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Generally speaking, you're not going to really find that many mods that actually WOULD be bannable on Nexus. They have an obvious reputation to up hold and wouldn't want to have EULA breaking mods on their site for very long, because for FO76 this has happened, but we're talking extremely rare.
Don't forget, there is no official API for Fallout 76, so all the mods that would actually physically add something physical in the game (which would 100% get you banned) can't even be created, at least not easily. Just use common sense. If the mod is allowing you to see through walls or "somehow" alters stats of an item to ungodliness....yeah, stay away from those.
(And no, altering .ini tweaking to do things like performance tweaks has been around forever, that's not going to get you banned. You may crash you game, but that's it.)
Also, much like the "Bobblehead makes noise" when nearby....that mod has been there for a while on FO76 Nexus, but than there's also an in-game Perk card that does pretty much the same thing. Yet, both that Bobblehead mod and Glowing Item mod hasn't been banned yet, so I honestly can't tell you. You would think that if these mods cause bans, it would be taken down or someone in the comments section would of said something by now.
Personally, the only mods I'm using change my UI to be properly ultrawide ratio, allows me to change the color as well as add some other UI elements, a mod that changes sound of the sound effects of guns, mods that adds more environmental music and radio tracks, a mod that better sorts/labels inventory, a texture mod that changes the Ranger armor texture to be higher quality since I'm always wearing it, and a texture mod that makes all the grass more virbrant/Spring season instead of post apocalyptic and dirty because I'm weird.
It's hardly a large amount of mods, if that's what you're implying. If they break, oh well, it means I stop using the mod until it updates, if ever. Good thing I never download a whole lot anyway and get attached to them.
This is why I never liked the idea of FO76 to begin with, I just wanted a normal Fallout game with co-op, that's it. What we have instead is a Live Service game masquerading as a semi-MMO, which not only means the mods will never be of single player Fallout quality, but the updates will be constant and always break them. (The more complicated ones.)
Of course, there's the whole FO4 fiasco with their abysmal ♥♥♥♥♥♥♥ "next-gen" update, but that's a whole 'nother story.
When Fallout 76 updates, it doesn't break nearly as much, because there's not that much "to" break to begin with. Like I said in the first post, there is no APi for Fallout 76. No API, no Script Extender, no advanced mods. This is why Bethesda is a bit lenient on their stance with mods for 76, because they know the mods can't really do that much anyway, not unless they release an API, and trust me, they won't. Not for 76.
it's the same deal with Starfield; none of the good mods can be made to save that game from extinction because Bethesda is still taking their sweet old time doing something about it, like releasing the API for that one so modders can fix that hot mess, if they even care to anymore by the time it happens.