Fallout 76

Fallout 76

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Mr.Zombie Mar 30, 2024 @ 5:31am
Need help for harpoon gun build
Some questions:

1 - Should i look for a cursed harpoon gun or a regular one?
2 - Can i reroll cursed harpoon gun effects?
3 - Should i go for regular shots or flechettes?
4 - Which perks should i use for the build?
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Showing 1-13 of 13 comments
Holy Mar 30, 2024 @ 6:29am 
I would use the cursed version for its higher damage even when it means the weapon will break faster. Not sure if you can reroll the cursed variant.

Flechettes currently do not benefit from shotgun perks, this seems to be a bug. The two shot effect is also bugged like for shotguns, only adds 1 projectile to the stack.

The harpoon gun is a single shot heavy weapon. It benefits from all 3 "heavy gunner" perks in STR. To add armor penetration use "tank killer" in PER (when using regular armor) or "stabilized" in INT when using power armor.

Also make use of synergies from general damage perks like "tenderizer" in CHA and "bloody mess" in LCK. (+ VATS specific critical bonus perks in LCK if you use VATS instead of free-aiming)

If you do not have enough free special points it is better to use each "heavy gunner" at rank 1 vs. using one "heavy gunner" perk card at rank 3. (Compare the percentage values)
Last edited by Holy; Mar 30, 2024 @ 6:43am
Phlanka Mar 30, 2024 @ 8:29am 
you cant reroll cursed harpoon gun's legendaries unfortunately
lockwoodx Mar 30, 2024 @ 8:42am 
I have a 2 shot broadsider on the vendor if you want to change careers :VBCOOL:
Mooman Mar 30, 2024 @ 9:27am 
Tank Killer won't work with it...

Flechettes used to get good before contextual ammo as you could get more back than you spent. Since the addition of contextual it works the same as single shot, the 'best' mod is the bleed for minimal extra damage.

If you are willing to VATS flechettes could be good with four leaf clover perk to get higher crit rate.

Don't bother with cursed as they break too quick.
Just a side note: those Harpoon guns are terrible in VATS, did test it a while ago in WT but damn those guns miss a lot in VATS.

Have a Bloodied Commando build with 42 Perception so i know it isn't the right build for the Harpoon build BUT... as i have a huge Perception that gun shouldn't miss a lot but it did. Don't forget that gun has to reload every... single shot which i personally hate so much.

Never ever i gonna use a Harpoon gun again but that is very personal.
Last edited by Admiral Hackett [N7]; Mar 30, 2024 @ 11:43am
Traveler Mar 30, 2024 @ 11:56am 
I just find it has to low a DPS no matter what I do with it. Maybe a quad roll but I've never gotten that.
Mr.Zombie Mar 31, 2024 @ 3:44am 
Originally posted by Admiral Hackett N7:
Just a side note: those Harpoon guns are terrible in VATS, did test it a while ago in WT but damn those guns miss a lot in VATS.

Have a Bloodied Commando build with 42 Perception so i know it isn't the right build for the Harpoon build BUT... as i have a huge Perception that gun shouldn't miss a lot but it did. Don't forget that gun has to reload every... single shot which i personally hate so much.

Never ever i gonna use a Harpoon gun again but that is very personal.
Yeah, i'm trying it, but it has to be some sort of bug cause it misses like 3/5 hits even with 99% hit chance.
I've reported it to bethesda cause it's clearly some sort of bug with the weapon.
insert food here Mar 31, 2024 @ 4:12am 
I had the same experience with it still missing way too much with high perception compared to other weapons. It was certainly ok when it hit but I was so annoyed by it I never went back.
PotatoBasket Mar 31, 2024 @ 9:01am 
Should add a rope/chain mod variant that greatly reduces VATS and range but quarters reload time on missing.
Mooman Mar 31, 2024 @ 10:32am 
Originally posted by PotatoBasket:
Should add a rope/chain mod variant that greatly reduces VATS and range but quarters reload time on missing.

Or... Scorpion "Get over here!" move.
Mr.Zombie Mar 31, 2024 @ 10:51am 
The weapon could easily be worth using if they just added a mod for a larger magazine and fixed the VATS bug.
PotatoBasket Mar 31, 2024 @ 11:38am 
Originally posted by Mr.Zombie:
The weapon could easily be worth using if they just added a mod for a larger magazine and fixed the VATS bug.
Bows, similar story.


Originally posted by Mooman:
Originally posted by PotatoBasket:
Should add a rope/chain mod variant that greatly reduces VATS and range but quarters reload time on missing.

Or... Scorpion "Get over here!" move.
My dreams of such melee weapons will remain dreams I'm sure. The video you linked of the game 76's studio was working on originally proves they can totally do it, but not without HEAVY exploit. Better to hope for something more players are likely to benefit from. Besides I've always felt the melee lacked in complexity; not that other platforms are better all around but they certainly outdo 76 in a lot of areas (swinging and blocking, for instance)
From what I understand they'd have to update the engine to bring it anything close to what players want from melee.
Mooman Mar 31, 2024 @ 11:49am 
Originally posted by Mr.Zombie:
The weapon could easily be worth using if they just added a mod for a larger magazine and fixed the VATS bug.

Quad.

But one of the problems with the gun is it doesn't dismember like it did in FO4.

I might be getting mixed up with other games, but if I remember correctly when you dismembered a mob the limb would still act as a projectile. This way you could damage multiple opponents per shot.

Without the 'spike to the wall' effect in FO76 it becomes a single target weapon only... This also limits the usefulness of the flechette mod.

I rarely use one any more but it is quad with reload speed + perk. It is... Okay...
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Date Posted: Mar 30, 2024 @ 5:31am
Posts: 13