Fallout 76

Fallout 76

View Stats:
engi May 12, 2024 @ 6:25pm
is the gauss minigun worth?
im currently lvl 80 and using a (half baked) bloodied build im currently half way allied with the raiders and the gauss minigun sounds enticing, i have grenadier at 2 and an explosive laser minigun sounds pretty darn good, only one problem ive heard its pretty ammo hungry and i only have ammo factory at 2, should i invest in the gauss minigun? i do have the gold bullion required for the plans and the mods
< >
Showing 1-15 of 42 comments
virpyre May 12, 2024 @ 6:30pm 
It's worth it yes, but have also heard that the explosive effects are getting nerfed in June.
engi May 12, 2024 @ 6:38pm 
Originally posted by virpyre:
It's worth it yes, but have also heard that the explosive effects are getting nerfed in June.
thank you
insert food here May 12, 2024 @ 6:42pm 
Yes it is worth getting. You can buy it from Minerva when it is in her inventory for a 25% discount.

I like it but a while back they made it so the explosive visual effect is much larger and i find it annoying as you cannot see anything. It is ammo heavy to use but if you are ok with that it is a gun that will serve you well.
KitKat May 12, 2024 @ 6:43pm 
Originally posted by virpyre:
but have also heard that the explosive effects are getting nerfed in June.
Any more info on this, please?
AbsynthMinded May 12, 2024 @ 6:48pm 
Originally posted by KitKat:
Originally posted by virpyre:
but have also heard that the explosive effects are getting nerfed in June.
Any more info on this, please?

It matters very little, the explosive effect isnt for damage as much as it is for tagging enemies for XP. So as long as the Radius of Effect is not diminished the damage was never that great to begin with.
KitKat May 12, 2024 @ 6:50pm 
Originally posted by AbsynthMinded:
Originally posted by KitKat:
Any more info on this, please?

It matters very little, the explosive effect isnt for damage as much as it is for tagging enemies for XP. So as long as the Radius of Effect is not diminished the damage was never that great to begin with.
That I understand very well. But hey, the nerfs could be to the radius... even with the Grenadier perk. Hence why I'm asking for more info on what sort of nerf it will be.
engi May 12, 2024 @ 7:01pm 
Originally posted by insert food here:
Yes it is worth getting. You can buy it from Minerva when it is in her inventory for a 25% discount.

I like it but a while back they made it so the explosive visual effect is much larger and i find it annoying as you cannot see anything. It is ammo heavy to use but if you are ok with that it is a gun that will serve you well.
how heavy is 2mm ec?
OutsidR May 12, 2024 @ 7:09pm 
Originally posted by insert food here:
Yes it is worth getting. You can buy it from Minerva when it is in her inventory for a 25% discount.

I like it but a while back they made it so the explosive visual effect is much larger and i find it annoying as you cannot see anything. It is ammo heavy to use but if you are ok with that it is a gun that will serve you well.

From using it, I find the explosive affect to already be nerfed, but I like the weapon :)
insert food here May 12, 2024 @ 7:15pm 
Originally posted by engi:
how heavy is 2mm ec?

With the batteries included perk 1000 rounds weighs 3 lbs. Ultracite 2mm is the same weight as the regular ammo also.
engi May 12, 2024 @ 7:23pm 
Originally posted by insert food here:
Originally posted by engi:
how heavy is 2mm ec?

With the batteries included perk 1000 rounds weighs 3 lbs. Ultracite 2mm is the same weight as the regular ammo also.
not bad i can prob carry 10k rounds
Anethin May 13, 2024 @ 3:16am 
Not worth it, go cremator, you will be able to do Alien Invasion alone
virpyre May 13, 2024 @ 8:18am 
Originally posted by KitKat:
Originally posted by virpyre:
but have also heard that the explosive effects are getting nerfed in June.
Any more info on this, please?

Elemental explosive effect PTS to LIVE
Some explosive effects in the game, such as the 2-star explosive effect and the Gauss effect, deal damage based off a percentage of projectile damage. This percentage multiplier has always been respected by physical damage, but defaulted to 100% for elemental damage: this is why a Handmade’s explosive effect does 20% damage, but a Laser rifle’s explosive effect used to do 100% damage.

This multiplier has now been fixed for elemental damage. This will significantly reduce the explosive damage for all of the following:
  • Alien Blaster using Cryo/Poison Mag
  • Cryolator using Crystallizing Barrel
  • Gamma Gun with Electric Signal Carrier
  • Gauss Minigun using Tesla mods
  • Crusader Pistol using Pyro or Cryo Receivers and the Explosive 2-star effect
  • All Bows using Elemental Arrow mods

The following are unaffected by this specific change as they don’t use the projectile damage multiplier for explosive damage:

  • Hellstorm
  • Grenades and Mines
KitKat May 13, 2024 @ 8:49am 
Originally posted by virpyre:
*longpost*
Soooooo... Only a handful of weapons are affected, not the whole Explosive modifier, eh? Gauss Minigun just happens to be one of the affected ones, eh?
lordoftheapes79 May 13, 2024 @ 8:54am 
I use gauss weapons to limit the kind of ammo I have to carry, while having a variety of weapon types. Basically have a gauss minigun for big fights like the Queen or Earl, while I run around with a rifle/shotgun/pistol(depending on the character) to keep my ammo up and all I need is Ultracite 2mm.
PotatoBasket May 13, 2024 @ 9:11am 
Originally posted by virpyre:
Originally posted by KitKat:
Any more info on this, please?

Elemental explosive effect PTS to LIVE
Some explosive effects in the game, such as the 2-star explosive effect and the Gauss effect, deal damage based off a percentage of projectile damage. This percentage multiplier has always been respected by physical damage, but defaulted to 100% for elemental damage: this is why a Handmade’s explosive effect does 20% damage, but a Laser rifle’s explosive effect used to do 100% damage.

This multiplier has now been fixed for elemental damage. This will significantly reduce the explosive damage for all of the following:
  • Alien Blaster using Cryo/Poison Mag
  • Cryolator using Crystallizing Barrel
  • Gamma Gun with Electric Signal Carrier
  • Gauss Minigun using Tesla mods
  • Crusader Pistol using Pyro or Cryo Receivers and the Explosive 2-star effect
  • All Bows using Elemental Arrow mods

The following are unaffected by this specific change as they don’t use the projectile damage multiplier for explosive damage:

  • Hellstorm
  • Grenades and Mines
I take it they totally did not account for Frag Grande Mirvs, then? To my understanding that's the main source of damage for them; otherwise they're just extremely expensive frag grenades.

*Let's hope they get it right instead of being yet another example of poorly trained employees nerfing for no purpose beyond self sabotage. :radioactivesmile: Either way, horrible direction from management.

Stop nerfing stuff; it only shows their own limitations in game design and balance.
Last edited by PotatoBasket; May 13, 2024 @ 9:15am
< >
Showing 1-15 of 42 comments
Per page: 1530 50

Date Posted: May 12, 2024 @ 6:25pm
Posts: 42