the YouTube Muppets tell them.
If Todd had wanted me to be able to jump on roofs, he would have given me jet packs.
Oh wait, he did.
I understand the idea.
I even use it on 2 characters (across 2 accounts with 10 characters all together)
But I hate how dumb it feels and looks.
Jetpacks are terrible in their own way IMO, but at least they feel good to use, less stupid if that makes sense.
Edit:
Also agreed, you don't need any mutation to play the game properly and comfortably.
Small side note / gag in the game is that certain people (to my knowledge BoS soldiers, did not encounter this consciously elsewhere) sometimes comment on you having mutations and that you should endeavour to get rid of them.
Define competitive and weak.