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Stims weigh so much because they have an actual in game effect, while clothes are purely cosmetic. The game is already easy as is, if you could hold hundreds of stim packs without penalty, there would be literally nothing that could kill you, especially for pvp reasons.
Yeah, PvP isn't too popular, but it's still worth trying to maintain some sort of balance.
buy bullks of resources and store them for quests & maintaining equipment.
or just go play more suited games for you.
https://youtu.be/Gyid0zpy_7M?si=nhaRamaNLG9qed1o
I still don't get why there's a minimum price that I have to set when I put things in my vendor. I can't sell things at a reasonable price, thus the other players don't want my stuff (or can't buy it) and the NPCs pay terrible prices for everything. So, basically, everything is worthless because unlike even fallout 1, there's no functional barter system.
On a related note, since fallout 76 is set a in 2102 and the bombs drop in 2077 (so anyone older than 25 was alive pre-bombs), why are we using caps in the first place? Why not pre-war money or a barter system?
there is a lot of videos regarding that universum on yt so if you'r interesed go and spend some good time listening.
as for pricing that is sugested price that can be even set at 1 cap per item , but yes , it's very hard to sell things outside npc shops.
There is no minimum price at your vendor. you can sell stuff for any price you want (including 0 caps)
My point: always realize thats thing is a SP game can not always be implemented in an online game some things have to modified.
Caps in this game is a thing that is probably the easiest to get, it's more harder to spend it. I constantly run with max caps and when i do? I buy tons of junk in WhiteSpring and if i'm on max caps again? Then also again i buy tons of junk.
I've found that items like daily quest currency have a minimum of 0, while ammo can't be less than 2 per, with some get much higher. The plans often have higher minmums, as do some of the medical supplies. I'd have to look each one up, but with how stingy the game is with caps, it makes no sense that I'm also hindered in how low I can price things when selling to other players.
The ammo is the one that really bugs me. In typical fallout, I tend to play melee/unarmed and use the ammo as a source of income. NONE of the npcs will buy my ammo and I don't think the vendor minimums are reasonable. I'd be happy selling most ammo at 1 cap per, since it's easy to acquire and I just don't use it.
aha... interesting, to say the least