Fallout 76

Fallout 76

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Is the event world separate from the normal world? I was doing the event one and then the quest got me back to the older point when i went to the normal world
Last edited by Reversepsycho16; Apr 27, 2024 @ 8:33pm
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Showing 1-15 of 16 comments
BizarreMan Apr 27, 2024 @ 9:05pm 
What event?
Reversepsycho16 Apr 27, 2024 @ 9:22pm 
Originally posted by BizarreMan:
What event?

just now was playing the one with the rain
Angela Apr 27, 2024 @ 9:48pm 
Originally posted by Reversepsycho16:
Originally posted by BizarreMan:
What event?

just now was playing the one with the rain
That's just too vague and doesn't ring any bells.

Some event names would be useful, look at your quest list under event tab.
Angela Apr 27, 2024 @ 9:49pm 
Originally posted by Angela:
Originally posted by Reversepsycho16:

just now was playing the one with the rain
That's just too vague and doesn't ring any bells.

Some event names would be useful, look at your quest list under event tab.
Actually wait - are you playing the separate public worlds maybe?

Basically nobody plays those so if there's one with rain atm you're probably the only one who knows about it :feste:
Reversepsycho16 Apr 27, 2024 @ 9:54pm 
Originally posted by Angela:
Originally posted by Angela:
That's just too vague and doesn't ring any bells.

Some event names would be useful, look at your quest list under event tab.
Actually wait - are you playing the separate public worlds maybe?

Basically nobody plays those so if there's one with rain atm you're probably the only one who knows about it :feste:

yeah i was playing on the quantum world didnt even know it was raining all the time and so the quest is seperate on that world to the one called adventure? and no one plays on the rain one? i just got the game. fallout 4 200 mods broke so left that game
BizarreMan Apr 27, 2024 @ 10:22pm 
Public worlds are a fork of adventure. Anything you do there stays there and does not come back to adventure. Additionally, every two to three months the public worlds swap and progress is wiped.

If you are questing and doing anything. Stick with adventure.
Reversepsycho16 Apr 27, 2024 @ 10:26pm 
Originally posted by BizarreMan:
Public worlds are a fork of adventure. Anything you do there stays there and does not come back to adventure. Additionally, every two to three months the public worlds swap and progress is wiped.

If you are questing and doing anything. Stick with adventure.

wait so the adventure mode keeps stuff forever ? and the quantum world wipes ?
BizarreMan Apr 27, 2024 @ 10:34pm 
Originally posted by Reversepsycho16:
Originally posted by BizarreMan:
Public worlds are a fork of adventure. Anything you do there stays there and does not come back to adventure. Additionally, every two to three months the public worlds swap and progress is wiped.

If you are questing and doing anything. Stick with adventure.

wait so the adventure mode keeps stuff forever ? and the quantum world wipes ?


Correct. In a month or so quantum will be gone, replaced by “happy builder” or “dweller must die”. If you want to play one of those, it will import whatever stats and equipment your character has in Adventure at that time.

Note, workshops revert to unowned when you leave a world.
Serath Apr 27, 2024 @ 10:37pm 
Originally posted by Reversepsycho16:
wait so the adventure mode keeps stuff forever ? and the quantum world wipes ?
Yes, Adventure Mode is the main game, Quantum World's didn't come until after. Quantum World's was basically a huge disappointment for me cause I thought that was going to be the "Custom worlds" mode where we can load up with any REAL mods that we want after releasing the full API. Basically single player Fallout modding but with co-op.

Bethesda had other plans, apparently. Bad ones.
Angela Apr 27, 2024 @ 10:44pm 
Yep if they just let us mod the things (at least the private version) people would actually play them. As it stands even the private version is almost useless (some people use them to test builds and camps) while the public version is basically 100% useless as you can't even set the (very limited) settings.
Serath Apr 27, 2024 @ 11:00pm 
Originally posted by Angela:
Yep if they just let us mod the things (at least the private version) people would actually play them.
I mean....I know the reason why they would never have that happen, and they would never admit it: they know far too well that if they did have a player-hosted version of FO76 where you just have your few friends playing with whatever mods you choose, created from an official Creation Kit.......no one would ever play the online one or buy anything from the Atomic Shop again. Why would we when we got a huge modding community for making all the great mods we've had including DLC-sized mods for free? (Screw you Bethesdsa for messing up F4 London.)

Of course, that wouldn't be so bad if that's what they were making IN THE FIRST PLACE, but no, semi-MMO with micro-transactions and cookie cutter theme park daijly quests it is.

....still not saying what we have is bad, in fact it's better than ever since it's dreadful launch, but imagine what it could of been. Literally the only reason I play this game is because it's the only way to play Fallout with others, but instead they went with this route instead.
Last edited by Serath; Apr 27, 2024 @ 11:06pm
Reversepsycho16 Apr 27, 2024 @ 11:12pm 
Originally posted by BizarreMan:
Originally posted by Reversepsycho16:

wait so the adventure mode keeps stuff forever ? and the quantum world wipes ?


Correct. In a month or so quantum will be gone, replaced by “happy builder” or “dweller must die”. If you want to play one of those, it will import whatever stats and equipment your character has in Adventure at that time.

Note, workshops revert to unowned when you leave a world.

oh ok thanks
Reversepsycho16 Apr 27, 2024 @ 11:13pm 
Originally posted by Serath:
Originally posted by Reversepsycho16:
wait so the adventure mode keeps stuff forever ? and the quantum world wipes ?
Yes, Adventure Mode is the main game, Quantum World's didn't come until after. Quantum World's was basically a huge disappointment for me cause I thought that was going to be the "Custom worlds" mode where we can load up with any REAL mods that we want after releasing the full API. Basically single player Fallout modding but with co-op.

Bethesda had other plans, apparently. Bad ones.

OH i see and yeah hopefully they don't ruin it
Reversepsycho16 Apr 27, 2024 @ 11:13pm 
Originally posted by Angela:
Yep if they just let us mod the things (at least the private version) people would actually play them. As it stands even the private version is almost useless (some people use them to test builds and camps) while the public version is basically 100% useless as you can't even set the (very limited) settings.

Damn thats why fallout 4 mods better
Serath Apr 27, 2024 @ 11:46pm 
Originally posted by Reversepsycho16:
OH i see and yeah hopefully they don't ruin it [

Damn thats why fallout 4 mods better


They already ruined it; Quantum Worlds is what ruined the plan. Long time ago people were requesting basically what I described: an offline/player hosted version of the game that was a separate progression from the main game to allow for mods, the real kind. They said they were considering something like it: Quantum/Custom worlds is what we got. The silly game modifiers are the "mods," which are not only just the equivalent of cheats or extra challenges, but they're still "mods" that Bethesda creates, not the players.

Only player-hosted would (rightfully so) be the only way for FO76 to have the REAL kind of mods previous single-player Fallout games has, otherwise people would be creating mods to cheat, or make NSFW mods and it would be chaos trying to control it.

Without the API, aka the Creation Kit, those kinds of mods are impossible to create, at least not without some extreme difficulty. And even if someone pulled it off, it would be bannable anyway, hence why the mods on the Nexus for 76 are very basic compared to previous games as they stay within the grey area of what's allowed and what can be achieved realistically anyway.

At this point it's safe to say Bethesda will never release the Creation Kit for full modding because it's not in their best interest, at all, for this game.
Last edited by Serath; Apr 27, 2024 @ 11:52pm
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Date Posted: Apr 27, 2024 @ 8:30pm
Posts: 16