Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you don't need the junk or scrap for your C.A.M.P., sell it. Make sure you're hitting your limit for the vendor caps every day. Do as many events as you can. Do all the daily quests that you can.
It adds up after a while.
https://steamcommunity.com/sharedfiles/filedetails/?id=3228603660
i got caps alright.. until the vendors dont have anymore caps for me... they seem to be linked together for the daily limit.
also the cap on total caps is pretty low (40k) so it's not very stressful. when you get close to that it's time to burn some on whatever
After hitting daily scrip machine cap, I sell everything I don't need.
This is not Fallout 4; this is an MMO, and everything is tougher and more punishing than it is in a single-player game because it wants you to keep playing. Kill enemies, loot their bodies, sort their inventory by value, loot items with the most value (usually weapons), then sell them to vendor bots. You can sell 1400 caps per day, and it takes 28 days to reach max 40k caps.
In a single-player game there is always someone who finds a way to earn tons of currency and resources in less than a day or any ridiculously short amount of time. But an MMO wouldn't allow that for obvious reasons. So it would do its darnedest to make sure you don't get anything in less than a day or any short period of time.
Selling to other players is only going to work if you're selling high demand low/moderate cost items like Pepper, irradiated Sugar Bombs, maybe nuka-cola grenades -- consumables that are rather useful and don't spoil.
Legendaries might work, but once one player has a legendary they don't need a lesser legendary and probably don't need a duplicate. Players also need to have the caps available to give to you in trade, so somewhere along the line someone needs to produce the caps. I list my scrip-bank legendaries on my vendor for something like 5 caps per scrip value, and occasionally players will come by and clean it out but its rare.
Sell water to NPC vendors. I can't imagine players buying that, as water is so easy to get. I and many other players make purified water freely available to camp visitors. Some players have walls of free waters or even fields lined with unlocked water purifiers.
As for other player vendor items, I feel lower prices would help make them more appealing, especially to lower-level players. How's a newbie posting about struggling to get caps going to afford to pay 5,000, 10,000, or 20,000 for things they want from player vendors? I list everything for half of the game's default value. I figure I get a few caps and someone else gets something they want at an affordable price. Win-win. Many players feel everything needs a huge price tag, though, and then wonder why nobody buys anything.