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So, making a run from Vault 76 to Tyler County Fairgrounds(west), the race track next to it, north to Wavy Willards theme park, then backtrack to Sunshine Meadows Workshop(west of Flatwoods), then follow the river south to Charleston will get you leveled up fast.
*Having as high Intelligence as you can will help level you fast.
Yes, at a low level that's the easiest, quickest thing to do.
Stranger danger is over exaggerated.
Cranberry Relish +Massive exp (=12 points of int worth)
Gourd Soup +Large Perception (+7.5 easy to make, helps vats accuracy)
Brain Bombs +Massive Intelligence (11.25 points)
Company Tea +Massive AP regen (37.5 = 8 pieces of powered armour = instant ap regen after cooldown)
Blight Soup +Massive crit (~187% I'd have to look now that its been buffed)
Tato juice +Large ap (+37.5? also helps ap regen)
Steeped Fern Flower Tea +Large str (+7.5, carry weight buff of 37.5 pounds)
You CAN do luck but it won't be a breakpoint, you CAN do others but they aren't super helpful
Suggested Mutations
Egg Head (bonus intelligence)
Herd Mentality (bonus stats, you are always on a team)
Eagle Eyes (bonus crit)
Bird Bones (helps prevent fall damage)
Marsupial (game changer)
Adrenal Reaction (extra 40-50% damage
Speed Demon (20% movespeed is the cap)
Scaly Skin (you already have tons of ap)
Herbivore (Massive buff to food)
Bonus - Empath = helps allies, IF you and an ally have it its a net positive for everyone, if only an ally has it is a massive net positive for you :P
Suggested Armour
Secret Service chest - Jetpack
Rest is whatever, but the same type of armour is the gold standard
Recommended Guns
Railways (Quad Explosive is king)
Fixers
Plasma Caster
Enclave Plasma
Gauss Shotguns
Teslas (Quad faster fire)
Two-Shot Grenade Launchers (Nuka Launcher is absurd)
Grenades (IIRC nuka quantum has the biggest aoe?)
Recommended Perks
Any weight reduction (-90% weight ones) that you benefit from, I also recommend the backpack with a 3* weight reduction one
Defensive ones - Blocker, Fireproof, Dodgy, Richochet, Serendipity, Nerd Rage
Exp bonus ones - Night person, Inspirational
QoL - 1 in concentrated fire, 1 in gun fu, 3 chem fiend, 1 radicool, 1 escape artist, 1 curator
Necessary - 1 strange in numbers, 2 starched genes
Good idea - 3 class freak (mitigates downsides of mutations, but you can bypass with serums or just not caring)
100% base exp level
15 +15 base intelligence (specIal)
20 +5 legendary perk card
35 +15 unyielding prefix (1st star) + low health
40 +5 major effect on armour (2nd star)
43 +3 Casual shielded underarmour - https://fallout.fandom.com/wiki/Shielded_lining
48 +5 berry mentats - you can craft 1000-2500 an hour fairly easily, firecaps and brain fungus are the limiting factor in making them
Add Live and love 3 magazine (increases food effects by 50%) - easiest to buy these in bulk from players willing to obtain them en masse
59.25 +11.25 from brain bombs - irridated sugar bombs are the only hard part to obtain, the Fasnacht collectron gathers them, also whitesprings trainstation often has 2-50
61.25 +2 intelligence bobblehead (alternatively +5% exp leadership bobblehead - tomatoe tomato at this point virtually the same benefit from either)
63.25 +2 from season 9 race machine
66.25 +3 night person perk [at night or indoors like westtek]
70.25 +4 casual team buff
76.25 +6 Egghead mutation
78.25 +2 Herd mentality mutation
80.25 ~+2 Strange in numbers perk
Use Marsupial Serum (negates loss of a point of intelligence)
343% total exp from intelligence (3.03% exp per point of int from data miners... some argue 2.02% per point... neither is exactly correct so whatever)
5% +5% Season 11 Cranberry Ally buff - Leo - nuka collectron will gather cranberry nukacola, otherwise buy it when you see it, don't need much as its a once a day buff
10% +5% Mothman Tome of wisdom (+15% from the limited time wise mothman during event)
15% +5% The Path to Enlightenment (event, not common and IMO not worth doing... also MAY not stack with mothman above ones... haven't had a chance to get it with the new buffs)
20% +5% rested / lovers embrace / kindred spirit - resting bonus
35% +15% inspirational perk
72.5% +37.5% Cranberry Relish - materials to make are easy to obtain
172.5% +100% well rested - 4x lunchboxes
515% total exp from all sources
1030% x2 during double exp weekends - exp caps at 4000 per kill
1545% x3 during triple exp weekends (been a while) - exp caps at 4000 per kill
Overkill on a double exp weekend to reach 4,000 exp per kill vs supermutants (exp cap) helpful regularly to get scoreboard points easy
Does make the gulpers and the rad rumble ghouls just pour out their experience points.
OR
Less exp, bonus explosive range magazine and grenader perk + nuka quantum? + westtek is apperently stupid fast clear times
For weaponry and builds, it's your call, but Unarmed+cannibalism is my favorite low level build (in this and other FPS fallouts). Max out strength and endurance, with other stats just adding enough to take anything that adds more damage/disease/energy/radiation resistance. For perks, things that affect unarmed damage, the mentioned resistances, and strong back. If you encounter something that flys, just run away. It's a great build because you don't need any ammo or power armor and it transforms humanoids into health potions.
PS: fallout 76 is the most cannibalism friendly fallout variant ever. Used to be something that would negatively affect NPC reactions and/or be considered a crime. Now I can causally consume corpses while talking to brotherhood of steels members...
PPS: changing your build in this game is really easy, so once you hit 50, you can always change builds to something else.
Thanks guys
You want to have higher level people on your team. Some will join you, or you can find teams that have enough space for both of you. You want high level players because of shared exp when they kill something.