Fallout 76

Fallout 76

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Tyler McRae May 7, 2024 @ 11:15pm
Why does the Electro Enforcer suck?
I'm talking damage-wise. It's one of my favorite weapons in this game, thus far. For my 2-handed melee build, I've been running the Auto-Axe, Oathbreaker (Until I get the regular warglaive plan), and the Sheepsquatch Staff. But the Electro Enforcer is just... factually worse than every one. I feel like I'm doing almost half the damage. What's up with that!?
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Showing 1-11 of 11 comments
PotatoBasket May 8, 2024 @ 3:18am 
Isn't it one handed?
Also, get the mods.
Also, it sucks. You might like the cattle prod or security baton better but honestly it's all the same ball park. Sheepquatch modded club (one hand) is the way to go. Staff with fire and Friendly fire is the best if you wanna run around as a Cultist Priest :VBOY:
Last edited by PotatoBasket; May 8, 2024 @ 3:34am
Tyler McRae May 8, 2024 @ 9:33am 
Originally posted by PotatoBasket:
Isn't it one handed?
Also, get the mods.
Also, it sucks. You might like the cattle prod or security baton better but honestly it's all the same ball park. Sheepquatch modded club (one hand) is the way to go. Staff with fire and Friendly fire is the best if you wanna run around as a Cultist Priest :VBOY:
It's Two-Handed. But it does far less damage than my War Glaive, even modded (I've got the Overcharged and Spiked mods.) It's just... bad. Also, I'd kill for -any- mods on my Staff, that thing's my favorite weapon, but Free Range just won't spawn. Hell, I'd take it if someone just gave me a modded staff, anymore.
Sirius May 8, 2024 @ 9:36am 
Originally posted by Tyler McRae:
It's Two-Handed. But it does far less damage than my War Glaive, even modded (I've got the Overcharged and Spiked mods.) It's just... bad.
The Alien weapons are more flavour than actually top-end effectiveness, same with the blaster and desintegrator.

They are fun to use and look fun too, but you will always have "better" options if you are looking for top DPS.

Just how it is, I'm afraid.

Edit: Not gonna lie, I do like the cryo / poison effect on the guns, so it has some utility at least, but yeah not that great.

Edit again:
and to be fair, the same is true for pretty much all other weapons that are not considered meta - this game has a habit of making really cool weapons kinda redundant because they have best-in-category for whatever build, with maybe one or two side options, but ultimately making using anything else not worthwhile when you look at pure stats.
If you want actual options, you need to ignore lower damage on things.

I use the assault rifle on a non-PA full health commando.
Why not the handmade? Because I like how the AR looks with my BoS Recon armor and it does its job, just not as optimally.
Last edited by Sirius; May 8, 2024 @ 9:42am
virpyre May 8, 2024 @ 10:09am 
The weapon is modeled after the shock baton from Fallout 3: Mothership Zeta

Electro Enforcer is considered a 2H Weapon
  • Damage is calculated by Slugger (Only Expert and Master) & Bloody Mess also each point of STR increases damage by 5%.

  • Enhanced by Collateral Damage, Hack and Slash, Retribution, Ninja,
    Incisor, Martial Artist & Overly Generous.

  • Spiked electro enforcer: 10% armor penetration.

  • Overcharged electro enforcer: Increases base EN Damage 43 / 50 / 56 / 62.

  • Freezing electro enforcer: Adds Freezing Damage.

  • Poisoned electro enforcer: Adds Poison Damage.
Tyler McRae May 8, 2024 @ 10:21am 
Originally posted by virpyre:
The weapon is modeled after the shock baton from Fallout 3: Mothership Zeta

Electro Enforcer is considered a 2H Weapon
  • Damage is calculated by Slugger (Only Expert and Master) & Bloody Mess also each point of STR increases damage by 5%.

  • Enhanced by Collateral Damage, Hack and Slash, Retribution, Ninja,
    Incisor, Martial Artist & Overly Generous.

  • Spiked electro enforcer: 10% armor penetration.

  • Overcharged electro enforcer: Increases base EN Damage 43 / 50 / 56 / 62.

  • Freezing electro enforcer: Adds Freezing Damage.

  • Poisoned electro enforcer: Adds Poison Damage.
Yes, a copypaste from the wiki helps nobody... I'm asking, why is its damage so bad that almost all other two-handed weapons outperform it lmao
Aradiel May 8, 2024 @ 10:34am 
Enforcer sucks. Use Plasma Cutter
virpyre May 8, 2024 @ 10:35am 
Originally posted by Tyler McRae:
Originally posted by virpyre:
The weapon is modeled after the shock baton from Fallout 3: Mothership Zeta

Electro Enforcer is considered a 2H Weapon
  • Damage is calculated by Slugger (Only Expert and Master) & Bloody Mess also each point of STR increases damage by 5%.

  • Enhanced by Collateral Damage, Hack and Slash, Retribution, Ninja,
    Incisor, Martial Artist & Overly Generous.

  • Spiked electro enforcer: 10% armor penetration.

  • Overcharged electro enforcer: Increases base EN Damage 43 / 50 / 56 / 62.

  • Freezing electro enforcer: Adds Freezing Damage.

  • Poisoned electro enforcer: Adds Poison Damage.
Yes, a copypaste from the wiki helps nobody... I'm asking, why is its damage so bad that almost all other two-handed weapons outperform it lmao

It's a variant of the NPC version which is the original overpowered version from Fallout 3 that does Electrical DOT damage and still has the hidden instant Critical Hit.

Think of it as more of a display weapon for bragging rights, then an actual player weapon. They removed all the important NPC parts to keep it from out performing other melee weapons. In a nutshell it's just a Shock Baton design as 2-Hand with a Fancy skin.
virpyre May 8, 2024 @ 10:52am 
Naw, there's one called The Invader that actually makes a buzzing noise when you swing it makes me chuckle everytime, the other funny thing about it is in the game files it's called "alienprobe".
Last edited by virpyre; May 8, 2024 @ 10:54am
Krumbleskin May 8, 2024 @ 12:49pm 
I haven't tried Enforcer but assumed it was a single strike weapon not a sustained charge, would always be weak. I'll have to try one to see.
Tyler McRae May 8, 2024 @ 6:18pm 
Originally posted by HAV-118:
Enforcer sucks. Use Plasma Cutter
Why would I swap from Slugger to... whatever the 1h perks are? Electro Enforcer's a two-handed weapon, and 1-handed weapons are terrible in this game's current balance. I'm just curious why the Electro Enforcer has, like, 80 less power than an Electric-infused War Glaive.
lockwoodx May 8, 2024 @ 8:03pm 
Originally posted by Tyler McRae:
Originally posted by HAV-118:
Enforcer sucks. Use Plasma Cutter
Why would I swap from Slugger to... whatever the 1h perks are? Electro Enforcer's a two-handed weapon, and 1-handed weapons are terrible in this game's current balance. I'm just curious why the Electro Enforcer has, like, 80 less power than an Electric-infused War Glaive.

It's an enforcer not a killer. Non-lethal device.
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Date Posted: May 7, 2024 @ 11:15pm
Posts: 11