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So you're just trolling in fact.
Don't play then, find something else.
When you see the word "online" in a description, first you gotta realize is that the sunk-cost fallacy is automatically tied into it. These people will defend high and low to justify paying for anything because they themselves have sunk so much time and money into it.
It applies to every game with transactions but it's especially dangerous in mmos. The offerings of Fallout 76 for the price is simply silly. Paying for ammo boxes, private servers, skins. Everyone leaving after seeing the first paywall on something that should have been free in the first place.
Fallout 4 is the far superior Fallout experience. Fallout 76 constantly gets updates but barely gets 30% of Fallout 4's players
And then, regardless of tone and content of replies, go into victim mode and start insulting everyone.
Well done.
There's also the fact that outside of sandbox servers your progress is shared with public servers and in order to keep that balanced they have to host said data. There's no good feasible way to give us private hosting and shared progression that doesn't introduce cheating and save data manipulation. (See GTA's cheater problem, or how NMS is wrecked by a Save Editor for examples of how their attempts failed)
I like hosting on my own metal and usually have a spare laptop lying around for this purpose, and have been hosting dedicated and non-dedicated servers since UT99, but it's impractical here.
The good news is that I'd bet my left testicle that when the game inevitably shuts down one day, private servers will pop up almost immediately and we can all create our own perfect micro-niche wastelands.