Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You passed up the Mastermind legendary which saves a person 6 points worth of perk cards.
Packrat aint that great. Swap it for Strong Back or Sturdy Frame.
Rejuvenated is a noob-trap designed to get you to eat more. Admantanium skeleton is better.
Mutant builds annoy me to sustain so I'd personally drop everything related to it.
Gun Fu looks good on paper for vats builds but you can benefit more from booze buffs like Party Boy and Happy go Lucky. Even Four Leaf Clover is better.
Your perception is the only thing I wouldn't touch.
I had it but switched it out for a legendary skill because I needed more points. I don't mind swapping out perks when I need to unlock something.
It is when you carry as much junk as I do all the time, but I see the argument for strong back, but then I'd need one more point in str since my strong back is rank 4, which I can do with legendary cards.
I have rejuvinated because I had to equip something with my one point in Endurance, but I will look at the Skeleton perk.
What's annoying to sustain? Starched Genes and I never have to think about it again.
I'll look into some of those perks, but I don't like thinking about consumables, I find that hard to sustain, I always forget about consumables and buffs and things.
Thanks for all the tips!
Sturdy frame is the better perk if you've only got 2 points to spare.
Mutation stuff adds flavor to the game but pigeon-holes you into extremely min-maxxed builds requiring you to have mutant's gear and I don't like the inflexbility.
so, where u never using energy weapons ? grounded reduces their damage.
why werent you using the perk that increases stealth attack damage?
char has damage increase perk the more you hit something.
reducing damage seems useful but is up to you.
i normally use the boy scout chem mods backpack