Fallout 76

Fallout 76

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Crossplay/cross saves?
When are these going to be added if at all? I'd like to play with some of my friends who play on other platforms. Oh and another thing is how you treat missions with others. There should be an option when you're playing in a group with friends to "share" a mission so everyone is tracking the same thing and can get rewarded upon completion as well.
Originally posted by Serath:
Originally posted by deaths_wingman69:
When are these going to be added if at all? I'd like to play with some of my friends who play on other platforms. Oh and another thing is how you treat missions with others. There should be an option when you're playing in a group with friends to "share" a mission so everyone is tracking the same thing and can get rewarded upon completion as well.

Howard says they understand the technological difficulties caused by the original Fallout 76 design which wasn’t made with crossplay and cross-progression in mind. These features would need a significant “technical lift,” and Bethesda is looking into potential solutions to implement these features.

https://www.dexerto.com/fallout/is-fallout-76-cross-platform-crossplay-guide-for-xbox-ps5-pc-1636280/

As far as missions, if you're talking about Story missions, you already do get rewarded. Everytime a player completes the next part of the story you get paid in caps.

If by reward you mean the story quest completes for them too, well, the system they have right now doesn't support that due to the different decisions a player can choose that affect different outcomes, which is why such decisions are always taken place in instances. The game can only load one version of that instance for the party, it can't do both. There's also no sharing because a lot of the story quests have prerequisites, and a lot of them.
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Serath May 5, 2024 @ 2:30am 
2
Originally posted by deaths_wingman69:
When are these going to be added if at all? I'd like to play with some of my friends who play on other platforms. Oh and another thing is how you treat missions with others. There should be an option when you're playing in a group with friends to "share" a mission so everyone is tracking the same thing and can get rewarded upon completion as well.

Howard says they understand the technological difficulties caused by the original Fallout 76 design which wasn’t made with crossplay and cross-progression in mind. These features would need a significant “technical lift,” and Bethesda is looking into potential solutions to implement these features.

https://www.dexerto.com/fallout/is-fallout-76-cross-platform-crossplay-guide-for-xbox-ps5-pc-1636280/

As far as missions, if you're talking about Story missions, you already do get rewarded. Everytime a player completes the next part of the story you get paid in caps.

If by reward you mean the story quest completes for them too, well, the system they have right now doesn't support that due to the different decisions a player can choose that affect different outcomes, which is why such decisions are always taken place in instances. The game can only load one version of that instance for the party, it can't do both. There's also no sharing because a lot of the story quests have prerequisites, and a lot of them.
Last edited by Serath; May 5, 2024 @ 2:32am
deaths_wingman69 May 5, 2024 @ 2:47am 
Thank you for your info on the matter Serath. Now as far as the missions are concerned, I guess one thing to work on are the instances themselves. I've had issues where I couldn't follow (laser grids were involved) although I've done the mission(s) prior to a friend trying to complete it. That could at least be something that they work on, considering what you said on the matter makes a good amount of sense. But getting the crossplay and saves sorted would be the priority obviously.
Serath May 5, 2024 @ 2:59am 
It's actually part of the reason why the game had no NPCs upon release. They couldn't figure out how to respect the players choices of wanting to be either good or totally evil and killing everyone in sight like the franchise has always been known for. So they just didn't release them.

I think you can actually go on a killing rampage against all the friendly raiders if you really wanted to. However the difference here is you're killing no one of critical importance.
Last edited by Serath; May 5, 2024 @ 2:59am
lordoftheapes79 May 5, 2024 @ 6:53am 
Originally posted by Serath:
It's actually part of the reason why the game had no NPCs upon release. They couldn't figure out how to respect the players choices of wanting to be either good or totally evil and killing everyone in sight like the franchise has always been known for. So they just didn't release them.

I think you can actually go on a killing rampage against all the friendly raiders if you really wanted to. However the difference here is you're killing no one of critical importance.
Well, it was much more complicated than that. I've been playing off and on since launch and had there been NPCs back then, The game would have been completely unplayable. I mean, they even worked it into the original story. We had to solve the scorched problem before people could come back.
PotatoBasket May 5, 2024 @ 7:02am 
Originally posted by Serath:
If by reward you mean the story quest completes for them too, well, the system they have right now doesn't support that due to the different decisions a player can choose that affect different outcomes, which is why such decisions are always taken place in instances. The game can only load one version of that instance for the party, it can't do both. There's also no sharing because a lot of the story quests have prerequisites, and a lot of them.
(i'm going to steal this to quote/repost in the future - thank you, Serath. Out of points atm)
Last edited by PotatoBasket; May 5, 2024 @ 7:12am
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Date Posted: May 5, 2024 @ 1:58am
Posts: 5