Fallout 76

Fallout 76

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all nexusmods are safe to use?Reshade allowed?
like the title says many mods on nexusmods look like a bit of cheat like Glowing Items,Fallout 76 ini tweaks,All Enemies and Critters ESP,Pipe Guns - Normal reflex sight,Plans n Recipes ESP and Lockpick Bar, are all those mods safe/legal to use?

This game allowed reshade?
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Beiträge 115 von 20
No one on these forums are a Dev or even from Beth. You are asking players who are themselves hoping they are ok. Beth only says "They don't support mods and use at your own risk and they are not responsible". Some players use one or 2, some use several. When we get an update it's not Beths fault if things are broken. You put them on, you maintain them and you take the risk. More players will be here soon to help you out. I use 0 myself.
Usually, things, that HELP your gameplay "should" be fine. If things actually alter your gameplay, it is very much bannable.
Pretty much what cookie said. Think of it along the lines of other MMOS (although I detest calling FO76 an MMO, cause it isn't) that have dedicated modding sites, what have they all usually been? Graphics, Sound, Music, and Interface. That's all they ever touch. It's generally the same with FO76.

Generally speaking, you're not going to really find that many mods that actually WOULD be bannable on Nexus. They have an obvious reputation to up hold and wouldn't want to have EULA breaking mods on their site for very long, because for FO76 this has happened, but we're talking extremely rare.

Don't forget, there is no official API for Fallout 76, so all the mods that would actually physically add something physical in the game (which would 100% get you banned) can't even be created, at least not easily. Just use common sense. If the mod is allowing you to see through walls or "somehow" alters stats of an item to ungodliness....yeah, stay away from those.

(And no, altering .ini tweaking to do things like performance tweaks has been around forever, that's not going to get you banned. You may crash you game, but that's it.)
Zuletzt bearbeitet von Serath; 4. Mai 2024 um 12:53
Wolf 4. Mai 2024 um 14:32 
So all esp mods that make enemy or items glow are ilegal? those are the one that look more usefull to me.
It's Bethesda, but it is an online game. So, they're pretty lenient, so long as the mods don't give you an unfair advantage. You're pretty safe with graphical mods. Things like targeting mods or inventory hacks, will get you banned.
Ursprünglich geschrieben von Wolf:
So all esp mods that make enemy or items glow are ilegal? those are the one that look more usefull to me.
Well, that's the tricky bit unfortunately. Normally I would say don't use that one, but at some point Betehsda updated the game to have enemy corpses glow, (something I'm pretty sure an original modder did first in FO4 but whatever....) so I don't know if this is saying something about Bethesda's stance on such a thing when it's NOT being created by them. (i.e. the mod) You could argue it's no different than preference options, for example the Bioshock series has options to have items glow or not, but then again those games are single player.

Also, much like the "Bobblehead makes noise" when nearby....that mod has been there for a while on FO76 Nexus, but than there's also an in-game Perk card that does pretty much the same thing. Yet, both that Bobblehead mod and Glowing Item mod hasn't been banned yet, so I honestly can't tell you. You would think that if these mods cause bans, it would be taken down or someone in the comments section would of said something by now.

Personally, the only mods I'm using change my UI to be properly ultrawide ratio, allows me to change the color as well as add some other UI elements, a mod that changes sound of the sound effects of guns, mods that adds more environmental music and radio tracks, a mod that better sorts/labels inventory, a texture mod that changes the Ranger armor texture to be higher quality since I'm always wearing it, and a texture mod that makes all the grass more virbrant/Spring season instead of post apocalyptic and dirty because I'm weird.
Zuletzt bearbeitet von Serath; 4. Mai 2024 um 14:49
So the only Mods you are using is like a list of stuff.
Ursprünglich geschrieben von Wack-A-Mole MLRS:
So the only Mods you are using is like a list of stuff.
Huh?
I thought you were going to say I'm just using this one and that one-but you came out with a list. Not that it is bad, just not sure how that would hold up when ever we have a big update.
Ursprünglich geschrieben von Wack-A-Mole MLRS:
I thought you were going to say I'm just using this one and that one-but you came out with a list. Not that it is bad, just not sure how that would hold up when ever we have a big update.
Not every update breaks things. Textures never break because they're just textures, there's no advanced code to them.

It's hardly a large amount of mods, if that's what you're implying. If they break, oh well, it means I stop using the mod until it updates, if ever. Good thing I never download a whole lot anyway and get attached to them.

This is why I never liked the idea of FO76 to begin with, I just wanted a normal Fallout game with co-op, that's it. What we have instead is a Live Service game masquerading as a semi-MMO, which not only means the mods will never be of single player Fallout quality, but the updates will be constant and always break them. (The more complicated ones.)

Of course, there's the whole FO4 fiasco with their abysmal ♥♥♥♥♥♥♥ "next-gen" update, but that's a whole 'nother story.
Zuletzt bearbeitet von Serath; 4. Mai 2024 um 16:13
No-I had more than 100 on fallout 4 and 200 on skyrim. When ever they had a update I had to go find all my 32 followers again.
Zuletzt bearbeitet von Wack-A-Mole MLRS; 4. Mai 2024 um 16:15
Ursprünglich geschrieben von Wack-A-Mole MLRS:
No-I had more than 100 on fallout 4 and 200 on skyrim. When ever they had a update I had to go find all my 32 followers again.
But that's Fallout 4. We're talking about Fallout 76 here. Those mods depended on code that was changed with the update or made oudated, most likely the Fallout/Skyrim Script Extender which a vast majority of the good mods need to work. Those are not simple texture mods like I already stated, so they break easily.

When Fallout 76 updates, it doesn't break nearly as much, because there's not that much "to" break to begin with. Like I said in the first post, there is no APi for Fallout 76. No API, no Script Extender, no advanced mods. This is why Bethesda is a bit lenient on their stance with mods for 76, because they know the mods can't really do that much anyway, not unless they release an API, and trust me, they won't. Not for 76.

it's the same deal with Starfield; none of the good mods can be made to save that game from extinction because Bethesda is still taking their sweet old time doing something about it, like releasing the API for that one so modders can fix that hot mess, if they even care to anymore by the time it happens.
Zuletzt bearbeitet von Serath; 4. Mai 2024 um 16:35
It’s safe for me. I don’t think they ban here, unless someone has evidence that they have banned. Even for cheats and duping, like removing doors or the glowing mods.
Zuletzt bearbeitet von BlueJC; 4. Mai 2024 um 16:28
Ursprünglich geschrieben von BlueJC:
Even for cheats and duping.
They do act on cheats and duping I think, but they sure take their sweet old time.
Almost time with all the new players we have gotten this time for the Forums "I just got Banned and Don't know why" topics to hit here.
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Beiträge 115 von 20
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Geschrieben am: 4. Mai 2024 um 12:28
Beiträge: 20