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There's a ghoul costume in one of the recurring bundles, put on the mask, have your face reflect your personality!
*Angry Upvote*
Fallout Shelter profits should have had em drawing up, planing out n pitching, and hopefully producing a half dozen stand alone games - or take the next step in their storyline and make a series of connected, choices-matter classic rpgs, selling additional titles the way they sell expansions for games like Elder Scrolls. Fallout monster catcher, fallout civ clone (but more booms? Great war mini game that winning is either still a game over or a game over going into a vault.
An actual RPG with race choices/changes (to ghoul, cyborg or super mutant, for instance) is on this list, somewhere, but it's too long for me to list here, and anyway... it's so much easier to make a million dollars off subscriptions than to actually make additional content. Of course, the industry only has so much room for additional competitive sales, too.
I mean...I have a Drunken Pirate character that only uses a Revolutionary Sword, a Black Powder Pistol and a Cannon for luls.
EDIT And yes, you can't play a ghoul gamewise .. but you can make you visual a ghoul character with all the scars, burn teint, and other things in the character editor.
In the widely known MMORPGs right now (WoW, ESO, FFXIV) you can choose your race and class; the Fallout equivalent can be choosing whether your background was a simple wastelander, hardened mercenary, or trained solider then choosing one of the holy trinity of MMORPGs (DPS, Tank, Healer). In Cyberpunk 2077 you had three different life paths (Nomad, Streetkid, Corpo); in Fallout this would be choosing whether you are a vault dweller, ghoul, wastelander, or even a Brotherhood soldier. These kinds of character customization just helps add more depth and background to your character outside of appearance and stats, and choosing what they were and what they did prior to the game's story is part of the fun. Of course not every RPG needs to have some kind of background/class system, hence why some RPGs are Sandbox-based where you create your own backstory and all that. But the only Fallout games where you weren't a vault dweller was Fallout 2, Tactics, and BoS, and only one of those is canon. I'd like to get a Fallout game that deepened its RPG features more instead of just having skills, perks/traits, etc.
Starfield had the player choosing a background and that decided starting skills. It's not much but it is the bare minimum of a deeper CC experience so it's possible we may get something in the next Fallout game. Hopefully.
And "Ghoul" isn't a class, that would be considered a "race" in RPG terms. And they are smart to not touch that one these days, given that Orcs have lately come under fire for D&D as racist - best to not touch that one with a 20ft pole until the online community settles and makes it clear cut what's okay and what isn't.
Just wait, pretty soon RPGs without the option to play obese or paraplegic characters will be accused of body shaming, or some similar... (which sounds like non-sense now, but will be very serious then).
You can be"town sheriff" already, or anything else you dream up. Disagree with OP premise.
The claim that everyone already looks and plays the same is needed I guess to make the point, but is clearly not true. The solution proposed is based on fallacy. If the argument is that these 'classes' will somehow diversify the player experience I think you're smoking something. By definition they would be more limiting than the system already in place. This build and perk system is wonderfully free of restriction, lets keep it that way.
If you want to play any of those archetypes there is nothing stopping you from doing it.
If you want 'classes' go back to COD or something similar which takes away player choice and experimentation for 'balance'. You are simply suffering from a lack of imagination, not because those options aren't available to you.