Fallout 76

Fallout 76

View Stats:
PMA May 2, 2024 @ 6:43pm
Our beloved inventory system...
Are they ever going to unlock inventory space in camps? I do not understand the concept of being able to collect thousands of various toys/magazines/bobble heads etc etc of collectibles and not be able to display them in my camp because of ... camp inventory limitations.

I do not understand the logic behind having a ♥♥♥♥♥♥♥♥ talent tree system where you can swap cards to play a different play-style, but to play that different play style you need specific armors/weapons/consumables which you also can't keep in your camp because? guess what LIMITATION ON INVENTORY SYSTEM.

Bethesda, you want to make money? fine make money, add a monthly sub or whatever but don't give me a scrap box and ammo box... these two items should be available to all players...

Stop creating issues and selling solutions, that's the scummiest thing a company can do and that's how you lose player base.

I literally have over 2k hours in fallout 4, sub 200 in fallout 76... guess why bethesda... because whoever is in charge, is a complete and utter clown.
< >
Showing 1-15 of 21 comments
IceMan PJN May 2, 2024 @ 6:52pm 
Originally posted by Be Friendly & PMA <3:
Stop creating issues and selling solutions, that's the scummiest thing a company can do and that's how you lose player base.

This again? We're not even changing the wording.

I remember a topic a while back griping about durability and repairing equipment, suggesting durability was simply to sell repair kits. Durability and repairing was in Fallout long, long before Fallout 76 and buying stuff with cash. It was a gameplay mechanic tied to survival elements. Other games have stash limits, long before microtransactions, like Resident Evil and Diablo. (Not Diablo VI but back to Diablo 1.)
Plake May 2, 2024 @ 10:12pm 
Originally posted by IceMan PJN:
Originally posted by Be Friendly & PMA <3:
Stop creating issues and selling solutions, that's the scummiest thing a company can do and that's how you lose player base.

This again? We're not even changing the wording.

I remember a topic a while back griping about durability and repairing equipment, suggesting durability was simply to sell repair kits. Durability and repairing was in Fallout long, long before Fallout 76 and buying stuff with cash. It was a gameplay mechanic tied to survival elements. Other games have stash limits, long before microtransactions, like Resident Evil and Diablo. (Not Diablo VI but back to Diablo 1.)
While we're throwing around random games: Chess is turnbased, why isn't Fallout 76?! Or GTA, it has drivable cars. Where are the cars in F76 then?!? :steamfacepalm:
Serath May 2, 2024 @ 10:30pm 
And since everyone seems deadset on calling this an MMO just because it has multiplayer....(it's semi-MMO at best)

WoW = Inventory Limitations
ESO = Inventory Limitations
GW2 = Inventory Limitations
FFXIV = Inventory Limiations
Neverwinter = Inventory Limitations
Everquest = Inventory Limitations
Black Desert Online = Inventory Limitations

Hell I'll even throw (nearly) the entire Diablo franchise, 2, 3 and 4. Wait for it.......INVENTORY LIMITATIONS. Whaddya know?

Just because there was no limitation in previous games doesn't mean the next game has to have the same limits or lack there of. There could be reasons for it. Balancing, to encourage trading, hell I'm not even going to rule out developer greed since I know the haters will go ballistic if I don't include something that will speak against the devs.

But even if it is greed, if everyone could just horde everything, what reason would you ever have to interact with players? Why even play an online game then? I mean, thiat's kind of the whole point of FO76 isn't it? I don't think anyone is playing FO76 thinking it has a better quest line up than the hundreds of awesome mods the single player Fallouts have.

Admit it, most who play this game have absolutely no intentions of hooking up with randoms unless it's during events or checking out their vendors; they would rather play with their friends.
Last edited by Serath; May 2, 2024 @ 10:32pm
Plake May 2, 2024 @ 10:33pm 
Originally posted by Serath:
But even if it is greed, if everyone could just horde everything, what reason would you ever have to interact with players? Why even play an online game then? Admit it, most who play this game have absolutely no intentions of hooking up with randoms unless it's during events or checking out their vendors; they would rather play with their friends.

Is that why paying for 1st lets you disable the junk limit? :steambored:

And what does "more storage place in your camp" have to do with Player interaction?!?
Serath May 2, 2024 @ 10:51pm 
Originally posted by Plake:
And what does "more storage place in your camp" have to do with Player interaction?!?

Infinite storage = no need to visit player vendors, or their camps at all at that point. I mean....*shrug* Didn't I mention that already? It's obvious the whole "The Sims" thing here is something they want to encourage so at least there's an incentive. That incentive goes away if everyone had infinite storage.

