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Which is the contextual 2mm ammo drops not being adjusted to but rather the other Gauss weaponry.
It's a great weapon in itself.
Primarily elemental effects (cryo, pyro, poison, plasma, electric, and tesla), the 2-star explosive secondary effect and the Gauss effect.
Also included in the change is: Electrically Charged mutation, Auto-axe Electrified mod and Mr Handy Buzz Blade Electrified modbeing changed from "Electric" to "Energy". This was likely due to electrical resist armor / creatures being non-existent in game, and the new Storm boss’s immunity to electrical damage.
All mods for melee weapons with the name “Electrified” have been buffed, providing a bonus base Energy damage equivalent to the weapon’s base Physical damage including: Assaultron Blade, Baton, Chinese Officer Sword, Revolutionary Sword, Sheepsquatch staff and club, Shepherd’s Crook and Mr Handy Buzz Blade.
MIRV's frags are not effected, to my knowledge.
*Still pissy though. Bows seriously don't need nerfing; maybe reducing the blast extension perk card by 33% would be appropriate since that would affect things like players using the Westek exploit. All this is is yet another snub to the player base and game function. I see no improvement it will bring about except further narrowing power-choices for builds and limiting players. Bad.
Add more to balance or just freaking stop. Add small amounts. Even the most basic MF cook knows you can't take it away once you add it; you're better off throwing it in the trash and starting over.
Atrocious is a more appropriate word for their nerf-policy.
The Cremator was already changed with the last patch a few weeks ago. . .
Cremator Rebalance (summary):
Thanks again for the info, Virpyre. My eyesight isn't what it was, apologies for the typo on your handle.
Nerfs sucks but it's still Appalachia.
C'mon Donny, let's go blast some green dudes
https://www.youtube.com/watch?v=O81XldQHApg
Gauss weapons always had their own explosive code that did 15% damage compared to the legendary effects 20%. They shouldn't have been affected... but this is Bugthesda we are talking about...
Until you get either of those, a .50 Cal or a standard flamer (with napalm tank mod) should work fine, or as others have suggested, the cremator is extremely effective and ammo efficient, especially with slow burning fuel.
There is a set of something like 20 ammo containers you can loot from Vault 76, west down the drive to the military checkpoint at the gate of the parking lot, then back to the bus, over to the edge of the fence away from the bus/gate, further out to a crashed jeep, west to a tent, then something like south to the brotherhood camp. After that you can enter the Atlantic City - Flooded City expedition and have another ~8 ammo containers leading to the place Mayor Tim is holed up, 2 more inside on the right, and another 2-4 if you're willing to explore a bit and kill some overgrown on the way to the mission building. If you're having serious ammo shortages, that run is maybe 5 minutes and has something like 30-35 ammo boxes you can loot, so as long as you're willing to scavenge a bit you're never really going to be out of options.
Oh i hope they nerf the cremator aswell. When i came back it was so nice, barley any one shotters at events. Now everyone and their grandmother uses that freaking thing and on top of one shotting everything the graphic pollution is awful.