Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Take a good look in the mirror and read your own post. Then apply it to every post you've posted.
Ok.
Shotguns is NOT a utility class. However, shotguns have excellent utility. Just like rifles and heavy guns.
Side note: The range drop off penalty will change next update and range won't be as punishing.
as a shotgunner, I completely agree with crippling the targets first.
run 2 shotguns. The Kabloom and a Combat Shotgun.
I don't have the Cold Shoulder or the Pepper Shaker sadly, would love to have them though!
Event for Pepper Shaker coming soon though, so let's go shotgunners?
The 'Crutch'
That is indeed the name of my Cold Shoulder in the event I run out of plasma ammo
that needs to be the next skin for it.
Bottomline Shotguns are REALLY left behind in function and variety, i have had some fun with them but when you are largely forced to 1-2 til you can get a gauss, kinda lame.