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edit: if you do decide to ditch traveling pharmacy you can also free up pharma farmer in luck. You'll have to make the rounds to people's camps for stims but oh well.
High-capacity? Eeeeehh... Just extra 60 carry weight is not THAT big of a deal, when you'd rather actually decrease the weight of items instead - be it meds or food - thus giving you more carry weight... technically.
In my build, I have Thru-Hiker, which is why I run Chemist backpack, to free up 3 STR points.
https://i.gyazo.com/2d736f5c7c551f35be8edf06065d2189.png
I really do be needing that Chemist backpack... XD Even if I barely ever actually use them and keep on dropping to newbies or using up at robot vendors for them daily caps.
Paradoxically, my 2 support characters (Field Medic etc) use "Grocer's", simply because I have enough STR for the 3 star "Pharmacist" always left over.
Most of the others use "Chemist's", except full power armor builds who kind of need both the food and chem cards because power armor removes backpack bonuses.
I don't use any of the Tadpole grind mods because ♥♥♥♥ that noise, though I'm working casually on those for my 2nd supporter to get the high capacity probably because again, enough perk slots to have both chems and foods reduced.
And almost everything else as well at that too like "Bandolier" / "Batteries Included" + weapon weight reduction cards where applicable or needed (not useful if you only run one gun, very useful if you lug around like 3 or 4 heavies), everything according to build actually except "Pack Rat" which I have never found useful due to how easy it is to keep junk broken down once you know where the workbenches are and you either don't want to keep masses of scrap on hand or in your stash (no F1st) or F2st tents and scrapboxes are easy enough to access.
And yes, having legendary SPECIAL cards ranked up helps immensely obviously, I always try to have at least 2 or 3 to fill out those convenient values I don't need for the build but want to have for extras like weight reduction perks.
Backpack mods are nice, but you should really know what you want for your build before spending the bullion / grind the badges and again if you heavily rely on power armor (like you wear it more than you don't) it's pretty much pointless.
I know some people carried around a ton of stims, but damn, that's more than a few. Figures you'd want one of the reduction mods then. I just can't relate - my build only needs a stim every couple of hours, when stealth decides to break with some big threats around.
When you start running vampire's weapons, stimpak use drops way off.