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This again? We're not even changing the wording.
I remember a topic a while back griping about durability and repairing equipment, suggesting durability was simply to sell repair kits. Durability and repairing was in Fallout long, long before Fallout 76 and buying stuff with cash. It was a gameplay mechanic tied to survival elements. Other games have stash limits, long before microtransactions, like Resident Evil and Diablo. (Not Diablo VI but back to Diablo 1.)
WoW = Inventory Limitations
ESO = Inventory Limitations
GW2 = Inventory Limitations
FFXIV = Inventory Limiations
Neverwinter = Inventory Limitations
Everquest = Inventory Limitations
Black Desert Online = Inventory Limitations
Hell I'll even throw (nearly) the entire Diablo franchise, 2, 3 and 4. Wait for it.......INVENTORY LIMITATIONS. Whaddya know?
Just because there was no limitation in previous games doesn't mean the next game has to have the same limits or lack there of. There could be reasons for it. Balancing, to encourage trading, hell I'm not even going to rule out developer greed since I know the haters will go ballistic if I don't include something that will speak against the devs.
But even if it is greed, if everyone could just horde everything, what reason would you ever have to interact with players? Why even play an online game then? I mean, thiat's kind of the whole point of FO76 isn't it? I don't think anyone is playing FO76 thinking it has a better quest line up than the hundreds of awesome mods the single player Fallouts have.
Admit it, most who play this game have absolutely no intentions of hooking up with randoms unless it's during events or checking out their vendors; they would rather play with their friends.
Is that why paying for 1st lets you disable the junk limit?
And what does "more storage place in your camp" have to do with Player interaction?!?
Infinite storage = no need to visit player vendors, or their camps at all at that point. I mean....*shrug* Didn't I mention that already? It's obvious the whole "The Sims" thing here is something they want to encourage so at least there's an incentive. That incentive goes away if everyone had infinite storage.
The point is is that it's not very common for online only games (MMO or what have you) with a large item database to give players infinite storage.
If you would have any clue what you're talking about, you would've simply pointed to F4 which introduced building camps, but also had a limit.
OP is making more than one point though. Maybe it's because I'm not addressing the camp limitations, rather I'm talking about the inventory one? I'm talking about the inventory limitations. (The Camp limitation wasn't worth talking about because that one should be obvious.)
Look, does it not at least make sense that the reason why there's limitations on everything is because if you have a 24 players on one server carrying a million pounds worth of items and a million objects at their camp, that at some point the game is going to go haywire?
OP says he can't be this or that build because he can't hold all possible weapons in their stash. They want infinite storage without actually sounding like they want infinite storage by saying they want to play every playstyle on one character. That can probably still be done but not without prioritizing the stash, hence the reliance on trading if need be.
If you craft items in the camp menu, they don't add weight to your 1200 inventory weight, because that doesn't create an inventory item. For instance, crafting a plushie in the camp menu (screenshot: https://i.imgur.com/zp1mQ6i.jpg ) does not add weight. But crafting the same thing in the tinkerer's workbench does.
Bethesda protects the economy with subs for scrap and ammo boxes.
Then don't f...king make this a "collecting game".
Yes, this game was built was fallout 4 in mind, they know that we love building, why add building in the first place if you want server stability.. I am paying them how much for the monthly sub ? +10 usd same as world of warcraft... I don't see server instability... which means they are taking money and cheaping out on server specs?
And like others have said it's literally Fallout 4, we're doing the same things we did on Fallout 4, and if you did make a house in Fallout 4 and filled it with as many objects as you could you'd tank your frame rate as well. The difference in this game is you tank your frame rate and you affect the server, which is why private servers have an increased camp budget and expanded building area.
Or they could remove building? Or change it so unlike Fallout 3, NV, and 4, you don't go around pressing E to collect everything? You're already paying for fallout 1st so you actually have the feature that lets you expand your building anyway, just get on the private server which was a solution to players who wanted to just build more without it affecting everyone else.