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But really, most "Veterans" have been min/max for so long that they don't really understand much outside of that very narrow "Meta" range.
You can skip the overwhelming majority of "Advice" and just learn as you go. The game is EZPZ, so if you are having a difficult time, you missed something.
I just find it ridiculous that this part of the game is getting recommended to beginners.
Even I don't even have remotely enough caps to blow them on serums and especially not the plans.
Never seen it and I'm trader hopping alot. Because I'm still looking for that allegedly absolutely terrible AA/E Minigun.
The path to get there is a bit tricky, but doable.
And if you do, just start over.
Though yeah just dont. Dont even bother until after you have your desired build with perks.
You will need perks entirely for the mutations. Go for these, like i have said AFTER you got your desired build with perks.
Not everyone should make beginner tips. Those "pros" forgot how it was when starting from 1 in this game. Not to mention they can be a bit out of touch.
And like many already said, they shouldn't.
Fallout TV show happens.
Ton of newbies start Fallout 76.
Same newbies search Youtube for tips and tricks.
Any "Tips and Tricks" or "Guides" you find are going to have you following 100,000 other newbies trying to do the same thing. Yeah, Serums will be sold out because everyone and their mommy is following the same guide.
Now, to learn how to and what fit you, it' a learning process.
Me, around level 35, I begin to pick the perk cards I need, "Starched Genes" and "Class Freak"and max-up them. Later, I pick "Strange in Numbers" for 1 level.
Meanwhile, I travel to player vendors and buy the serums/mutations I want:
-Marsupial
-Speed Demon
-Eagle eyes
-Egg Head
-Herd Mentality
Once I have max-up my perk cards, I take the serums and that's it ... !
5000+hrs...
Tried not to get mutations till level 180 on first toon...
Discovered level 30 you can get perk card starched genes.
Discovered level 42 you can get perk card strange in numbers.
Discovered level 46 you can get perk card class freak.
I acquired every mutation.
But carnivore was canceled out by herbivore.
All 3 of my toons are the same.
Tried different mutations...
But ended up where I first started.
The power curve is a steep one. Those seniors are directing you how to jump on and coast on up asap. A lot of us also make so many extra just so noobs can try them - knowing the serums will run out without the proper perks - to encourage those new players to rocket on up that power scale on their own. There's no end game to 76 so most of us don't want to see you struggling only to get to the "good" parts of the game .... only to feel as though you wasted your time and hate the game world. Better to give you the proper nudges to get you there right quick rather than wasting your time and possibly money.
Most seniors start alts; I'm of the minority that still plays but has tired of such, I have characters at each point in the game - completed nearly everything, mid completion, and completed almost nothing (still stuck in Rose's questline for that last one technically). I level so damn slowly I'll never need a new character - trust me on that.
I agree a beginner build is NOT bloodied, mutations, or tanking. There is no low level build. That's the point. Mutations are fun. Power armor is fun. One-hit splattering mobs is fun. There's no way you're gonna get that before level 100 or without a pre-scaled alternate character.
OP if you want some mutation serums to goof off with I got you next time I craft em. Just don't expect to go making an early build or trying to maintain mutations pre-level 50... that's crazy.
Up to level 50 is the tutorial. They should really mention that.
I have one character without mutations and he is fine. The others have just a few for QoL such as speed demon. They aren't necessary at all and may even be against a roleplay ideal (Brotherhood for example).