The point is is that it's not very common for online only games (MMO or what have you) with a large item database to give players infinite storage.
Plake May 2, 2024 @ 10:54pm 
Originally posted by Serath:
Originally posted by Plake:
And what does "more storage place in your camp" have to do with Player interaction?!?

Infinite storage = no need to visit player vendors, or their camps at all at that point. I mean....*shrug* Didn't I mention that already?
It has NOTHING to do with OP's point, since he has all the stuff, but cannot store it at his camp! Are you blind?!?

If you would have any clue what you're talking about, you would've simply pointed to F4 which introduced building camps, but also had a limit.
Last edited by Plake; May 2, 2024 @ 10:55pm
Serath May 2, 2024 @ 11:15pm 
Originally posted by Plake:
If you would have any clue what you're talking about, you would've simply pointed to F4 which introduced building camps, but also had a limit.

OP is making more than one point though. Maybe it's because I'm not addressing the camp limitations, rather I'm talking about the inventory one? I'm talking about the inventory limitations. (The Camp limitation wasn't worth talking about because that one should be obvious.)

Look, does it not at least make sense that the reason why there's limitations on everything is because if you have a 24 players on one server carrying a million pounds worth of items and a million objects at their camp, that at some point the game is going to go haywire?

OP says he can't be this or that build because he can't hold all possible weapons in their stash. They want infinite storage without actually sounding like they want infinite storage by saying they want to play every playstyle on one character. That can probably still be done but not without prioritizing the stash, hence the reliance on trading if need be.
Last edited by Serath; May 2, 2024 @ 11:19pm
PMA May 4, 2024 @ 12:39pm 
Can't they simply make stuff that you display have no weight and don't contribute to the total weight in your camp...
SerialGamer May 4, 2024 @ 12:56pm 
Originally posted by Be Friendly & PMA <3:
Can't they simply make stuff that you display have no weight and don't contribute to the total weight in your camp...

If you craft items in the camp menu, they don't add weight to your 1200 inventory weight, because that doesn't create an inventory item. For instance, crafting a plushie in the camp menu (screenshot: https://i.imgur.com/zp1mQ6i.jpg ) does not add weight. But crafting the same thing in the tinkerer's workbench does.
Last edited by SerialGamer; May 4, 2024 @ 1:31pm
Kurtino May 4, 2024 @ 12:56pm 
The camp limitations are because server stability is affected, it's as simple as that.
Z May 4, 2024 @ 12:59pm 
:up_vote: they make the game worse on purpose in hope of making money by selling their premium stuff which's aint even worth it - gah damn - its sooo stupid & frustrating -the game could easily be soo great
Gundam Bushidō May 4, 2024 @ 1:38pm 
I totally understand. I collect Gnomes and last time I checked I got almost 90lbs of Gnomes. lmao :steamlaughcry:
En.Ki May 4, 2024 @ 1:55pm 
OP, you know nothing about economy.
Bethesda protects the economy with subs for scrap and ammo boxes.
PMA May 5, 2024 @ 12:18am 
Originally posted by Kurtino:
The camp limitations are because server stability is affected, it's as simple as that.


Then don't f...king make this a "collecting game".
Yes, this game was built was fallout 4 in mind, they know that we love building, why add building in the first place if you want server stability.. I am paying them how much for the monthly sub ? +10 usd same as world of warcraft... I don't see server instability... which means they are taking money and cheaping out on server specs?
Kurtino May 5, 2024 @ 5:57am 
Originally posted by Be Friendly & PMA <3:
Originally posted by Kurtino:
The camp limitations are because server stability is affected, it's as simple as that.


Then don't f...king make this a "collecting game".
Yes, this game was built was fallout 4 in mind, they know that we love building, why add building in the first place if you want server stability.. I am paying them how much for the monthly sub ? +10 usd same as world of warcraft... I don't see server instability... which means they are taking money and cheaping out on server specs?
You may not recognise server instability, but it is there. There are instances were NPCs don't work as well, update tick rates are lower, hit registry misses. If you've played the game from the start as well you'd understand.

And like others have said it's literally Fallout 4, we're doing the same things we did on Fallout 4, and if you did make a house in Fallout 4 and filled it with as many objects as you could you'd tank your frame rate as well. The difference in this game is you tank your frame rate and you affect the server, which is why private servers have an increased camp budget and expanded building area.

Or they could remove building? Or change it so unlike Fallout 3, NV, and 4, you don't go around pressing E to collect everything? You're already paying for fallout 1st so you actually have the feature that lets you expand your building anyway, just get on the private server which was a solution to players who wanted to just build more without it affecting everyone else.
< >
Showing 1-15 of 21 comments
Per page: 1530 50

Date Posted: May 2, 2024 @ 6:43pm
Posts: 21